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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

MeechCrunchies 04-23-2011 11:04 AM

Woah.
Think you could put it out today?
._.

RoryF 04-23-2011 11:58 AM

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So boring! We need levels, not trailers.

You're very impatient. I'm sure JennyGenesis has more things to do than make levels every day.
Why don't you make a level yourself or just wait like everyone else?

JennyGenesis 04-23-2011 01:10 PM

Oddman I'm glad you can see THAT I HAVE OTHER THINGS TO DO. I know everybody else probably thinks the same but it's nice that you pointed it out. Gishy did make some levels. However they were awful and some were impossible to finish however Gishy got all angry at us when we pointed out these errors.

About 99% finished now. Just have some fun things to do with some lights ;) then I believe it's complete

RoryF 04-23-2011 02:13 PM

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Gishy did make some levels.

I just meant if he wants a new level he should make one or wait. It didn't really matter if he had already made one.

I would make levels but it's hard getting used to Paul's editor.
It's hard to go from this:
http://www.oddworldforums.net/attach...7&d=1303592921
to the oddworld editor.
Manly because the object placement is more tedious because if you placed it a tiny bit to far off the grid then it either crashes or just doesn't appear.
Plus when I just want to view the details of an object I end up nudging it so it doesn't work anymore.
I'm not good at designing puzzles in it either, it feels too limited.
BTW: I'm not saying I want a 3D editor like that one!

Connell 04-23-2011 02:14 PM

Looking forward to this one JennyGenesis, and you know what they say, good things come to those who wait! ;)

RoryF 04-23-2011 02:17 PM

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Looking forward to this one JennyGenesis, and you know what they say, good things come to those who wait! ;)

I agree.

Will it have any edited or new cams?

JennyGenesis 04-23-2011 02:24 PM

No CAM edits sadly. I don't have the skills to do those at the moment. However I would happily work together on a level with somebody who can do CAM edits.

Good things do come to those who wait

Game: Abe's Oddysee
Made Using: Paul's 0.6
Level: Stockyard Escape
Difficulty: Insane (As verified by me)
Hints: Jump when the Scrab jumps and Bird Portals ;)
Download Link:http://filesmelt.com/dl/e12.lvl

RoryF 04-23-2011 02:26 PM

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Level: Stockyard Escape

Can you post a .sav file.
My AO doesn't like cheats!
Possibly because of Windows 7.

JennyGenesis 04-23-2011 02:31 PM

Is it really that hard just to complete Rupturefarms 1? Or just use -it_is_me_your_father

alluz 04-23-2011 03:07 PM

.... Duh... trailer is for later if maybe someday some year when someone has done a full complete mod that replaces pretty much everything in the game maybe THEN a good trailer of new AO would be something

Paul 04-23-2011 04:34 PM

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I just meant if he wants a new level he should make one or wait. It didn't really matter if he had already made one.

I would make levels but it's hard getting used to Paul's editor.
It's hard to go from this:
http://www.oddworldforums.net/attach...7&d=1303592921
to the oddworld editor.
Manly because the object placement is more tedious because if you placed it a tiny bit to far off the grid then it either crashes or just doesn't appear.
Plus when I just want to view the details of an object I end up nudging it so it doesn't work anymore.
I'm not good at designing puzzles in it either, it feels too limited.
BTW: I'm not saying I want a 3D editor like that one!

Not exactly sure what you are suggesting here? Other than the fact that snap to grid is rather borked?

Connell 04-23-2011 05:41 PM

God DAMN I cannot get past that scrab for the life of me! He just charges and i'm screwed! I'll try again in the morning.. so far i'd say it's been a very challenging level, but in the good way, with some parts that really make you think. There are a few times though when you can mess up and have to start the level again (E.G falling off the walkway you seem to have deleted from the background) and i'm puzzled as to how you get into the bird portal in the same screen, as it disappears the first time you enter the screen, and never comes back! So far 7.5/10!

Phylum 04-23-2011 05:45 PM

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Not exactly sure what you are suggesting here? Other than the fact that snap to grid is rather borked?

He wasn't suggesting anything. He was just saying he finds the editor too different to what he's used to.

Nate 04-23-2011 06:49 PM

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The video dosen't need to be walkthrough or speed run. Like a trailer or something like that.

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A trailer? Just for a level? Sounds pointless in my opinion.

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So boring! We need levels, not trailers.

I agree with Alluz. I don't have the time or patience to download and play every mod, but I'd like to see what you guys have been up to. A short video that shows off your work would be useful.

JennyGenesis 04-24-2011 04:05 AM

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God DAMN I cannot get past that scrab for the life of me! He just charges and i'm screwed! I'll try again in the morning.. so far i'd say it's been a very challenging level, but in the good way, with some parts that really make you think. There are a few times though when you can mess up and have to start the level again (E.G falling off the walkway you seem to have deleted from the background) and i'm puzzled as to how you get into the bird portal in the same screen, as it disappears the first time you enter the screen, and never comes back! So far 7.5/10!

Ok. I must apologize as I've accadently made that bird portal impossible to reach. There's nothing special there anyway. I havn't edited the secret areas. What happaned was that I tried to change the path the mine takes. However I accadently messed up the wrong collision paths resulting in the problem you mentioned Connell. I decided just to delete the mine in the end and I wasen't even aware I accadently deleted that background collision. Seriously though if you really want to get the mudokons in the secret area that badly just use -it_is_me_your_father.

Connell 04-24-2011 04:42 AM

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If you really want to get the mudokons in the secret area that badly just use -it_is_me_your_father.

Ah no worries, i'm sure noone will die if 2 Mudokons get left behind ;)

.. Well, apart from the Mudokons..

JennyGenesis 04-24-2011 05:57 AM

Seriously if it's that much of a problem I could easily add 2 mudokons to the screen where the mudokon is in the Scrab Pen. Remember Connell. It's not impossible to get past the Scrab. Jump when he jumps.

gishygleb 04-24-2011 08:53 AM

Just jump! Or chant, when scrab runs.
You are angry on others! Yea! I waited for that wery long time!
Jenny, you can jump the same way over the slog.

JennyGenesis 04-24-2011 08:58 AM

Ummm. Which Slog is that? I didn't make my level with the intention of you having to jump over any Slogs but if you did and managed to break the way I wanted you to play the level then awesome :)

gishygleb 04-24-2011 09:03 AM

I'm saying about all slogs in the whole game.
Paramites haven't glitches, not like Scrabs and Slogs.

Connell 04-24-2011 09:36 AM

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Seriously if it's that much of a problem I could easily add 2 mudokons to the screen where the mudokon is in the Scrab Pen. Remember Connell. It's not impossible to get past the Scrab. Jump when he jumps.

No, that last message was intended as a joke, i'll be able to sleep tonight, don't worry :p

and i'll have to give that scrab another whack now i'm rested ;)

JennyGenesis 04-24-2011 09:42 AM

Big hint. Don't just go running right away. Stand still for a second ;)

Connell 04-24-2011 10:30 AM

I did it! What a superb level, took me about 1000 tries to get used to all the tricks though, and for a second there I wanted to hit something when that last bird portal.. did you know what (I wont ruin it for anyone intending to play the level) I'm never trusting your red arrows again JennyGenesis!

JennyGenesis 04-24-2011 10:46 AM

Ahhh the red arrows :) I think they have become a little infamous in my variations :)

Devers 04-25-2011 01:50 PM

Oh jenny, you are a evil, evil person with that last bird portal.

JennyGenesis 04-25-2011 02:25 PM

ROFL! You don't really how funny it is to hear people say that :)

skychase2rebirth 04-26-2011 02:25 PM

Hi, I'm new here, I tried some awesome demos, I hope you'll like mine(R1, E1, L1, E2) ^^.
I'm working on this since April 1st, I edited some CAMs with Win7's "MSpaint".

http://www.mediafire.com/?lecdclh783ieil6

Edit: Found some mistakes in E2, you can jump through some walls without being able to get out -_-'

Connell 04-26-2011 07:03 PM

Wow.. i've played through your rupture farms and half of your stockyards, and I must say they're great! I love the way you used the boarded up doors as actual doors in this variation, and so far i've loved it, the only thing is I couldn't seem to get out of the factory, no matter what I did, so I ended up using the level select to skip to the stockyards ;) also in the screen that seems to be a reversed screen from rupture farms in the stockyard, if you walk off to the left you fall off the screen, apart from that these are shaping up to be some great levels!

skychase2rebirth 04-26-2011 07:43 PM

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Wow.. i've played through your rupture farms and half of your stockyards, and I must say they're great! I love the way you used the boarded up doors as actual doors in this variation, and so far i've loved it, the only thing is I couldn't seem to get out of the factory, no matter what I did, so I ended up using the level select to skip to the stockyards ;) also in the screen that seems to be a reversed screen from rupture farms in the stockyard, if you walk off to the left you fall off the screen, apart from that these are shaping up to be some great levels!

Thanks :P, I always used to ask myself what was behind those doors ^^. Also, in the reversed rupture farm screen, there's an Abe Portal over the Worker Mud Portal so it looks like it's stuck open, and usually, it takes you back to Stockyard. I'm gonna test it, maybe I moved something by accident.

JennyGenesis 04-27-2011 06:40 AM

Make sure you have placed a "Portal Exit" on the correct screen.