I don't expect perfection , I just expect hands not to go through platforms of pre-defined and predictable height/relation to the character animation. I expect character animations to join and feet to stay on the ground when they should.
All of this can be done in 35 days+. Easy. Thats 280 working hours for even one animator; even at 10 hours per canned animation they could fix every problem I've spotted. Fix them, not redo them. Good luck tidying the animations JAW and even if you don't I still look forward to the game. |
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And then you said: "Other than that, great work . Im so pumped!" |
Okay this is the last I'm going to say about it.
Okay this is the last I'm going to say about it. Okay this is the last I'm going to say about it. Okay this is the last I'm going to say about it. |
I chose the words correctly - apart from the animations, I am excited!
I think what was highlighted was the importance I place on the character animation. Good luck, JAW! |
We need to not keep stating the things that have already been spotted and said. It is a big thing these animations, but you need to remember that the build we just saw was a functionality build for E3 floor demo purposes.
Re watch the videos and find the things you wouldn't normally look at and see if they are ok. Essentially, bug test it from what you've seen (if that's possible) We are in good hands, they are litterally adding the final leaf of basil to the dish now to give it finesse. The cgi still freaks me out. It's incredibly well animated. I get they are an indie company, but this IS a masterpiece in terms of how they have listened to us, involved us, developed for us and have come a long way. |
Agreed the team has done a brilliant job, the cutscenes look like something from a AAA game. Heck if it was polished a little more you could sell it as a CGI feature. I would imagine at least a few major patches fixing bugs and maybe adding a few things. For the sequel's name I would definitely go with Twice The Flavour.
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You guys... :p
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I just came back from vacation and found some time to watch most of the gameplay videos and interviews. (Thank you so much Holy Sock). I'll put them up on TOGG asap when I find some time.
The game looks absolutely amazing! I agree there could be a thing or two that could be tweaked but I don't see anything that would ruin the game for me. I can't wait for this game, and the way things are looking I'm going to buy it at least three times: PS3 - Because I can't wait PC - Because I want to be able to mod/play with the files Xbox One - Because that's where I prefer to play my games :D |
It's good to intersperse the overwhelming nitpicking with some positive comments!
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Exactly as Holy Sock put it.
But for real, JAW and OI have always seemed top quality to me. Like, Valve grade quality. Deep down they want to do their best for video games and story telling. I see more devs and indie devs doing it just for the profits now days. This isn't a fan boy crush compliment. Its pretty much truth, just based on what they have said and done. |
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They sure release games on time like Valve does
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Lorne did a 12 second pitch with others at E3.
EDIT: You can also see a couple of seconds from the opening cutscene. |
Well that was the shittiest pitch ever.
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Yup, but he had little time to think about it, so we'll forgive him.
Right, OWF? Will we? |
I know I'm buying it!
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Okay. Even I admit 'Valve grade quality' is a bit much. But I do agree the animation in the cut scenes are very, very impressive for an indie studio.
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Also, I don't think that was the shittiest 12 second pitch by a long shot. A twisted Soylent Green inspired game would pique my interest.
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+1 for Lorne's "f*ck"-counter. F*ck-ching!
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I'll never understand why Valve is venerated as the gaming company. I can tell you this much, I'm looking forward to NnT more than any Half Life 3 bollocks.
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Well yeah. I look forward to getting ice cream more than I look forward to getting a sandwich. I'm still pretty excited about that sandwich though.
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Don't tell that to me, tell that to the legions of slobbering, jabbering Gabe Newell apostles who get a semi at the mention of Gordan Freeman.
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House made (warm and melty) choc chip cookies with salted caramel and popping candy. And that's gelato, not ice cream. But with the Valve thing, they do deliver high quality products imo. I like their definition and explanations behind the stuff they put in their games (I.e architecture and art direction wise) and they seem clever as a company. Also the way they do business is phenomenal. People litterally spending $100 on a ring on team fortress 2. The compendium in dota. From a business perspective it's genius. |
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For added rant I'd like to say I really didn't like the scrab killing abe animations.
In AO it would run after you, stab you, mash your body up and eat you (see the art thread for facial expression at this point). In NnT it just keeps doing a quickly repeated head banging animation :( plus it doesn't have that that chilling sound of being impaled abe just seems to fall over :s |
You're high on impaling.
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He's right. Scrab kills should look much more like this.
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Please
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Well, in one of the videos the Scrab does the classic stomp animations.
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Yes, Scrabs still jump on your dead abe-body. Be glad you have some variation in killing-animations
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Hell no, I don't want TOO many new features in MY New 'N' Tasty.
Too much variation is crap! Down with the system |
You can still play Oddysee, if this is too much new-level shit.
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AO is too new for me too. It's disgusting.
All this new fangled hoo ha |
The internet is too new for me!
Wheres the can and the string??? |
I'm still not used to the concept of this so called "fire". I think it's gonna be dangerous to my cave
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