There was a breakdown in communication here. I wasn't talking about the posters. I was talking about the hypothetical sign in the stockyards.
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Multiplayer doesn't have to be a part of the story line. So we shouldn't worry about stuff not making sense in multiplayer.
Maybe there could be multiple game modes for single and multiplayer. |
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Oddworld is heavily story based though. It's not a video game with a story, it's a story told as a video game.
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Play as 2 terrorist mudokons shutting down minor industrial facilities or something in co-op, with some story, go. Co-op would be nice certainly as I've said but I don't get why it has to be THAT "competitive", so much that it eliminates story like CoD and Halo. You can make it competitive with time trials/challenges or whatever in Oddworld, but as a seperate mode, same with the singleplayer. You can say it's like Portal 2 but many games do this. Leaderboards where people can try to beat other people at speedruns/mudokons rescued and whatever else there might be. Then again you could also have achievements for that; why not have both? Already been discussed but I think it's the best way.
Just an opinion, anyway. It'd certainly help and I don't see what is wrong with making an Oddworld game appeal to people who like to play co-operatively; twice the fun, or people who like to apply challenge to what they do. |
I have a hard time imagining any of the Abe games as a competitive game. Fun fact though, Stranger's Wrath was originally going to have a deathmatch mode for 2 or more players.
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Stranger's Wrath I can see being Muiltplayer, The Abe games though I cannot.
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Being able to play online in Stranger's Wrath would be capital. Design your own custom outlaw or bounty hunter and duke it out.
I still think however that the Abe games should stick with a singular campaign. Additional time trials and co-op missions wouldn't improve the game. They may even detract from the overall "interactive story" feel. When you think about it, there's already time trials, such as the Board Room. I suppose you could give an achievement for completing it within a certain time frame. Like Liji said, it's a story told as a video game, an interactive movie. No HUDS, no collecting, no game-overs. Don't let it get too gimmicky! |
Oh well, I'll speedrun/break the HD version of the game by myself when it comes out then. It wasn't so much the competitive aspect as much as it would have been slightly cool but whatever.
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You miss the point. It shouldn't be "we'll find a way somehow". That would go against the minimalist, story driven feel of AO.
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The Multiplayer was essentially the single-player.
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AO's "Multiplayer" was funny. I went all the way to Mosaic Lines before my mate had a go.
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I always used to let my friends be player 1, though it wouldn't be long before it was my turn, and then they would wait forever.
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2 player works very well when you got 2 people who have no clue what their doing, but wanna take turns trying to solve the puzzles. That way the controller gets passed about every 2 minutes or so and the fun never stops. |
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And if you die before 30 seconds into your turn, then it's still your turn. But if you die 3 times in a row then it's the next player's turn. It should be the same multiplayer in AO but it goes up to 4 players. So instead of 2 players taking turns it's 4 players taking turns. |
The only kind of multiplayer that would really be acceptable for me is the one that is currently in AO, maybe with the kind of tweaks mentioned above. Anyway, co-op would kind of suck, how would one make the room changing work so some assholes don't run back and forth through rooms just to piss off anyone actually trying to play?
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I hated the "multiplayer" (if you could call it that) in AO. Better off picking singleplayer and just handing the controller around. |
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Goddamn I hate this thread now. |
I have to agree. I don't want any form of Multiplayer in AbeHD.
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You ppl have no faith in game developers -_-... You can't say multiplayer clearly doesnt belong in this game. Any game could incorporate multiplayer if done right.
How's this sound?: Single player is only available first, and multiplayer is unlockable, the reward for saving all 99 mudokons. And by multiplayer, I'm sticking to what I said before about the 2nd player being able to control a slave mudokon once Abe has said 'Hello' to them (maybe not any slave mudokon, but certain ones. |
I don't see how the slave mudokon as the 2nd player would be enjoyable. I mean, your friend could just troll you by not saying "Hello".
I think the only way muliplayer would work if it had specially made co-op levels. Abe and Alf could team up :) |
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... It's all part of the fun. And trust me, I can think of far more frustrating things to do to your friend in Abe multiplayer. We have lever-operated meat saws for a reason, you know... |
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