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-   -   Minecraft - OWF server (http://www.oddworldforums.net/showthread.php?t=20305)

Nate 07-01-2011 05:21 AM

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For god sake be careful, self activating piston setups like this can destroy a server... It's like dividing by zero.

Dividing by zero? Surely it's more of an infinite loop?

E'l Scrabino 07-01-2011 05:28 AM

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Dividing by zero? Surely it's more of an infinite loop?

Doesn't dividing by 0 result in infinity?

Havoc 07-01-2011 05:29 AM

No because it crashes the server for some reason and according to various sources stops the world from being able to load. So yes, dividing by zero :tard:

Nate 07-01-2011 05:37 AM

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Doesn't dividing by 0 result in infinity?

In theory, but in programming languages dividing by 0 results in the program saying "I can't do that, it's impossible!" and crashing.

Havoc: Infinite loops can also crash computers if they overload them. And looking at that diagram, it seems pretty infinite to me.

Manco 07-01-2011 05:49 AM


Splat 07-01-2011 06:01 AM

http://www.oddworldforums.net/attach...1&d=1309525240

Sorry for awful screenshot; don't have time to get on AE myself.

Phylum 07-01-2011 06:03 AM

That can be fixed by opening the world in a world editor and removing the piston or the block it's trying to push. It also has apparently been fixed in 1.7.2.

Wil 07-01-2011 06:06 AM

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In theory, but in programming languages dividing by 0 results in the program saying "I can't do that, it's impossible!" and crashing.

Depends on the language and context, but mathematics treats division by zero as resulting in 'undefined' (essentially Not A Number) rather than infinity - again, depending on the field and context, but treating it as infinity can produce paradoxes.

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Dividing by zero? Surely it's more of an infinite loop?

No, for two reasons. One, the button won't be lowered again unless it's a sticky piston.

Two, buttons only produce a second or so of power when pressed. You'd need a lever to toggle between perpetual on/off states.

Nate 07-01-2011 07:13 AM

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Depends on the language and context, but mathematics treats division by zero as resulting in 'undefined' (essentially Not A Number) rather than infinity - again, depending on the field and context, but treating it as infinity can produce paradoxes.

Yes. I thought as much, but I don't have the hardcore maths background to discuss such matters.

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No, for two reasons. One, the button won't be lowered again unless it's a sticky piston.

Two, buttons only produce a second or so of power when pressed. You'd need a lever to toggle between perpetual on/off states.

Very well, I stand corrected. Again.

Wil 07-01-2011 07:17 AM

Not so much corrected as given an answer to your question.

enchilado 07-01-2011 07:27 AM

I'm gonna go play around with pistons.

DarkHoodness 07-01-2011 11:06 AM

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I donated about 512 coble to RF. I also have several hundred I could donate in a chest at home. I'm currently performing major renovations right now (as anyone that stops by my house will see) so I'll try to calculate how much I can donate tomorrow.

Added to credits - Sorry I missed you.

Also has anyone noticed any world holes since the update?

Ridg3 07-01-2011 11:19 AM

I haven't noticed any world holes but I have seen more instances when the blocks don't render on the screen and you can see every fucking tunnel in the game.

Phylum 07-01-2011 04:41 PM

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Added to credits - Sorry I missed you.

Also has anyone noticed any world holes since the update?

I think Will was the only one on when I donated it. You couldn't have known.

It seems to me that worldholes have been replaced by squid.

http://www.oddworldforums.net/attach...1&d=1309563681

http://www.oddworldforums.net/attach...1&d=1309563681

enchilado 07-01-2011 04:45 PM

I did post this in the other Minecraft thread, but oh well:

http://img43.imageshack.us/img43/147...0625180400.png

Yes, there are 20 squid right there. And I took it before the update.

Manco 07-01-2011 04:58 PM

crocodiles

Phylum 07-01-2011 05:00 PM

I've always had occasional encounters with squid packs, but they've been more frequent since 1.7.

Also, it's listed in a feature of 1.7 here.

enchilado 07-01-2011 05:45 PM

Weeeelllll

damn.

E'l Scrabino 07-01-2011 08:51 PM

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I haven't noticed any world holes but I have seen more instances when the blocks don't render on the screen and you can see every fucking tunnel in the game.

I'm glad I'm not the only one experiencing this. Restarting minecraft helped, though (Thanks DH :D )

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(credits and stuff)

The apostrophe is between the E and the L in my name, not after the L. Mainly because when I joined the forums I didn't know how to add accents to letters, but also because I'm a dumbkent.

Splat 07-02-2011 09:39 AM

Squid are the only mob that never despawn, and previously a glitch stopped them swimming upwards, so they got stuck in pits on the sea-floor (near Sun Tower you could hear a load of them scraping along the ocean floor beneath). Maybe that glitch has been fixed, so all the previously trapped squid are now congregating near the surface.

Just a guess.

Havoc 07-02-2011 10:37 AM

First order of bussiness, installing pistons in the Montecito's waterfall so it can be turned on and off! Been looking for ways to do that since I made the damn thing!

DarkHoodness 07-02-2011 06:12 PM



Made this on a whim early last month - And finally got rid of it 'cause it was out of place. Boom. Maybe I should've put the TNT inside it before lighting the fire though.

DarkHoodness 07-03-2011 12:50 AM

*double posts* Can't sleep. Made this.



Gotta think about it more, I guess.

Splat 07-03-2011 03:21 AM

1.8 is apparently going to introduce spikes, which you could probably use instead of fence.

It's a shame that 1.8 is gonna introduce new geography - specifically underground ravines and NPC villages - which we won't get on the current server.

enchilado 07-03-2011 03:43 AM

They'll be found if we explore further, won't they?

STM 07-03-2011 04:39 AM

Only if the update is accepted by your host / it's multiplayer compatible.

Wil 07-03-2011 04:42 AM

Yes, we'll just have to travel a great distance. We could get Edd to built a railway in the Nether.

Splat 07-03-2011 10:00 AM

Ah, ok. That's nice to know :p

Ridg3 07-03-2011 12:33 PM

Should Ench happen across this post.

I'm sorry, and I plan to compensate you for your troubles.

T-nex 07-03-2011 01:57 PM

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We could get Edd to

You guys are mean :p

DarkHoodness 07-03-2011 02:25 PM

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It's a shame that 1.8 is gonna introduce new geography - specifically underground ravines and NPC villages - which we won't get on the current server.

It's a big world out there, but the filesize of the world will be kinda enormous in the end.

Maybe later we can get Havoc to post a map of the world to find out which areas haven't been explored yet and setup a new exploration base in the closest newly-generated chunk after 1.8, then build a railway out to it or something - Then people would have to be sure to re-set their spawn points and not remove beds. Until then it's probably best that people stop exploring the current map for new areas.

Havoc 07-03-2011 02:34 PM

The current map is huge as it is. I've only posted two screens of it but I've seen the entire thing and it's gigantic.

What's going to be so special about NPC villages anyway? Will they offer some sort of exclusive resource?

DarkHoodness 07-03-2011 02:41 PM

There'll be underground ravines and ruins to find and stuff that won't appear in already generated chunks.

Ridg3 07-03-2011 02:50 PM

I hope we'll have the opportunity to trade with this NPC village. Then slaughter the males, pillage the town and rape the women. It's up to yourselves then if you want to hollow out the babies and smoke crack through them to get a smooth smoke.

Wil 07-03-2011 03:32 PM

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You guys are mean :p

He's the genius behind it all!

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It's a big world out there, but the filesize of the world will be kinda enormous in the end.

Maybe later we can get Havoc to post a map of the world to find out which areas haven't been explored yet and setup a new exploration base in the closest newly-generated chunk after 1.8, then build a railway out to it or something - Then people would have to be sure to re-set their spawn points and not remove beds. Until then it's probably best that people stop exploring the current map for new areas.

Like I keep saying, build it in the nether; it'll only have to be an eighth as long to get players as far.

enchilado 07-03-2011 03:33 PM

We won't get this stuff:





Note the giant mushrooms and the ravine in the second picture.

EDIT: Max posted. Yeah, definitely. Just build it in a big long cobblestone tunnel.

DarkHoodness 07-03-2011 05:12 PM

Could be done, I guess. Gotta make the portal at the main base easier to get to though.

Havoc 07-03-2011 05:14 PM

Someone explain to me how distance in the Nether has anything to do with distance in the normal world?

enchilado 07-03-2011 05:44 PM

Each block you travel in the Nether is 8 in the real world. Two portals 1000 blocks apart in the Nether will be 8000 blocks apart in the real world.

Wil 07-04-2011 01:13 AM

This is slightly inaccurate because the placement of portals follows unpredictable rules, but it's the general rule, especially over larger distances.