I think the biggest reason for the change was because of the situation in Japan, since the mudokons had 3 fingers in all releases of AE they probably decided to follow same suit with the mudokons pops image.
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What's the situation with that btw? Are they giving Abe his finger back so he can stick it to Japan or not?
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You'll have to wait for the interview...
Or search through the forum's history from the middle of this year and draw your own conclusions. |
You tease.
Also; level editor. That is all. |
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After the loincloth DLC.
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You could make Abe's Exoddus an DLC? If this still is a Oddysee Re-make.
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Would it make sense to have Exoddus as DLC?
The game is bigger than Oddysee... |
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Really? Abe's Exoddus HD is on Steam and GOG?
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so how about an easy, medium, hard, (and perhaps unlockable expert) mode? in the harder modes, you only get a certain number of quicksaves? which forces you to use them wisely? also, depending on how long the game is, if you complete it in under 3 hours or whatever, you unlock a mini game or achievement or both? Easy - Unlimited Quicksaves, Unlimited Saves, Easy Difficulty, Autosave Medium - Limited Quicksaves, Unlimited Saves, Slightly Harder Difficulty, Autosave Hard - No Quicksave, Unlimited Saves, Hard Difficulty, No Autosave Master - No Quicksave, Only Save At Certain Points In The Game, Very Hard Difficulty, No Autosave and i know other people have done these before but i thought id add my little achievement thing. also a few from Oddhunter 1. Learning - Save 15 mudokons 2. Archeologist - Uncover all the secret areas 3. Deadly Silence - Sneak through a whole screen where a slig is present without being noticed 4. Escapee - Complete the stockyards 5. Evil in waiting - Kill the maximum number of mudokons in Zulag 1 before the stockyards 6. Hero - Save the first 28 mudokons 7. Wizard - Possess 20 sligs 8. A Mudokon's best friend - use a slig to make a slog kill another slig 9. Trickster - Make a Scrab fall down a pit 10. One with nature - Complete Scrabania and Paramonia 11. Confidence - Return to Rupture Farms 12. Persistence - Backtrack back through Zulag 1 saving all the Mudokons 13. Get your hands dirty - Kill all the slogs at the end of Zulag 4 14. Bomb Disposal Expert - Disarm 15 UXB's 15. Twisted Firestarter - Detonate 50 grenades 16. Acrobatic - Jump 50 pits 17. Novice - Complete the game on easy 18. Apprentice - Complete the game on medium 19. Veteran - Complete the game on hard 20. Professional - Complete the game on master 21. The Risk - Complete the game without quicksaving 22. Freerunner - Complete the game in under 3 hours 23. Saviour - Save all 99 mudokons 24. Massacre - Kill the maximum of mudokons possible 25. Manly - Achieve the good ending on any difficulty EDIT: oh cock, double post, sorry! |
How on earth can the games have a difficulty level?
Not in terms of the quicksaves. |
enemies react quicker, run faster, more meat saws and bombs, harder whistling passwords, stuf like that.
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Sounds like a rubbish idea to me.
Apart from the limited quicksaves. |
oh, cheers. but yeah, limited quicksaves i came up with whilst playing on Resident Evil, you can only save at certain points and if you have an Ink Ribbon. and idea i heard before on this thread was when you save a mudokon, you earn a quicksave, how about when you save 3 mudokons, you earn a quicksave?
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How about...none of that happens? Wouldn't that be great?
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well i guess we'll have to wait and see, they may do it, they probably won't, but whatever they do do, it will probably be great
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No difficulty levels, unless it's to do with quicksaves, which I still think is a dodgy idea. You can't add more meatsaws and things in, imagine if they did that in the original games. The way Abe is designed perfectly, it just wouldn't work. Part of the reason Abe was such a masterpiece is the memorable scenes. That wouldn't be the same if you had 3 different versions of the game in your head.
I really don't like that idea with the mudokons. The first 2 Oddworld games manage to immerse the player to almost forget your playing a game because the story feels real, and it's mostly uninterrupted apart from loading screens and beautiful cinematics. A game mechanic like that would take away from the story and it would just feel like a dodgy thing that Abe is certainly above. |
i don't think it would, there wouldn't be completely different versions of the game, or how about this, just the faster enemies and reaction times, and meat saws move faster? no, all i'm saying is is that don't put it in to keep people playing it over again, that will happen anyway, just so that the more experienced players can play again with more of a challenge
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Adding difficulty levels, yet again, makes Oddworld seem like more of a game instead of a story. I'd rather play it how it is now (which is still hard as fuck) than there be an option to make it even harder.
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but like i said, what about expert gamers that are looking for more of a challenge?
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There is something about Oddworld games that makes me want to play them over and over again without becoming bored. If the HD remake lives up to the legacy left by Oddysee and Exoddus I wouldn't need petty difficulty levels to make me what to play the game more than once.
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i know that, but they wouldn't all have the same fast reaction times, theyd all be a tiny bit faster, not all the same.
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A tiny bit faster?
Then it's just not worth it. |
forget it
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Maybe, like in Portal challenge rooms (more black walls, caged turrets...) there should be more security orbs, sligs don't explode, mudokons panicking when the alarms ring... idk
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Oddworld isn't really a game where you can have a "difficulty level"
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the more i think about it, the more i agree with you, you can't actually have a difficulty for it.
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I have no idea whether this is possible or not, but I'd love it if JAW commissioned Ellen Meijers to do the music and audio for the remake.
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yeah, the soundtracks from the first two games are unique, you'll never find music like that again, but i hope they bring it back for HD. when it is released, will this only be available digitally or on disc, or do we not know that yet?
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Almost definitely digital only.
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aww, man, thats bad news for me.
onto the topic at hand, what i've been wondering is what will they do with paramites, scrabs and slogs except change the size? sligs can definitely be improved (from scratch) but i don't see what else they can do with paramites ect except from improve the resolution, i don't really see the point in creating an entirely new model from scratch |
They redid a Scrab model for MO but that was limited to the engine. With a new engine I'm sure they can make all the models even shinier.
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