There's something wrong with you people.
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There's something right with you people.
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So much irony I had a heart palpitation.
Looks great, I'm starting to sound like a broken record now. Keep up the good work, can't wait to see it done, Paramonia looks gorgeous, reh teh teh. |
I just wanted to make this because I saw how beautiful the newer iterations are compared to the stuff we saw last year. Absolutely stunning, well done JAW :)
http://i57.tinypic.com/2eyc0nb.jpg |
It actually isn't the right green.
BOOOOOOOOOOOOOOOOOOOOOOO!!!! |
I can't help but notice now that the mudo statues there have hump backs.
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If you remained in that pose for at least couple hundred years, you'd have hump back too.
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They were probably only like that for a couple of seconds but then the wind changed.
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You all noticed the tufts on the rope that stretches across to Scrabanian nests? Finesse :)
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I was gonna mention that earlier actually! The detail in this game is amazing, and it isnt even released yet :)
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I think it's supposed to be dawn when Abe gets there, though, so moonlight wouldn't make much sense. EDIT: #4t3hlulz https://i.imgur.com/NqGtLV2.png Not to toot my own horn, but I do like this palette more. |
Anyone else think the paramites look small? In the original they seemed a bit bulkier and more fierce looking. What do you guys think when you see the latest tease?
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I noticed they were smaller, yeah.
I'd imagine it's because in NnT they act even more like the pack animals they are supposed to be (hence the mad rush of them chasing Abe in the GDC trailer). So I think that whilst they're smaller, there are more of them, or they're quicker or something like that. Probably makes them differ from the Scrabs more :) |
I think Abe's just a big bigger.
I mean it doesn't really look that small here. http://www.oddworld.com/wp-content/u...013_ptnest.jpg as opposed to this. http://img4.hostingpics.net/pics/958...eStockyard.png |
The heads on the new statues are looking down too far! It's not like the original and that glow! I mean c'mon guys! I know that the old fmvs were made from really old 3d program with a inferior lighting system compared to today's engines but c'mon!!!! You are ruining it JAW!!!!! (Sarcasm over the roof) |
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I think the size thing may partly be due to where the actual camera is pointing, in the screenshot of the Paramonia nests, the camera is very close to Abe, which may make the Paramite appear larger.
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Maybe we could have a gif to get an idea? Jaw_Alex *Hint Hint*.. ;)
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Long time lurker here. Got a quick question. Being that New n Tasty is releasing on the PS4 first, if I were to purchase the game on roommates PS4, would I be able to download it onto my PS3 when it's released for the PS3?
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I believe it's PSN cross-platform, which would mean you could download it from the relevant PSN account.
Or whatever it's called these days. e: SEN account. |
Yes I think that's the case. It will also work for Vita once it's out.
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hey, where's friday's comparison? :P
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I suppose all that gameplay was enough fun for one week!
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Oh look, Brandenburg Castle in the first picture.
Mudokon slaves have no pony tails! 0/10. Would not Oddworld again. yes I know it's supposed to be that way. It's actually pretty cool to see the slaves without feathers, they look more avian. Also also, I know JAW said they were featuring both masks for the sligs but so far I've only seen the one with two eyes. :/ I mean obviously it's not the end of the world and I get there's maybe a reason for it, I just thought the one eyed visor looked more ominous. Hey ho, it'd be a bit petty to complain about that really. So I'll just say this: damn JAW ya gonna give me a heart attack. |
Ouch right in the bandwidth.
Loving how you handled mine placement into the 3rd dimension. Looking good guys. e: Also if you use HTML img tags you can fix the page stretcher by adding width=100%, but if you don't know how to do that I'm sure Nate will fix it for you at some point. |
Awesome screenshots, JAW and OWI realy have done an amazing job on this game. :)
Now I hope the demo will be present at the Gamescom as well as I just can't wait to try this out. :
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I really love the look of those secret areas (assuming the room with the white tiled walls and carcasses is a secret area).
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I like the way the floating mines draw streams of light in the air. Realistic? No! Cool? Yes! :D
Also, that meat in the first pic is kinda creepy. |
Just a question and not a nitpick, but will the 'employees: 99' decrease in value as you rescue Mudokons in the released version? Some people are bad at Maths :P
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Mathematics is the queen of all science! SUCH INSOLENCE! BURN, HERETIC
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Yes, I noticed as well that in the E3 build the employee number was not decreasing.
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These look beautiful. Interested to see what all those floating mines are all about in the free-fire zone. Looks like they'll move up and down and we'll have to time a run under them. Looking forward to new bits like that, and the added Elum areas etc.
One thing that I still find odd is the lack of shadows in the free-fire zone. Is it safe to assume steam and smoke pockets are going to replace them entirely? Just seems strange since there is really no logical reason for the steam, whereas the shadows both made complete sense and added even more atmosphere to each scene. Maybe for Exoddus they will figure out a way to make shaded areas look ok in 3D. I never expected it to be an issue since other 2.5D platformers have featured them and they were just fine. Oh well! Looking sweet in every other respect. Good job JAW. |
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They do make sense - RuptureFarms needs to vent, right? And really, in 3D it's very hard to make the isolated shadow sections work properly. We think it's a pretty good solution, hopefully you will too when you play it. |
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Think of all that sprout gas.
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It's no big deal, I just wondered :) sure it will be a great title bud :D |
Yep I agree, what's the in-universe justification for steam in the Free-Fire zone? Rotting bodies?
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