The only multiplayer that belongs in AO/AE is the original 'pass the controller' kind. Anything else is going to feel forced and awkward. Multiplayer cannot be a feature of any game if 'done right'. Sometimes it just doesn't work and is a bad idea. All of the kids suggesting it should not be taken seriously.
However, I think that time trials are an interesting idea, with the OPTION of having a step/time/fart counter in the corner of the screen. I wouldn't mind such a thing for the Paramonian/Scrabanian trials, but for some of the lengthier areas (Monsaic lines, Free fire 2) it would also feel awkward. I have faith in JAW not to include a multiplayer mode. You guys are smart enough not to listen to arguments made by 12 year olds justifying such a concept with comparisons to COD. |
See above.
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I don't even know where this Multiplayer stuff came from, All I'm looking for is a HD remaster of my favorite games ever.
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It's not a case of "finding a way" to tack on a multiplayer as best we can. It's an opportunity to explore the universe in a slightly different way. The platform laid out by the Abe games lends itself very well to the two player co-op approach; puzzles that require two people to work together are rarely boring. Although as far as I'm concerned it would have to be in a new story, Mudokens or otherwise. |
Is AbeHD going to be a HD remake or a whole new game - just with the same plot from AO and AE. If the latter multiplayer wouldn't be so bad if the gameplay was created with it in consideration - not just some stupid system added so the game can be marketed as multiplayer.
That said, I don't know if I could find anyone wanting to play Oddworld with me. |
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I think Sligstorm might be a good investment. I was never crazy about the concept, but it could make for an interesting DLC all the same.
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^2 if it comes out I will certainly buy it.
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I'm not too keen on online multiplayer personally but I do enjoy a good co-op game! I agree with everyone saying that multiplayer shouldn't be shoehorned into a game for the sake of ticking boxes, but trust JAW to do whatever they feel is best. From what we've seen so far, it is obvious they care about the IP and are not just in this for the money, so I'm confident that any decisions would be made with due consideration. If a multiplayer element maintained the game's style and atmosphere, and was fun to play, I'd definitely check it out :)
Regarding DLC, I was thinking recently about how the game design of AO lends itself well to being able to download extra levels. Many of the secret areas in AO and AE were in many respects self contained areas, often by means of a portal being in other locations (such as jumping through a portal in scrabania and ending up in that green RF level not used elsewhere). Similar to being able to download extra challenge maps for the Batman games, we could see something like a new RF zulag package, consisting of a series of stand alone puzzles and challenges set in a new zulag (with a different colour or something), maybe time trial leaderboards too and trophies! |
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Anyway I don't think I want a shoehorned CO-OP so if it is considered, even as DLC, I would want it to stay true to the atmosphere/gameplay and storywise as well. In the end it'd be nice... New stories (with new time trials...? etc) would be great as DLC too. Stuff like SligStorm. |
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Couldn't they put Oddysee and Exoddus on one disc like GTA's Episodes from Liberty City?
When you put the disc in they let you decide with game to play and your off! |
They could make it flow very well if done right from AO to AE on one 'disc'.
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When you finish AO with the good ending, then it could play the intro cutscene from AE. This will make the transition from AO to AE smooth and unoticable. |
The transition shouldn’t be smooth and unnoticeable. They were designed as separate games and will work better if left as such.
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Even if it wasn't, I thought it would be cool. I don't know how it would work better if they were left as seperate games. |
If the games flowed then the 'tutoral' stages in Necrem Mines would be obsolete. Plus The game would fall between Easy to hard, then back to easy and then hard. You could tell they were two seprate games.
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There would be a number of flow problems such as a climax in the middle of the game if the stories were wedged together.
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I proceeded to pass out, crack my skull on a table as I fell, and was rushed into an ambulance which crashed on the way to the hospital, and burned to death in an inferno of car wreckages. It’s a bad idea. |
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I agree with the idea of keeping both games separate. Sure they both involve Abe and his quest to save his mudokon friends, but I would hate to feel like both games are the same, it just wouldn't feel right for a number of reasons.
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I don’t block ads anyway.
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I think it's time for all of us to accept that Abe HD will be a different game to AO and AE. Similar, sure, but different. They're gonna make changes to fit the new format and to make the game more attractive to modern tastes. They may even change the plot somewhat.
http://s3.amazonaws.com/kym-assets/p...it_dog_gif.gif |