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-   -   New Screenshots, finalized prices and release date promise (http://www.oddworldforums.net/showthread.php?t=21587)

Crashpunk 06-10-2014 01:43 PM

Yes I think that's the case. It will also work for Vita once it's out.

Scrabaniac 06-15-2014 04:23 AM

hey, where's friday's comparison? :P

Holy Sock 06-15-2014 04:25 AM

I suppose all that gameplay was enough fun for one week!

V_O_T 06-20-2014 01:55 AM

Hey hey new screenshots!

http://www.oddworld.com/2014/06/fres...w-abes-escape/

http://www.oddworld.com/wp-content/u.../nnt_rf_27.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_03.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_04.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_06.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_08.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_15.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_20.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_21.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_25.jpg

http://www.oddworld.com/wp-content/u.../nnt_rf_26.jpg

http://www.oddworld.com/wp-content/u.../nnt_sy_29.jpg

http://www.oddworld.com/wp-content/u.../nnt_sy_30.jpg

http://www.oddworld.com/wp-content/u..._secret_28.jpg

http://www.oddworld.com/wp-content/u...nnt_ffz_33.jpg

http://www.oddworld.com/wp-content/u...nnt_ffz_35.jpg


I hope im allowed to spam these :< Sorry in advanced.

But give the Oddworld Inhabitants site a click :)



Edit: Lol i have to nit pick, but my typography skillz are telling me to nit pick.

The text on some of the signs (eg: the "chant here" sign in the stock yard) would look more effective with a small amount of inner shadowing to give it the inscribed look. But everything looks brilliant thus far! :D

STM 06-20-2014 02:16 AM

Oh look, Brandenburg Castle in the first picture.

Mudokon slaves have no pony tails! 0/10. Would not Oddworld again. yes I know it's supposed to be that way.

It's actually pretty cool to see the slaves without feathers, they look more avian.

Also also, I know JAW said they were featuring both masks for the sligs but so far I've only seen the one with two eyes. :/ I mean obviously it's not the end of the world and I get there's maybe a reason for it, I just thought the one eyed visor looked more ominous. Hey ho, it'd be a bit petty to complain about that really.

So I'll just say this: damn JAW ya gonna give me a heart attack.

Phylum 06-20-2014 02:23 AM

Ouch right in the bandwidth.

Loving how you handled mine placement into the 3rd dimension. Looking good guys.

e: Also if you use HTML img tags you can fix the page stretcher by adding width=100%, but if you don't know how to do that I'm sure Nate will fix it for you at some point.

Xavier 06-20-2014 02:34 AM

Awesome screenshots, JAW and OWI realy have done an amazing job on this game. :)

Now I hope the demo will be present at the Gamescom as well as I just can't wait to try this out.

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The text on some of the signs (eg: the "chant here" sign in the stock yard) would look more effective with a small amount of inner shadowing to give it the inscribed look. But everything looks brilliant thus far! :D

Yep, I agree with you on this one. However, I'm not sure if it's easily fixable at this point.

Holy Sock 06-20-2014 02:50 AM

I really love the look of those secret areas (assuming the room with the white tiled walls and carcasses is a secret area).

:

()

Also also, I know JAW said they were featuring both masks for the sligs but so far I've only seen the one with two eyes. :/ I mean obviously it's not the end of the world and I get there's maybe a reason for it, I just thought the one eyed visor looked more ominous. Hey ho, it'd be a bit petty to complain about that really.

I think they are the "elite" Sligs. One of them shoots at Abe at the beginning of this gameplay video.


Nate 06-20-2014 03:40 AM

I like the way the floating mines draw streams of light in the air. Realistic? No! Cool? Yes! :D


Also, that meat in the first pic is kinda creepy.

Scrabaniac 06-20-2014 04:39 AM

Just a question and not a nitpick, but will the 'employees: 99' decrease in value as you rescue Mudokons in the released version? Some people are bad at Maths :P

Varrok 06-20-2014 04:48 AM

Mathematics is the queen of all science! SUCH INSOLENCE! BURN, HERETIC

Xavier 06-20-2014 04:54 AM

Yes, I noticed as well that in the E3 build the employee number was not decreasing.

Oziah 06-20-2014 10:32 AM

These look beautiful. Interested to see what all those floating mines are all about in the free-fire zone. Looks like they'll move up and down and we'll have to time a run under them. Looking forward to new bits like that, and the added Elum areas etc.

One thing that I still find odd is the lack of shadows in the free-fire zone. Is it safe to assume steam and smoke pockets are going to replace them entirely? Just seems strange since there is really no logical reason for the steam, whereas the shadows both made complete sense and added even more atmosphere to each scene.

Maybe for Exoddus they will figure out a way to make shaded areas look ok in 3D. I never expected it to be an issue since other 2.5D platformers have featured them and they were just fine.

Oh well! Looking sweet in every other respect. Good job JAW.

OWI_Alex 06-20-2014 02:07 PM

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One thing that I still find odd is the lack of shadows in the free-fire zone. Is it safe to assume steam and smoke pockets are going to replace them entirely? Just seems strange since there is really no logical reason for the steam, whereas the shadows both made complete sense and added even more atmosphere to each scene.

Yes, steam zones replace shadow zones in New 'n' Tasty. Not that there aren't dark places (and shadows, of course) but in terms of gameplay mechanics it's all about steam zones.

They do make sense - RuptureFarms needs to vent, right? And really, in 3D it's very hard to make the isolated shadow sections work properly. We think it's a pretty good solution, hopefully you will too when you play it.

Varrok 06-20-2014 02:34 PM

:

They do make sense - RuptureFarms needs to vent, right?
If you consider Mudokons' tendency to fart...

STM 06-20-2014 06:35 PM

Think of all that sprout gas.

SoulStorm64 06-20-2014 09:07 PM

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Yes, I noticed as well that in the E3 build the employee number was not decreasing.

You guys are not alone in wondering if it will go down, I'm sure in the final release it will though, I mean we did complain a whole lot about keeping certain things in tact right?... :S

Oziah 06-20-2014 11:47 PM

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They do make sense - RuptureFarms needs to vent, right?

I think they're a really good workaround within RuptureFarms itself; it's the Free-Fire Zone steam that seems a little out of place to me, that's all.

It's no big deal, I just wondered :) sure it will be a great title bud :D

Xavier 06-22-2014 05:30 AM

Yep I agree, what's the in-universe justification for steam in the Free-Fire zone? Rotting bodies?

Fischkopf 06-22-2014 05:31 AM

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Coming to think of it, I don't recall any night time gameplay in Abe's exoddus.. What was the time frame in that?

I'm sure the game starts at night, and there are other scenes too where it's night time as well.

Holy Sock 06-22-2014 07:03 AM

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Yep I agree, what's the in-universe justification for steam in the Free-Fire zone? Rotting bodies?

They are coming out of vents connected to big metal pipes. You can see them in on of the recent screenshots.

Pirfsich 06-22-2014 07:22 AM

Regarding the employee number...
I can remember it didn't go down in the original, did it? Or was it Exoddus? Somewhere in the games the number of emplyoees were not decreasing.

Holy Sock 06-22-2014 08:00 AM

I'm pretty sure it never went down.

Anyway, here's a better look at Molluck.

http://i.imgur.com/h8KemBcl.jpg

http://i.imgur.com/iLyL7rDl.jpg

Scrabaniac 06-22-2014 08:50 AM

omg where did you find these?! He's looking evil as fuck here :)
And Abe's Exoddus' employee numbers never decreased but that was because they has a "in this area" tally as well.

Varrok 06-22-2014 09:05 AM

You'd look pissed off too, if you had to stand in a fart cloud meeting room

Holy Sock 06-22-2014 09:31 AM

They were on Oddworld's E3 Roundup post.

Pirfsich 06-22-2014 10:23 AM

[NITPICK ALERT]
I think Mollucks red scarf(?) lacks texture in the close-up shot.
[/NITPICK ALERT]

Holy Sock 06-22-2014 10:47 AM

That's because Molluck can afford the finest sleek silks.

Varrok 06-22-2014 11:11 AM

MOLLUCK'S SCARF LACKS TEXTURE? THAT'S IT, IT'S ALL BROKEN, WE'RE LEAVING

...SO MUCH FOR TRUSTING THE DEVS

Pirfsich 06-22-2014 11:12 AM

Hahah!
And also: The scarf has sharp edges lol.