I started the old RF a year ago today so I'd like to update the first post in the thread topic to reflect recent updates. I've asked both Splat and Dripik to do this and they'll get around to it in their own time, I guess. A backup of the old post is below.
In the mean time I've also updated the thread in the Minecraft forums, so most of what it'll be changed to can be found there. :
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Happy Birthday Rupture Farms :tard:
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First post updated.
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Thanks so much. :) Have some rep.
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Tiny update - I've been working today on replacing a few of Minecraft's ambient and mob sounds with those from AO (thanks to info provided by kapteeni13, Paul and some sounds extracted by Mlg man). It'll come as an optional cosmetic mod - People are going to have to mod Minecraft if they want to replace the lava textures with electricity-like ones anyway.
If I'm going to go down that road, there is a lot more I could do - However I don't want people to rely on mods to play the map I'm making, so any mod I make will be cosmetic only to provide better or extra ambience, while making the mobs actually sound like the creatures they're meant to be representing, especially zombie pigmen (the only 'passive' player-shaped mob in the game). |
Awesome. I was thinking it would be awesome to have the AO footstep sounds. It's the subtle things really that make it sound more like Oddworld. :)
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This'll probably make some people laugh:
I'm sort of lying though since I haven't actually made a functioning sound mod yet. There is a way to temporarily swap the sounds in Minecraft, and this was a test. I have researched a way to make a sound mod but I'm still working on doing it. |
Sounds great. I really laughed when that first mudokon died, but when they all started going at once, i thought it might sound better if you use the actual mudokon death from the game (the buh-dud-duh! duh, duh!)
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I thought of that too but you're not actually meant to be able to kill them easily, considering the player will be unarmed for much of the map, so I figured it didn't really matter. Recording a "clean" sound effect of the death drums would be a little hard anyway though.
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Aww that's a shame, the death drums were great. Still, amazing work Dark!
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I've found the same drum sound in the AE Sounds.dat - I'm thinking of changing the mudokon idle sounds anyway (they sound too depressed, lol). If I can use Audacity to mix it correctly then I may indeed use it.
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This is amazing! :D
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That sound mod did in fact make me laugh.
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Oh, seems I could get a clean death drumbeat sound after all. Also I finally removed their swords. Thanks for the feedback guys, it helps. :)
EDIT: Also some good news. There is now a Sound Pack mod which works in a similar way to texture packs. Requires ModLoader. I'll be using this for uniformity since ModLoader and this mod both seem popular - Though as I keep saying, since Modding is complicated for some, it'll be purely optional and won't be required for the map to work. |
GUNS. AND EXPLOSIONS.
You've no idea how long it took to get a "clean" gun firing sound - And I had to re-construct half of it so it sounded like it does in the games. Special thanks to Mlg man for the ricochet sound at least. This was filmed in the prototype escape corridor I made eons ago, I just changed the blocks around. Also I'm quite happy to reveal this stuff early since it's bonus stuff rather than actual level design. |
That is great! The echo of the boom is so cool! Also love the ammo packs the sligs drop.
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Thanks - The explosion sound was easy to acquire though. :)
Also I tried submitting both of the latest videos to the videos section of MinecraftForum.net - Both of them got rejected. That's a bit disheartening. Why do I get the feeling that it's going to be next to impossible to get this map noticed within the Minecraft community when it's finally done? Eh whatever, guess it'll be an Oddworld map, exclusively for Oddworld fans. They're the ones who'll get the most out of it anyway. |
Wow that's awesome :D.
BTW I just stumbled upon your abandoned test tracks under the desert. That place left me in awe dude, amazing. Reminded me off Aperture Science. |
Thanks - Yeah it was heavily inspired by Portal, I may get back to finishing that off at some point later, but my RF map is a little more important so I'm saving all my ideas for that now. Building that little test track helped a bit, though.
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New barrels - There isn't a lot more I can do to make them resemble barrels further since changing stair textures doesn't work in a consistent way. What do you guys think?
http://www.oddworldforums.net/attach...1&d=1340905611 |
I think it looks great given the restrictions of Minecraft.
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At first I thought I agreed with Havoc, then I realised I disagreed. They look great in the context of Minecraft; they match both Minecraft and the original source very well. If Notch made big Minecraft meat-barrels, they'd probably look like that. In the world where sligs have square heads, those meat-barrels are equally excellent.
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Heh, a simple "Yeah they look okay" would have sufficed, but thanks. :)
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Yeah they look okay
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http://www.oddworldforums.net/attach...1&d=1341238660
Glukkons look funny. It's either this though or they'll go without arms which looks even more stupid - In fact it made me laugh for ages the first ever time I saw it. The top of villager arms cannot be mirrored, so I cannot have them angled and invisible like the player skin that Phylum made. In fact this looks so stupid, what I may do is forgo the fact that Glukkons don't have "arms" and let the villager mobs keep their entire arms anyway. Augh, stupid limitations. Wish it was easy to create new mobs without having to require people to download and install modifications. EDIT: Screw it, this is the only way I can make Glukkons work unfortunately. At least they can be varied too, though. http://www.oddworldforums.net/attach...1&d=1341241122 EDIT 2: I've successfully re-skinned the villagers by re-creating the existing Glukkon skins used in the AO intro movie. Thanks again, Phylum and Mudokon Master! http://www.oddworldforums.net/attach...1&d=1341246786 |
The arms look a bit like lapels anyway. Do they ever uncross them?
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Villagers never change pose - They walk and stand around and look. As Glukkons they look a bit silly when they walk but I've found a way to keep them still. I hope their behaviour isn't changed too drastically in the next patch.
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Had a thought, and feel free to mock me if someone's already said it, but you could use sticky pistons to kill the pigs with some block on the end (instead of the circular saw cutting the meat) to suffocate them, and maybe use pressure plates or a redstone circuit to power it?
Hope that helps. |
Waaaay waaaay ahead of you since it's only one of the few basic ways of killing mobs. It's even used in this popular movie I made eons ago (thanks to many of the people here - I'm still incredibly grateful for the help I received for this) :P
But thanks anyway. |
Since half the work so far has been on planning, testing game mechanics, making the resources for the map, and while this also doesn't show any actual gameplay parts, I decided to make this video of the intro stages of my map public. I know some of you have already seen (an extended version of) this - Thanks for your feedback, I've acted on it. Hope the identity of the player is a little clearer now. :P
I probably won't be showing off much more of the map after this until it's done or near completion - Gotta save some surprises for later. Comin' in Valve Time, folks! This is just the very beginning. |
Oh my gosh, that looks so many times better than I even expected it to!
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That's a good thing considering it's Minecraft and there isn't as much detail as I'd like just yet. :P There aren't many more textures to do so I'll soon be able to continue with creating a large bank of props to paste into the map.
The responses to the above video from my YouTube subs, as well as some of you lot earlier, have been really positive, which makes me happy. :) However I hope I'll be able to deliver a map that's fun to play and doesn't get too repetitive. I have a few good ideas and a lot planned to help vary up the map a bit and offer some more visual treats, but I wonder if it'll be enough. |
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I have, but it's yet another mod for people to install even if it's compatible with mod loader - I also wonder what'll happen if I used this and people try and load the finished map without the mod installed. I guess the redstone dukebox blocks would simply not load, rather than the map breaking entirely, which would be okay. Gotta test it when I return home.
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Thats some nice work there DH :)
After I saw your new vid with Rupture farms,an idea popped up in my head,and I thought why not to share it.Idk if anyone suggested this,since you made the texture pack,you could make 1 block transparent and the vines transparent,that way you might make climable ledges.You could add a sign next to it to warn players. |
That redstone jukebox is great. I want it to be in the normal game.
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And yeah I wish redstone dukeboxes were part of normal Minecraft, as well as sound packs, without needing mods. |
Just a heads up that production has resumed on this since yesterday after not being able to work on this for 3 weeks - Also I'm looking for stock photos of heavy industry 'cause I need references and inspiration for level design and background props. Pipes, scaffolding, pylons...
Particularly I'm interested in the interiors of oil refinerys, steel works and power plants. I have a few already from Google and Flikr that I've been collecting since I re-started the project in May, but I'm looking for more. If people know of any good photos or photo sources, or even videos, gimme a shout. Throw me some decent ones that end up helping me a lot and you may even end up being listed in the credits. :P |
I am impressed. It looks a lot better than I expected it to, and I was expecting a fair bit already.
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"Slog" test. Trying to re-skin the Minecraft Wolf to look like the Oddworld Slog is pretty much impossible - It serves as a compromise. I may have found a way to spawn aggressive wolves in the map but it may not work, so this may have been a waste of time.
Shame I want the map to work with ordinary Minecraft or else I'd use custom mobs. The shape is totally wrong and it looks hideous, but the colours and sounds are there. I may tweak it later 'cause I'm not happy with the muzzle. |