Maybe instead of flags, it can be some working mudokens, or maybe just Alf :), that Abe has to save, but he has to make sure that none of the other sligs can see him with the help of the shadows or something like that. Also, I don't think that it would be too bad to have the sligs use their incomprehensible voices like in that one cutscene from the original game since there are hardly ever two sligs put together in the same room anyways.
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It'll be harder having to rescue Alf because now you have to worry about keeping two things alive (Abe and Alf). That's why having a flag would be easier. You also have to remember that the Sligs are being controlled by Human players. Imagine trying to escort Alf out of the base while having to deal with real people. They could try to limit the mobility of Human controlled Sligs, but it would be boring being limited to two screens. |
I'm fine with multiplayer like time trials and capture the mudkon type ideas etc. Spooce-aholic your suggestions sound good. But I really do not like the appeal of the whole 2-4 co-op play along with friends story attachment.
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Again as my post earlier stated, I have no problem with them trying the new stuff OWI are copying like other companies are its expected. To try and stay with the market, I only have a problem with co-op which can change a game to a completely different extent to something like PS Move and 3D support. |
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Like Hand of Odd?
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I want Paramite Stockyards or a Stockyards with a mix of Scrab and Paramite. I'm pretty sure every Oddworld fan has always wanted to see them two creatures together :)
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It seems Paramites were planned for the Stockyards, just look at one of the screenshots on the back of the PS1 AO box. JAW should be able to include them in Abe HD if they aren't limited to the old engine. I would love it if we got to see all kinds of creatures ready to be slaughtered. :D
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Elums would be intresting in stockyards. Riding Elum and jumping over Paramites and Scrabs :D
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Well, really there'd only be scrabs and paramites. I don't think it would make a huge difference. Pens with paramites would have to have more than one, or else they'll just idle.
A nice touch would have a pen labeled "meeches" and it's totally empty. Though that might be overselling it a bit. |
That would imply it was too recent...
Maybe have a 'Under refurbishment' sign obscuing the word "M-hes" and a few carapace pieces and jawbones lying around. |
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EDIT: that sounded gross. sorry. |
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Even if it wasn't recent, you could just chalk it up to poor management. Changing a sign doesn't really seem like high priority.
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A sign like that will deteriorate over time. It's clearly either not-too-old, or been maintained. Given that the latter seems unlikely under poor management (or even competent management who don't feel the need to spend money on a redundant billboard), I'd say that 'recent' is the more likely possibility.
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If the sign is metal (which makes more sense than any other material), it would last for quite a while and still be totally legible.
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What Oddhunter said. It's clearly printed on something.
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That's not metal.
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Spam.
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The way Abe stops and views the posters in the 'This is rupturefarms' intro suggests it's the first time he's seen them, so theyre probably new, assuming Abe's job is a repetitive one in which he cleans the same locations of the factory every shift.
EDIT: I take the above back. I watched the intro. The posters have probably been there a while. But, who the fook cares about this triviality?.. |
Well he did say he was "working late one night" so maybe he does clean the same section every time, but the way he talks about Scrab Cakes and Paramite Pies sounds as if he is well informed about them.
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I think it'd be a nice touch to have evidence of meech remains in the stockyards, but it should be something you'd need to trawl over to find, if it's to easy it's like putting it in there just for the hell of it. |
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It's true, but the player DOES get to interact with them. Introducing Paramites in addition to Scrabs in such an early level would have been confusing due to their very different behaviors. (Although they could have been visible, but not interact-able, in a later part of Stockyards.)
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