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-   -   Oddworld Questions & Answers VI (http://www.oddworldforums.net/showthread.php?t=14890)

Wil 07-06-2007 04:08 PM

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It may not have originally Mudokon bones that were supplied for Soulstorm Brew

Love this idea! Mudokons were deliberately not mentioned on SoulStorm Brew’s labelling, and the connection had to be uncovered by Abe and reported by F.U.D. In support of this idea, I do recall it being said that it was the Brewmaster who first came up with the idea of using Mud bones in Brew, implying that Brew was produced before that.

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Perhaps work related accidents may include Sligs too? Though that's still a ridiculous figure. It seems more of a sort of joke than literal

I find it harder to believe that RuptureFarms 1029 is the biggest of its kind, but only employs 100 Mudokons, and fewer Sligs. These are the kinds of consessions that backstories and settings have to make to gameplay and plots. RuptureFarms always did seem to be endless expanses of pointless corridors rather than slaughter, processing and packaging. We never did see any Mudokon butchers, which is exactly why the game is set in an abbatoir: the Muds should have been literally, blissfully killing their sacred creatures.

In exactly the same way, I can see the ‘bone shortage’ point as being sacrificed for the sake of a more direct connection between AO and AE (and also a bit of slapstick never hurt anyone).

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There are normal Mudokons in there which I doubt they had just arrived to the Mines only a few minutes before. […] One last thing is that the SoulStorm Mines has a sign that says it is under new mangement. That wouldn't make sense if it just opened.

I see you point about the blind Mudokons clearly having been kept in shafts for a long while, but why couldn’t the sighted Mudokons have been brought to the mines just hours before Abe got there? And the ‘Under new management’ makes perfect sense if the Cartel had just barged in on the unoccupied grounds.

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…shortly after Abe got into the Monsasic Temple, the spirits said that their bones were being taken away.

This is very true, and the most sufficient observation to debunk the ‘bone shortage’ idea. All right, so the consensus seems to be that the intended continuity between AO and AE is not just inexplicit in the final game, but very much counter to what we see. If it makes sense to everyone, I’ll change this on TOE when I next revise… whichever article it is.

used:) 07-06-2007 06:26 PM

Perhaps it was forseen by the ghosts before it was all completed. We don't know how long that journey to Necrum took. Oddworld was said to be 10 times the size of Earth (and I know what that actually means has been the subject of much debate. For theoretical purposes, let's say it's geographical).

And slightly off topic: Max, was it confirmed that Mudos is approximately the size of Nicaragua?

Slaveless 07-06-2007 07:35 PM

But that wouldn't explain how come the spirits lacked certian body parts. They would have to have known it when it happened to their beloved Necrum.

Wil 07-06-2007 08:29 PM

Used, it was said by Lorne years ago, but hasn’t been confirmed in any way since. If anything, it may have been retconned. No idea why. It would make Oddworld a smaller place (effectively).

Shem 07-07-2007 03:23 PM

Proverbs/poems?
 
Does anyone know any of the cool proverbs/poems found in AO and AE?

For example, the only one i know is "Single Blue hands shall bear the brands and unleash the power to destroy false lands..."

Venks 07-07-2007 03:30 PM

Use the search engine, somebody wrote up all the poems in AO I believe.

Wil 07-08-2007 01:34 AM

Here is a zip file containing the Monsaic Lines backgrounds. There is a whole bunch of them in there.

Shem 07-08-2007 04:07 AM

thanks Max ^-^

Wil 07-08-2007 05:32 AM

I should have mentioned that we owe Paul and Xav for their being available in the first place. ;)

Hulaabeo 07-11-2007 06:23 AM

What does a searex look like?
 
Hi im new and i have a quistion what does a searex look like? can somebody post images of them if you have one. Thanks:)

Wil 07-11-2007 07:28 AM

Hi Hulaabeo. Here’s a screenshot from the Movies of Oddworld DVD, courtesy of Atusiya:



There’s an even clearer image in The Art of Oddworld Inhabitants, which you might be interested in buying from Ballistic Publishing. But that’s me advertising. ;)

Slaveless 07-11-2007 08:09 AM

I forget pretty much everything there is to know about Searexes. Why exactly are supposily extinct? And how fast is that Searex going? It supposily was only around for maybe a second.

Zozo the Zrilufet 07-11-2007 08:21 AM

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Hi Hulaabeo. Here’s a screenshot from the Movies of Oddworld DVD, courtesy of Atusiya:



There’s an even clearer image in The Art of Oddworld Inhabitants, which you might be interested in buying from Ballistic Publishing. But that’s me advertising. ;)

:?Looks more like a small fish to me.

Wil 07-11-2007 09:11 AM

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Why exactly are supposily extinct?

They’re not. Who suggested that?

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And how fast is that Searex going?

It can pass a stationary point in a couple of seconds, if the video is anything to go by.

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:?Looks more like a small fish to me.

That’s because there’s nothing to compare it to. It’s pretty darn big.

Hulaabeo 07-11-2007 10:33 AM

Thanks nw i have to find out what its face looks like

Zerox 07-12-2007 11:12 AM

Well, I made up a skeleton quite a while ago, hopefully it'll give you a vague idea of what it's face looks like...I think they have small eyes...or is it none?

http://www.deviantart.com/deviation/35672323/

moxco 07-14-2007 07:01 PM

Picture request!
Don't worry this time I searched Togg first.

In the book of art under 'Inspiration, the brain' theres a Hand of Odd section. on that page there is a pic which has sligs and muds at war.

Nate 07-14-2007 09:20 PM

I don't remember seeing that one on the internets. Either way, you'll probably have to wait until Xav gets back from his holiday before you get a response.

Xavier 07-15-2007 12:47 AM

That pic was new to me when I opened the book, so I guess it's not available on the net ;)

bestmen 07-15-2007 04:57 AM

I not have question with this topic

Xavier 07-15-2007 06:19 AM

please don't do this bestmen go play your game somewhere else!

moxco 07-15-2007 12:26 PM

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That pic was new to me when I opened the book, so I guess it's not available on the net ;)

New to you?

Wil 07-16-2007 04:44 AM

It hadn’t been seen before.

Slaveless 07-22-2007 06:56 AM

I have (yet another) question. That thing that comes from the ceiling and sees that Abe is escaping in the beginning video in AO... How come it appears like that is pretty much the only time we've seen only that thing? Is it some sort of camera?

Zerox 07-22-2007 08:42 AM

I assume it's merely some sort of security camera, but Oddworld didn't seem bothered enough to use it as a background prop later. It would mainly have been used for the sense of 'you've been spotted', and zooming in on him.

They may usually be hidden in the ceiling, hence to why it comes down form above, and then zooms.

Wil 07-22-2007 08:53 AM

There were going to be security cameras in Munch’s Oddysee. Maybe they would have had a similar design.

Slaveless 07-30-2007 08:46 AM

Was AE never intended to be released? It seemed like that some sort development on the story was at least made before AO had received a great review. I know AE and AO had orginally had the same storyline, where they really weren't seperate journeys for Abe. Yet, I mean the game must have intended to be released. I just read it on one of the old websites (Oddworld Universe) and it said AE was never intended to be released. Is this true?

Wil 07-30-2007 09:00 AM

It simply means that there was never intended to be a game released between Abe’s Oddysee and Munch’s Oddysee. Development was going to move straight from one onto the other, but, as we all know, AO’s popularity made it a sensible idea to expand on Oddworld before the next generation of game console technology came along.

Slaveless 07-30-2007 09:06 AM

So how exactly could they start a project only a little after AO was released? I know that they could reuse the technology they already have for AE from AO, but a year's worth of production simply seems too small.

Jordan 07-30-2007 01:43 PM

My thoughts are that there were scraps and bits of levels that were left out in AO, and some of these were used in AE.
AE uses the same system as AO, all that's changed really is the speech, the level design, and the creatures allowed to be possessed.
The story wouldn't have been a huge problem: Evil comes back to Abe. So what would OWI need to do? Think of another way that the Glukkons could take over the world. I think it was just a way to keep fans happy until they released MO.

Nate 07-30-2007 05:56 PM

Also, I reckon they must have been working on AE before AO was released; Lorne must have known then that the game systems weren't powerful enough for what he wanted to do with MO so it seems logical that they would have started preproduction whilst AO was still in production.

Zerox 07-31-2007 01:20 AM

The levels were created differently to AO. Rather than each screen being individually rendered, certain objects were drawn, then resized and reused in different screens. This was quicker, and still looked impressive.

Maybe during part of the production of MO they started? It took 2 years just to design Munch. I wouldn't think it would take the whole staff to work on Munch...they could be doing other things, though that may have been programming anyway, but I dunno...

Slaveless 07-31-2007 04:06 PM

All I know is that some conception sketches of Necrum were made before AO was released into the public. The earliest date I have found is that one conception design of Necrum was August 27, 1997. About four days before AO was released into North America.

What I know about MO is that it started production in 1996. I think even Steven Olds had worked on MO, as you can see that one Chronicler design and Vykker Labs conception sketch was designed by him, and was clearly labeled MUNCH. (My theory was that Steven Olds was hired by OWI to make conception sketches for them, up until the point in time where AO was released. Which would 1997, making it possible for him to have worked on MO, being that it was first in production 1996)

@Jordan: I have to agree with you on that. The team already had a feel for the world they were entering, since it wasn't that much long ago that AO was made. However, the idea of SoulStorm Brew was already invented before AE, in fact around the time AO was around in production.

Jordan 08-01-2007 02:23 AM

Yeah, wasn't AO originally going to be called Soulstorm? For all we know, the levels and designs from AE could have been made for AO, but were cancelled for some reason.

Zerox 08-01-2007 06:08 AM

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For all we know, the levels and designs from AE could have been made for AO, but were cancelled for some reason.

I somehow doubt that.

4 days before AO's release, Slaveless? That's hardly all that early, games tend to have been 'finished' and ready for release for a fair while before they are, things like age rating and stuff need to be done, and other such things which don't require (or at least not the whole) workforce.

Slaveless 08-01-2007 07:58 AM

Necrum designs were made after AO was made, not during production. So it couldn't be possible that Necrum levels were made at the time of AO's production.

Anyway, I do realize that games are made before they are released. But yet, GT Interactive Software could not have been given the results of AO before it was even released. AE must at least had been encouraged to have been made by GT Interactive Software (according this information) after AO was released. So if days before AO was released that conception images were made, it could be very well possible that AE's complete story was already invented.

Hulaabeo 08-01-2007 08:00 AM

What does a searex face look like?

Slaveless 08-01-2007 08:07 AM

I wish I could bring up an image, but there isn't really a good one that comes to mind... I will edit this post if I find a concept picture in TOGG.

Anyway, a Searex's face is much like what we have seen. The head lacks eyes, and sort of has a Sloggish look to it. The head is clean and doesn't look like it has the horns or crown that a Slog has. It's mouth is formed to make sort of smile and bears teeth. That is pretty much all I can remember of it.

Paul 08-01-2007 11:01 AM

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My thoughts are that there were scraps and bits of levels that were left out in AO, and some of these were used in AE.
AE uses the same system as AO, all that's changed really is the speech, the level design, and the creatures allowed to be possessed.
The story wouldn't have been a huge problem: Evil comes back to Abe. So what would OWI need to do? Think of another way that the Glukkons could take over the world. I think it was just a way to keep fans happy until they released MO.

from a technical standpoint... they actually changed a LOT within the game engine, just the final output looks kinda the same and the pc ps1 emulation code was the same
lots of extra new AI etc, simlar file systems though
I'd say they used the AO engine as a base and rewrote most of it

Jordan 08-01-2007 11:01 AM

I remember seeing a picture, it just looks like a giant tadpole to me.