Wowwweee those are awesome. So excited. Had a chat with a gent at EB Games last night about Stranger..I'm just getting SO excited!
Thanks for posting! |
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-oddguy :cool: |
I missed the crossbows and distortion waves on my first viewings, so I decided to take another look at the screenshots. :p
The first image is indeed beautifully lit, and well decorated (in a sense ;)), if with uninteresting furniture. My mum appeared while I was looking at it, even she said it looked terrific. :p So there. As much as I'd love to stuff that fat cock (What? It's a male chicken!) into his own furnace, I have to admit the picture of the eggs (maybe his own unhatched children?) is adorable, in a weird sort of way. I still don't understand how Clakkerz are meant to open books or tune radios with those feathers, though. The crossbow in the second picture looks sublime. I'm personally not familiar with large explosions producing distortion effects, Majic, so I couldn't say whether that's realistic or not. The Thud-Slugs looks like it might have armour upgrades already. Mum was a bit distrubed by the Chippunk, though. The more she looked at it, the less she liked it, and rushed out of the room. She said it looked like, "Something you'd pull out of a hat." Your guess is as good as mine. Again, the rocks, and this time the trees, look great. |
PIC1:
I love the way the crossbow and the live amo on it are made, the crosbow is nearly photo realisitc, and the live amo very well done! the trees are still very good, and the explosion effect looks nice. I still think the ennemies could have been done better, but they are good. look at their amo, sniper, crossbow? aw this is going to hurt. anyway, the crosbow evolved in a good way, compare with attach... PIC2: still the strings at Stranger's arms, doesn't look real enough the rest of the character looks great I like all the little details very much... especially all that fournitures :p the Clakkerz is well rendered, maybe the clothes could have been better |
Well bee's is somthing to pull from on top a hat :p But the explosion could of been a diffrent colour instead of yellow. Becuase it come's from nature, mabey like green or somthing. And i don't know why they should'ny of kept the same stlye trains ( coming from top side) from AE, instead of a non-oddworldy style. I just think that it's a good idea, quite odd. The envroments don't have much (again) odderness, but we've seen little from the envroments.
I would love to see even more Live ammo! Hey if Stranger dose'nt like guns, them why is he using Animals as a weapon. Is'nt that more cruel, then killing an industral, or dose those the little critter's deserv to die. And i'm glad the Skunz gas is'nt green, instead of yellow. To much green gas i say. Oh and OWI got my idea, sniper! Well it's isint realy an idea, but using wasps is. Like in the simpsons( always a good example) when ther'e in Africa, and shooting wasps at the Greenpeace. Heh, how about a meep on fire. hmmm.... give's me an idea. |
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I would say that the environments will get more Odd as you progress throughout the game, to go with Stranger's transformation perhaps. Although I would like to see some of the Gargantuan and bizzare looking environments like those in AO and AE. I'm still not concerned with the quality of the graphics so far, I think they will be nicely polished in the final version.
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The detail on the first person view was incredible, overall its nice to see some in game shots finally. :fuzsmile:
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I mean if look just how big and highress the screenshots are, you'll still see a lot of detail there.
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The clakkerz are meant to be stupid and irritating so that probably goes the same for their living quarters. Lovely detail though.
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Stupid and irritating living quarters? How does that figure?
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