it must be that if there to strong thats why they can't be blown up. if they can be ran into mines they should be able to be blown up..i think.
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And Paramites do indeed die if you walk them over land mines. |
Yeah, but I noticed the Sligs Weapons are NOT as strong as they once were. :P
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Definitely, but that would make MO extremely hard with it being a 3-D game with tons of sligs in the same area. (more than four or five.)
Were there plans to have more Scrabs and Paramites in MO? Or was the final version of the game the only real plan for them? |
I am sure I speak for alot of game developers when I say, that they always have many ideas planned for the game, and end up doing things differently, for better of for worse. I am sure in the beginning they just wanted the game without Abe in the game. But they ended up putting him in there to keep old Abe fans alive. And also ended up putting Glukkons and the old Wildlife back into MO.
But that's just my opinion. I am sure they wanted to make the game set very differently from the first games. Like they did with Stranger. The only creatures in Stranger from old games are fuzzles. am I right? |
Fuzzles and Doc the Vyykker. It's always hard to remember him for some reason.
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I think it's because nobody likes to use him on the crossbow, as he's not very good. Stick with the Boombats.
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Well, I was speaking of Doc, but yes. Boombats and the upgraded Thud-slugs are the bomb. Nothing else to it.
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Vykkers! Oh yeah! I forgot.
Fuzzles help sometimes. I just mass them onto the enemies. Boom bats are awesome! I like the Chipmunk, it says things like "you got something in your nose" lol |
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As for whether there were plans for more scrab and paramite levels; you have to remember that MO is set in a more industrialised area than AO or AE. It's logical that there are fewer wildlife creatures. In addition, their puzzle possibilities are more limited in 3d. So I doubt that they had originally planned to see more of them. |
Plans were for Paramites and Scrabs to have their own lifecycle and their own place in the Wilderness ecology. Scrabs would have been diurnal and Paramite nocturnal, so rarely would they meet, but if they did they would fight each other (in herds). Munch was also going to GameSpeak with Scrabs and Paramites using his flute‐like tongue to imitate their language.
So yes, there was plenty more planned for them. |
Munch talking like a Scrab/Paramite? That sounds awesome, it would have been like a possession thing but for him, except for a whole herd.
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Interesting plan about the Scrabs and Paramites. Would they be of use for Munch, such as using them to attack masses of Sligs or Mugs? If so, I can imagine how the good ending requirements would be huge.
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Munch Gamespeaking to the Wildlife would've been pretty cool. I wonder what you could've told them to do.
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"Stop eating me" comes to mind.
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It seems that way. I mean, if he would be able to communicate with them, they probably would not attack him.
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He could quickly say "WAIT!" and they'd stop because he doesn't look like a Scrab or Paramite, and be like, wuzzah? and he'd be like "Attack THEM!" points.
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Who's the president of FeeCo Depot? Maggie?
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Although Aslik is 'the Glukkon in charge of FeeCo. Depot', he is still only the Vice-President... This is a really good question, Used...
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I suspect Molluck may have been, considering Aslik is now (or previously was) in charge. He also could still be trying to become president which may explain all of the propaganda posters.
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I doubt it was Molluck. Considering Lulu got far richer and a Glockstar, and there was another Glockstar in green at the auction.
I think it is Maggy, assisted by the highest ranking Glockstars (since normally they'd be far smarter than Lulu, and very capable at good business professions). |
Umm, no surely not Lulu, or Tex...
I have no doubt that it could be Molluck. I have no doubt that it could be Maggie, even. Possibly an unknown Glukkon. |
It couldn't be Maggie considering she is the highest authority in glukkon society. It would be considered treasonous to fight against her for power.
And yes, Molluck may have indeed been the president of FeeCo depot. He controlled many other large businesses and was actually described as being very close to Glockstar status. He had the money, but he maintained his fortune by catering to all of his other businesses. Typical Glockstars seem like the folk who are signed in to such money at birth. I don't know the details from there or feel like calculating them, so don't bother questioning me. |
I'm pretty sure Aslik was Vice-President to Molluck. He and his cronies do mention it in the disc-transition FMV in AE. I think Molluck was the general overlord of the Magog Cartel, after Maggie, though I'm sure that isn't the only Glukkon Conglomerate.
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Aslik's vice-president title may not refer to FeeCo Depot at all. It might refer to the Magog Cartel itself, and being in charge of FeeCo Depot just being a role given to him inside the Magog Cartel.
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General Dripik: Molluck's gonna be pissed!
Vice-President Aslik: Where you two see problems, I see opportunities! This is my, er, our turn to take over. |
Ok. So I just today encountered my first Big Bro Slig in MO. I possessed one too! They are so awesome! =D But one thing troubles me... Whats their story? I know what sligs are. They used to live in swamps and are almost un-harmful without pants and a gun. But whats up with the Big Bros, They are GIANT! and have 4 little legs in their pants.
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They are giant because they have been given steriods by the Vykkers to make them stronger, for better security. The reason that they have four mechanical legs is for support. The are massive, and even huge pants with just two legs could not support that kind of body mass.
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Particularly how the weight is angled, and when normal Sligs stand leaning forward, a Big Bro doing the saem would be too forward heavy.
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Thank you to everyone who has contributed to this edition of the Questions & Answers topic. Having exceeded the size of the fourth edition in less than two thirds of the time, this has become the most lengy, most breif, and fastest growing version of this age‐spanning tradition to date. It is an appropriate time to begin the sixth edition.
As before, any answers pertaining to questions already asked in this edition can be posted here, but all new questions should be posted in the new edition. Thank you, people. ;) p.s. I should point out that the next edition has already been written, but that I left it at home. Until I can get it, feel free to continue using this one. :rolleyes: |
So, I can post here, just not with my question?
From what I know of Molluck and that quote that BM provided, I am going to support BM's theory. Prehaps when it came down to power on the Magog Cartel power ladder, it really prehaps had to do with the facility that you controlled, and not your wealth. Molluck had controlled the two major factories. His Rupture Farms was maybe the best supplier for meat products, since Abe had said, "They said it was biggest meat plant in the world." He also controlled the SoulStorm Brewery that made huge contributions to the Mudokon slave control system. So prehaps he was in fact, the most powerful Glukkon. (aside from Maggie) I guess he was so powerful since he controlled two major factories, instead of one like Dripik or Brewmaster. So maybe this would say the Vice President Aslik is in fact, Vice President to the Magog Cartel. |
Oh, I thought "Sligs on Steroids" was just an expression. lol.
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I think I nearily cried when I saw that. I really did.
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What, My post or the Sligs on Steroids.
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I don't remember seeing "Sligs on Steriods" anywhere... where is it, in the manual?
And just to clarify, is it okay, Max, if we post questions since you don't have the new version with you, and it has not been made yet? If it's alright, I have a question: "I hate that Abe guy!" I think that this has been asked before, but at the end of Exoddus, you hear this, and it sounds a lot like Phleg. Of course it can't be... anyone know anything? |
I thought it was the newscaster expressing his views "off the record" through clenched teeth, or whatever sligs have. But yeah... I never noticed that. Check the voice credits.
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I love it when they say that.
and yes, It was in the Manual. Describing all the different sligs. |
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right next to the slig |
Are Big bros the Sligs in the Slig voice locks on AE? They have deeper voices than normal sligs.
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