They look like skinned dogs. As in dogs with their skin removed. ._.
|
Well, it'll make them more scary. :P lol
Meh. :( Oh well. Compromise and that. Comin' soon: Silverfish Fleeches! (thanks to "imjusttryin" off of YouTube for the reminder) |
Wouldn't wolves work better as Paramites?
I know they wouldn't be aggressive, but you could make chickens into Sloggies or something. |
Cave spiders. Got the sounds lined up already. They're also naturally hostile.
Also I've since found out that it was a complete waste of time anyway since I can't find a way of getting hostile wolves to spawn. :( There's one day and a half's work which I won't see again. Lesson learned I guess. |
What about the new tags for mob spawners that you can set in MCEdit?
|
Doesn't work. Wolves refuse to spawn. Everything else does, but they don't. Annoying. :(
I'm holding up the hope that 1.4 may somehow fix this since they plan to do an adventure mode update or something. Or so I've heard. |
Shame about the Wolves. I would of love to see a Slog chase in Minecraft :)
|
I re-made the first shot of Abe HD in my Minecraft map. I did post this in OD as a joke, saying that JAW had budget cuts, then thought "Oh wait, it's not actually funny" and decided against it.
http://www.oddworldforums.net/attach...1&d=1344626970 |
That looks fantastic!
|
I'd have to agree with Splat. Absolutely fantastic, which is what I'm going to end up expecting. If the rest of the map looks that awesome... I can't even find words to describe that.
|
It'll be a bit different since the level layout will be based around the players perspective and not as a 2D platformer - Most of the map will consist of traversing catwalks over open spaces rather than in rooms, though.
|
Hah, you should have left the joke in, that's actually quite funny! Of course that's truly amazing as well, I hope you've got it backed up a hundred times over as well, it'd be a crime against fandom if this was lost. It's epic, truly!
|
:
|
That looks amazing Dark. I am loving the detail of the Texture pack :)
|
I need to get my finger out of my arse and keep working on this. :P Been too many distractions over the past 2 days.
But thanks for the comments all. The texture pack is nearing completion. :
|
I'm having a little creative block when it comes to this project at the moment. It's been in place for a few weeks.... I do think about it often, and occasionally add ideas to the design document for me to expand on later, but "thinking" isn't exactly "doing" now, is it?
Rest assured though that I'll get it done eventually, and I don't intend for this to go the same way as many other fan projects here have done. But it's always the way when it comes to hobby projects of this size. :S |
Creative block? Is that like the Command Block?
Seriously, get 12w34b and play around with those. They're great for that kind of map. |
Hm, maybe it's best I'm waiting for a little while then - I knew Jeb was working on an adventure mode, but I didn't think it'd come to fruition anytime soon.
One of the reasons I'm having a creative block with the project is because I keep coming up against bottlenecks and have to always work out compromises... Hopefully the new updates will eliminate some of them. |
Mobs spawning with gear, the ability to stop mobs damaging terrain, command blocks and the ability to make mobs drop specific items are all very exciting for map-makers. Don't wait. Get the snapshot and play around with some stuff outside of RF to get some ideas. You'll never look back.
|
That's actually pretty cool. Even I would be able to make an adventure map, despite my incompetance with story-telling, building, redstone basicly everything Minecraft. ._.
|
Yeah I've been looking through the upcoming features. Most updates are helpful, but some updates will hinder me a bit. Fortunately, there's workarounds.
Also over the past week, I've had 2 or 3 people beg me via YouTube PM for the map and the texture pack, so just a reminder (primarily for the ones who lurk here rather than posting members): It'll all be released when it's done guys, not before. It is being worked on, but will take a while. Be patient. |
Today I've been playing with command blocks and triggers, and damn, it's blown open a whole bunch of options - And I was right earlier, it does solve some problems and bottlenecks I had.
But yeah, after a couple of months on the back burner, this is in production again. :) Maybe the New 'n' Tasty footage inspired me a bit. Hopefully I'll get this done in time for you guys to play while you wait for the new Abe game (even though it'll probably only be 3 or 4 hours long at most). EDIT: I tell you though, I really, really wish RedPower2 was in vanilla Minecraft. It'd make Redstone so much easier to work with... Shame I'd like the map to be compatible with vanilla Minecraft. |
Yaay!
I was actually wondering if there is a way to change the colour of the fog in Minecraft. Maybe a Mod or something. Anyway I was thinking it would be cool to have a nice orange fog around Rupture Farms like in the New 'n' Tasty footage. I doubt this can actually achieved but it would be cool to see. Anyway, looking forward to see more! and if you need a tester, I'm here! |
I think DH would probably release a test level or something. P:
|
And you would be right. Behold!
As the video shows, the map plays pretty smooth. I was a little slow figuring out the lever thing and I have to wonder whether simply using ladders wouldn't work out better. Is there a particular reason you chose for the lever system, Dark? Also when I came to the part with the sligs, I'm not sure what I had to do there to make it out alive. As far as I could tell I couldn't possibly survive that. And lastly it seems that zombie pigmen (which act as mudokons) stay hostile if you would accidentally hit them. Even reloading the map wouldn't fix that as you can see. Is there a reason you can't use villagers for this? So much for my testrun. Hope it helps! --- Edit: Seems Edd's project sparked some fanwork. |
They should have put their jungle in a desert biome to make it look rotten and dead like Necrum, and their 'blind' mudokons aren't grey and have eyes.
|
It states in the description that it's a sound test or something, so maybe he'll fix it. Who knows.
|
Very controversial suggestion at a time like this, but...
How about we do it ourselves? Or another cutscene? It was such a lot of fun making the AO intro, and it'd be nice to have a reason to get back into Minecraft. We could do a few of the tiny ones from AO. |
Yeah, I was planning on doing just this with better quality than the Abe's Oddysee intro now that I know what the hell I'm doing - And perhaps even remaking the Abe's Oddysee intro with new sets and texture packs, but only after I'm done with the Rupture Farms adventure map. I would do it now but I want to get the adventure map done before the release of New 'n' Tasty... Time is ticking.
But of course that's not to stop any of you from doing the same or maybe helping this guy out. :) The end result may not be as good unless I, or someone else with a very high attention to detail and lots of time does it, though. But who knows? Look at my early tests of the intro and compare it with the final version. :P -- Still, regarding the map, thanks so much Havoc and the other testers for playing it, it's been informative and I've learned a lot from everyone's feedback. I'll be uploading my own video of it soon with the soundpack. To respond though, it seems most of the problems with the map are that I haven't trained the player to the new mechanics. It's something the finished map will do a lot better 'cause of the planned progression, but more specifically: :
:
:
Anyway, thanks again to all, this has helped. :) |
Official footage of the test map, with sound:
Also I may consider asking again for people to build map props for me if I can make them work with my custom texture pack. Thanks to MC edit, it's possible to paste them into the map... Although last time I did that, either the results weren't good enough for me to use or I didn't get much in the way of responses. |
It looks amazing, made me want to play it. :D
|
I'm impressed by what you can do with Minecraft in its almost completely unchanged state. Even though there are command blocks and a handful of slightly odd things, like the lava pits and lever ledges (I understand why these things are there though), it still looks fantastic.
|
Here's my playthough of the demo. My stupid PC makes Minecraft lag so I had a hard time jumping over gaps so it's not your fault I was getting annoyed at times :D Overall, it's very good. I love the texture pack and I cannot wait to see more. The only bad point was that it ended so soon :D Also, you'll be happy to know that OWI featured one of your videos Ed :) 'grats! |
Yeah I posted that on their FB site and I appreciate that they decided to share it on their main page - I'm a little overwhelmed by the attention I'm getting now. :P lol. I'm glad this map is now possible for me to do.
Let's hope I can deliver. :) I do have one issue: Music. It is possible to distribute music with the map and implement it (I've done some experiments), but considering OWI are selling the AO soundtrack, won't I get a bollocking for distributing it even if it is part of a fangame? Maybe it'll be easier to ask people to play the soundtrack in the background if they own it, while they play my map. :P lol. |
As long as you're not making a profit why would they give you trouble. Knowing Lorne and JAW in general I think they would only encourage it.
|
I still think that may be pushing it - Perhaps I'm pushing it by distributing extracted sounds from the games as part of the sound pack even though it may help advertise Oddworld through the Minecraft community.
|
I still don't see a problem with using it for a fan project. But if you really want to be sure, go ask JAW for permission. I'm pretty confident they won't give you any trouble.
|
Need some help: Name me some Oddworld food products for a mini easter-egg! So far I have:
Scrab Cakes Fuzzle Pies Paramite Pies Elum Chubs Weenie Babies Meech Munchies Soulstorm Brew Sekto Springs Bottled Water Any I'm missing? (also I am making decent progress with the map even though it's painfully slow, things tend to take longer than I want them to - I think people will love what I've put in, though. :) ) |
Were Slurg Sundaes canon or fan-made?
|
Fan submissions can be accepted too if they're good enough. :) My map is a fanwork and based heavily off of AO rather than tying in with the canon for the sake of what's possible in Minecraft and player immersion, so it doesn't matter.
EDIT: While I'm at it, I can also accept fanmade LED messages too as mini easter eggs. Most of the official ones will make an appearance... ANNOUNCEMENT (also TL: DNR version) I'm accepting submissions of fanmade LED board messages and Oddworld product names to use as easter eggs, if they're good enough. You'll be credited. |