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Edit: ninja'd :D |
Lol Owain, funnily enough I did know that phrase, it's like that and bore da...because of Ivor The Engine. XD
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Damn cartoons never aired in my country! :|
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I thought Rupture Farms would look better if the fog and lights were green.
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I assume they will be green for Zulag 4.
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You should make the strength of the fog depend on the render distance. But that is up to you of course. |
Fog Sheets:
http://udn.epicgames.com/Three/Volum...html#FogSheets Simple but usefull. Probably gonna use it if i come back to my remake :P. And btw. If i remember corretly your remake is done on Unity Engine. Am i right? |
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Status? Frozen. I don't have loads of time for modding, and urrently my project is High Poly T-90 Tank(link1 link2 link3), next finishing new Volvo S60 model, and then probably i will come back to my project, update a couple of things on scene, upgrade some textures and models and maybe start to program some gameplay (Unreal script code doesn't look so scary for me now :) ).
I have to find strenght inside myself and just break through everything. I don't like feeling that my old project is collecting dust. |
the tanks looks pretty cool, you gonna texture it after?
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Nope. Just high poly stuff i want in my portfolio. When i finish HP i won't be spending time on LP, UV's and textures but go to other project instead. Like that Volvo or my RF scene.
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Amazing, I love how you can have a 3d perspective of the game and create it keep up this amazing work :)
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hey thanks man :-), zulag 2 is on its way, as soon as i get my slig finished for sekto
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Really impressed! Keep up the good work! :)
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Judging how the last post made prior to your own was in February. I don't think "good work" has been made in a long time.
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Thats actually very true, work on this hasnt been done in a while but I have got back to it this past week.
I took some time off from this project cuz of some personal issues in my life, Lisa (my other half) was diagnosed with cancer a few days after my last post so oddworld was one of those things that couldnt be further from my mind at the time. Thankfully shes now on the road to recovery and all the cancer treatment is finished, she is now undergoing treatment for the effects of the original operation that she had to have to remove the tumour (it was in her tear duct so it was a pretty serious op). But enough doom and gloom, I am still working on this project. All the levels are mostly completed, just some minor details to fill in such as shrubery and so on. I also have the temples and the exterior of rupture fams to complete but thats it. I will then move on to modeling the characters and animate them and so on. Im probably not gunna update this thread as often as i did, i found that it distracted me from actually working on the project itself, procrastination is my greatest enemy lol. I wont be upladinging anything untill its completed nether, so no more WIPs from me im affraid. and anything that I do upload will be on my youtube page and my deviant art page and whoever is interested is probably already following me on there anyway. oh and I am still looking for a reliable programer. but if i dont find one by the time i finish the art side of the project, im gunna give codeacademy another look and try and do it myself :-S And thank for the comment Queen Skillya (im guessing ur refrencing my deviant page?) nOWtun PS thanks for bumping my thread up again hehe :-p |
Crikey, Owain! Send her my regards, mate.
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thanks man, I will do :-)
she says hi hehe |
Well, I suppose you can take your time with this, it's not like we're cracking down on you or anything. P:
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hey guys, as promised, heres a sneaky peak of what im currently finishing off.
theyre all just test shots but they are near enough the finished product (minus the characters) Im expecting to ge this section wraped up by the end of april. thanks |
Hey, awesome to see you're still working on this Owain, looks great! =D
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Wow, that is very cool. I don't think I ever posted in here before, mostly 'cus experience makes me expect all fan-made projects of any ambition to crash and burn really early, but this is looking great! Hope you can prove me wrong!
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I love the way you've translated the stockyards into 3D, something which until just now I thought would be impossible. Well done Nowtun, you impressive old chap.
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Now that is impressive - Having thought about how to do a similar thing, I know that producing a 3D version of the Stockyards isn't easy. Good work. :) And it's nice to know that this is still being worked on.
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im a man of my word hehe, i'll finish this damn project even if it kills me. :
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thanks, you.... kind old chap lol :
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If you're using Unity I may be able to help out with the coding stuff. I'm the farthest thing from a real programmer, but I understand the underlying concepts of how a game runs and I've played with Unity a bit in the past. I'm currently building a 2D game engine from scratch in Java, but moving into an extra dimension add huge new layers of complexity.
I have next to no spare time, but I have a two week holiday coming up, so let me know soon if you want me to look at what I can do. |
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that'd be great if you could, plus it keeps it as part of the forums "fan projects" hehe im going away towards the end of the week over easter, but any times cool with me, I could always whip up a small room quickly and re-rig abe if i cant find his fbx. let me know what you think you'll need. |
Oh, so have you done anything code related? I can do some of the more menial tasks and work around the default physics engine, but I doubt I have the skills to do the entire thing.
That said, I doubt there's much I can't do given enough time. AI/the entire GanmeSpeak thing is definitely outside of my capabilities. At the very least I could put some scripts together and we could work from there. |