Yes I think that's the case. It will also work for Vita once it's out.
|
hey, where's friday's comparison? :P
|
I suppose all that gameplay was enough fun for one week!
|
Oh look, Brandenburg Castle in the first picture.
Mudokon slaves have no pony tails! 0/10. Would not Oddworld again. yes I know it's supposed to be that way. It's actually pretty cool to see the slaves without feathers, they look more avian. Also also, I know JAW said they were featuring both masks for the sligs but so far I've only seen the one with two eyes. :/ I mean obviously it's not the end of the world and I get there's maybe a reason for it, I just thought the one eyed visor looked more ominous. Hey ho, it'd be a bit petty to complain about that really. So I'll just say this: damn JAW ya gonna give me a heart attack. |
Ouch right in the bandwidth.
Loving how you handled mine placement into the 3rd dimension. Looking good guys. e: Also if you use HTML img tags you can fix the page stretcher by adding width=100%, but if you don't know how to do that I'm sure Nate will fix it for you at some point. |
Awesome screenshots, JAW and OWI realy have done an amazing job on this game. :)
Now I hope the demo will be present at the Gamescom as well as I just can't wait to try this out. :
|
I really love the look of those secret areas (assuming the room with the white tiled walls and carcasses is a secret area).
:
|
I like the way the floating mines draw streams of light in the air. Realistic? No! Cool? Yes! :D
Also, that meat in the first pic is kinda creepy. |
Just a question and not a nitpick, but will the 'employees: 99' decrease in value as you rescue Mudokons in the released version? Some people are bad at Maths :P
|
Mathematics is the queen of all science! SUCH INSOLENCE! BURN, HERETIC
|
Yes, I noticed as well that in the E3 build the employee number was not decreasing.
|
These look beautiful. Interested to see what all those floating mines are all about in the free-fire zone. Looks like they'll move up and down and we'll have to time a run under them. Looking forward to new bits like that, and the added Elum areas etc.
One thing that I still find odd is the lack of shadows in the free-fire zone. Is it safe to assume steam and smoke pockets are going to replace them entirely? Just seems strange since there is really no logical reason for the steam, whereas the shadows both made complete sense and added even more atmosphere to each scene. Maybe for Exoddus they will figure out a way to make shaded areas look ok in 3D. I never expected it to be an issue since other 2.5D platformers have featured them and they were just fine. Oh well! Looking sweet in every other respect. Good job JAW. |
:
They do make sense - RuptureFarms needs to vent, right? And really, in 3D it's very hard to make the isolated shadow sections work properly. We think it's a pretty good solution, hopefully you will too when you play it. |
:
|
Think of all that sprout gas.
|
:
|
:
It's no big deal, I just wondered :) sure it will be a great title bud :D |
Yep I agree, what's the in-universe justification for steam in the Free-Fire zone? Rotting bodies?
|
:
|
:
|
Regarding the employee number...
I can remember it didn't go down in the original, did it? Or was it Exoddus? Somewhere in the games the number of emplyoees were not decreasing. |
I'm pretty sure it never went down.
Anyway, here's a better look at Molluck. http://i.imgur.com/h8KemBcl.jpg http://i.imgur.com/iLyL7rDl.jpg |
omg where did you find these?! He's looking evil as fuck here :)
And Abe's Exoddus' employee numbers never decreased but that was because they has a "in this area" tally as well. |
You'd look pissed off too, if you had to stand in a fart cloud meeting room
|
They were on Oddworld's E3 Roundup post.
|
[NITPICK ALERT]
I think Mollucks red scarf(?) lacks texture in the close-up shot. [/NITPICK ALERT] |
That's because Molluck can afford the finest sleek silks.
|
MOLLUCK'S SCARF LACKS TEXTURE? THAT'S IT, IT'S ALL BROKEN, WE'RE LEAVING
...SO MUCH FOR TRUSTING THE DEVS |
Hahah!
And also: The scarf has sharp edges lol. |