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-   -   Oddworld at E3 2014 (http://www.oddworldforums.net/showthread.php?t=21614)

Michael 06-14-2014 02:36 AM

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It's Oddworld: New n Tasty though, isn't it?

The game is always referred to as NnT, so either way it seems silly to have another game with that in the title now.

I think it still is 'Oddworld Abe's Oddysee: New 'n' Tasty', but most news sites are abbreviating that to anything between 'Oddworld New 'n' Tasty', to even just NnT.

Whether intentional or not, 'New 'n' Tasty' in the general gaming world seems to have ascended from being a subtitle, and is now synonymous with this game alone. I can imagine there'd be a lot of confusion if people started calling the Exoddus remake 'NnT' as well :)

AvengingGibbons 06-14-2014 02:47 AM

It's called New n Tasty because it's a phrase from Oddysee which is very relevant to the plot of the game, AND because it indicates the remake is new (and rather tasty). Exoddus would probably be called Soulstorm, or Twice Ze Flavor which is also a cool name, relevant and has the word 'twice' included which indicates it is the second installment.

Holy Sock 06-14-2014 03:21 AM

Aye, New 'n' Tasty isn't the brand name. Oddworld is. All gaming sites have advertised this game as New 'n' Tasty. It's what Lorne and Stew call it. It would be too confusing if AE was also called New 'n' Tasty.

Nate 06-14-2014 07:11 AM

It would be too confusing for about five minutes. Then people would get over it.

Holy Sock 06-14-2014 07:26 AM

But it's not going to get as much traction with a general audience. Advertising "New 'n' Tasty" again in a couple of years isn't going to turn as many heads. More like "didn't that come out years ago?" I imagine a lot of people won't pay as much attention to it than if it was a new title.

I mean in the press it's been "Oddworld: New 'n' Tasty". Abe's Oddysee isn't nearly as ubiquitous. But New 'n' Tasty has always been presented as the name of the game - whilst Oddworld is the brand.

It's much better for marketing purposes if the AE title was brand new. You need a title that's distinctly different in order to get the point across that this is a new game, worth your attention and eventually your cash.

EDIT: The only way I can see the reusing of New 'n' Tasty working from a marketing standpoint is if the game is advertised as New 'n' Tasty 2.

Trying to advertise and market the difference between New 'n' Tasty - Oddworld: Abe's Oddysee and New 'n' Tasty - Oddworld: Abe's Exoddus is a bit much.

OANST 06-14-2014 08:53 AM

It's called New N Tasty so that the old games would have to now be named after me. That's the reason.

Dynamithix 06-14-2014 09:00 AM

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It's called New N Tasty so that the old games would have to now be named after me. That's the reason.

Oh shit, that's genius. You've obviously been planning this for a long time.

Varrok 06-14-2014 09:03 AM

pLanning

Dynamithix 06-14-2014 09:10 AM

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pLanning

http://3.bp.blogspot.com/-WpuYGqCEHD...mind-blown.gif

Holy Sock 06-14-2014 09:38 AM

That gif is making me laugh far more than I think it should...

OddYouko 06-14-2014 07:42 PM

Haha, gif made me laugh for a good minute, too.

Back on topic: There anymore gameplay videos of NnT from E3?
Any more interviews with Lorne Lanning at all? I can't seem to find any when I search youtube, dunno why.

AvengingGibbons 06-15-2014 01:34 AM

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I can't seem to find any when I search youtube, dunno why.

Make sure you're searching 'E3 2014 gameplay of Oddworld New n Tasty 1 Abe's Oddysee New n Tasty'

Crashpunk 06-15-2014 02:31 AM

I think they might of been the best gif response I've ever seen.

And speaking of the names. I really don't want the AE remake to be called New 'n' Tasty as well. New N Tasty is the codename for Mudokon Pops in Rupture Farms so the title needs to reference something in Abe's Exoddus. Twice Ze Flavor and Xtra-Bones are the best so far.

Scrabaniac 06-15-2014 04:55 AM

Thing is, Xtra-Bones makes no sense what so ever.. With Twice Ze Flavour.. Not only does it refer to the Second installment, It also relates to New 'n' Tasty as it also references the sense of taste.. Tasty, Flavour etc. Oddworld: Xtra-Bone sounds like a porno

Holy Sock 06-15-2014 05:27 AM

I thought "Oddworld: Abe's Exoddus with X-tra Bone" worked better.

Connell 06-15-2014 06:09 AM

I feel X-tra Bone works because it implies that something has been added, or improved. You're getting extra.

Holy Sock 06-15-2014 06:14 AM

I agree with Connell.

Just want to know what everyone thinks of the new control scheme?

Looks like X + L is for all your jumping needs including climbing up and down ledges. Circle seems to be the crouch button as well.

I'm personally fine with the changes.

MeechMunchie 06-15-2014 06:15 AM

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I feel X-tra Bone works because it implies that something has been added, or improved. You're getting extra.

Because "twice the flavour" doesn't imply improvement?

Holy Sock 06-15-2014 06:23 AM

http://i.imgur.com/75Ryn1Q.png

Phylum 06-15-2014 06:25 AM

If you say twice you've suddenly quantified the improvement. You don't want people to have predefined expectations of how much is improved. Gawd.

Crashpunk 06-15-2014 06:26 AM

Oddworld: Twice the Flavor is the best one so far. It just works so well.

However I think the 'Ze' couldn't be used.

Connell 06-15-2014 06:27 AM

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Because "twice the flavour" doesn't imply improvement?

I never said Twice the Flavour doesn't work. My comment was in response to the consensus that X-tra Bone "makes no sense whatsoever".

Holy Sock 06-15-2014 06:48 AM

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Oddworld: Twice the Flavor is the best one so far. It just works so well.

However I think the 'Ze' couldn't be used.

I can just imagine Lorne having to say "Twice ze Flavour" over and over again.

EDIT:

Also I made a playlist with all the gameplay videos in one place.


Holy Sock 06-15-2014 07:37 AM

Not really anything new but here's a GameTrailers interview with Lorne Lanning for Xavier's sake if anything.


Scrabaniac 06-15-2014 07:59 AM

ahhhh they spelled oddysee wrong!

Manco 06-15-2014 08:12 AM

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Thing is, Xtra-Bones makes no sense what so ever..

It’s the branding used on the back of SoulStorm Brew bottles, and it implies addition. It fits the same parameters as the “New ‘n’ Tasty” name does.

Holy Sock 06-15-2014 08:39 AM

PlayStation Nation mentioned New 'n' Tasty on their latest podcast at 44:40.

Supposed to interview Lorne at E3 but GameSpot messed up their scheduling.

So, instead they're going to get a new build of the game "probably in a couple of weeks" and interview Lorne during a livestream.

MeechMunchie 06-15-2014 03:23 PM

Hey, the Scrab theme isn't tied to its jumps anymore!

JAW, I am disappoint.

Holy Sock 06-15-2014 04:26 PM

I'm really liking the change to the beginning of the game. The sense of urgency and the rather unnerving approach of the two mines.

I can see why some would be disappointed that the quieter opening of the original is gone but I like the way the game is really dropping player into the deep end this time around.

V_O_T 06-15-2014 06:51 PM

It adds to the delivery of the story. I mean, he just became wanted, everyone would be losing their shit lol. The original and NnT are 2 separate games now and both hold greatness in their own ways.

I cant wait for this. July 22nd cant come sooner!

(but take your time JAW, lol, I know you gotta reach dead lines in the pipe line, but dont rush it.)

Do you guys think they will continually update it as we play? i.e. bug fixes and such?

Scrabaniac 06-15-2014 11:53 PM

I also love the continuing alarm effect in the first area too. Hopefully they will continuously fix/update things as we play, maybe dlc. Not sure what it could be, maybe different modes of play or cheats or online ghost time trials idk...

JennyGenesis 06-16-2014 12:15 AM

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Supposed to interview Lorne at E3 but GameSpot messed up their scheduling.

At least gamespot got the title of the game correct this year.

Pirfsich 06-16-2014 07:43 AM

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At least gamespot got the title of the game correct this year.

Haha, yeah^^
I think Lorne told Cam something after the interview...

DrewCameron 06-16-2014 01:15 PM

Okay after a few days of chewing over all the vids, Im goign to do my last whining here and be done with it.

So long as they tighten the animation system massively, I'm basically totally on board for this remake. All the artistic changes are clearly well founded. Great!

What is not a matter of opinion or nit picking is the animation though, so here I'll say it for the last time and be done with it.

When a characters feet are on the ground - the feet shouldnt float around - when they skid to a stop, they should skid to the stop, not slightly forward so the character then jumps back a few in game cms / snaps to grid. Sloppy. When Abe climbs ledges, his hands shouldnt float around on the ledge top as he hangs and climbs. When abe climbs the ledge, he shouldnt finish his "climbing" animation then suddenly 'skip down' a few cms because the animations dont exactly finish / start in the same position.

The list goes on. If the character animations are fixed, this is AAA stuff in the making. If not, its a buggy, sloppy mess and it will derail future confidence in JAW.

Other than that, great work . Im so pumped!

Pirfsich 06-16-2014 02:11 PM

Don't forget it's NOT AAA, it's an indie production. A good one.

DrewCameron 06-16-2014 02:26 PM

I concur; it's all very impressive and it has a great atmosphere of both its own design and original inspiration. I concede that if I wasnt convinced before I definitely am now!

I've said my piece on the animation and hope it is heard.

The character animation in the cutscene made me really feel for Abe! Between the two scrabs. I understand they got the guy from MO/SW to do the cut scenes ; he has a real good eye for Abe's movements in my opinion.

Scrabaniac 06-16-2014 02:37 PM

I think that everything they have done is fantastic. No you're not going to get back 100% of the original sounds.. They were high quality (mostly) royalty free sound bytes back in the 90s which might not be high quality today. They have managed to give every environment 100% more depth, and i think that the environment is equally as important as the gameplay. I can assure you that everything they have programmed into this game, none of us could do that (to that standard at least) give them credit for everything they have done to reintroduce this classic, nostalgic masterpiece. Every game has it's flaws, i can assure you even the AAA games you play people find glitches and bugs. This can be verified if you search game bugs on youtube.

The main issue is in fact that we are so used to playing the original, having every single screen possibly mapped into our brains that we freak out when a single thing is changed. We aren't in the 90's anymore, technology is evolving and hence so is gaming. Look at the Super Mario Series.. Recently on Wii U, 3D World was created. They have perfected using the classic side scrolling materials and adapting them into a 3D environment. JAW have done exactly that with Abe's Oddysee. Think of the Original Oddysee as the very first Mario game.. Now look at the NEW Super Mario Bros. Series.. They have kept the original concepts and gameplay and made it into a 2.5D game, just like JAW have done with Abe. A lot of people didn't like the New mario games because 'they were too fast' and 'there were too many new powerups to get used to' etc etc.. We all got used to it in the end, its just a shock factor that it's new. Once you all play New 'n' Tasty, you will all be overwhelmed by the new glorious 3D environments and new interactions the game has to offer and you will not think about all the teeeny flaws such as one of Abe's fingers looking out of place when he hoists a ledge..
Enjoy the game for the story it tells, because at the end of the day, people are fussing FAR too much over minor flaws when the original had MANY glitches and bugs which a lot of us use to our advantage nowadays (e.g Ledge Trick). Sorry for the long read, Peace out :)

Holy Sock 06-16-2014 02:41 PM

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The list goes on. If the character animations are fixed, this is AAA stuff in the making. If not, its a buggy, sloppy mess and it will derail future confidence in JAW.

Other than that, great work . Im so pumped!

I've never seen such a dramatic switch in an opinion.

DrewCameron 06-16-2014 03:14 PM

Watch the feet, jumping and sliding all over the place because the animation is not calibrated. http://www.youtube.com/watch?v=e7g-mxhLkQA&t=8m8s.

One of a thousand sketchy animation issues that leap out as you watch these- otherwise absolutely stellar- gameplay videos.

JAW, I love what you've done and look forward to seeing these kind of issues addressed on launch day.

Jordan 06-16-2014 03:18 PM

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The list goes on. If the character animations are fixed, this is AAA stuff in the making. If not, its a buggy, sloppy mess and it will derail future confidence in JAW.

You do have to remember Just Add Water is an indie developer and don't have many employees. It wouldn't be fair to expect perfect AAA quality from such a small team. From what we've seen, the team has very competent texture artists and modellers. Perhaps they do not have as many animators at this point in time?

Yes the animations need work but that can be completely justified.