Woah.
Think you could put it out today? ._. |
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Why don't you make a level yourself or just wait like everyone else? |
Oddman I'm glad you can see THAT I HAVE OTHER THINGS TO DO. I know everybody else probably thinks the same but it's nice that you pointed it out. Gishy did make some levels. However they were awful and some were impossible to finish however Gishy got all angry at us when we pointed out these errors.
About 99% finished now. Just have some fun things to do with some lights ;) then I believe it's complete |
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I would make levels but it's hard getting used to Paul's editor. It's hard to go from this: http://www.oddworldforums.net/attach...7&d=1303592921 to the oddworld editor. Manly because the object placement is more tedious because if you placed it a tiny bit to far off the grid then it either crashes or just doesn't appear. Plus when I just want to view the details of an object I end up nudging it so it doesn't work anymore. I'm not good at designing puzzles in it either, it feels too limited. BTW: I'm not saying I want a 3D editor like that one! |
Looking forward to this one JennyGenesis, and you know what they say, good things come to those who wait! ;)
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Will it have any edited or new cams? |
No CAM edits sadly. I don't have the skills to do those at the moment. However I would happily work together on a level with somebody who can do CAM edits.
Good things do come to those who wait Game: Abe's Oddysee Made Using: Paul's 0.6 Level: Stockyard Escape Difficulty: Insane (As verified by me) Hints: Jump when the Scrab jumps and Bird Portals ;) Download Link:http://filesmelt.com/dl/e12.lvl |
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My AO doesn't like cheats! Possibly because of Windows 7. |
Is it really that hard just to complete Rupturefarms 1? Or just use -it_is_me_your_father
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.... Duh... trailer is for later if maybe someday some year when someone has done a full complete mod that replaces pretty much everything in the game maybe THEN a good trailer of new AO would be something
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God DAMN I cannot get past that scrab for the life of me! He just charges and i'm screwed! I'll try again in the morning.. so far i'd say it's been a very challenging level, but in the good way, with some parts that really make you think. There are a few times though when you can mess up and have to start the level again (E.G falling off the walkway you seem to have deleted from the background) and i'm puzzled as to how you get into the bird portal in the same screen, as it disappears the first time you enter the screen, and never comes back! So far 7.5/10!
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.. Well, apart from the Mudokons.. |
Seriously if it's that much of a problem I could easily add 2 mudokons to the screen where the mudokon is in the Scrab Pen. Remember Connell. It's not impossible to get past the Scrab. Jump when he jumps.
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Just jump! Or chant, when scrab runs.
You are angry on others! Yea! I waited for that wery long time! Jenny, you can jump the same way over the slog. |
Ummm. Which Slog is that? I didn't make my level with the intention of you having to jump over any Slogs but if you did and managed to break the way I wanted you to play the level then awesome :)
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I'm saying about all slogs in the whole game.
Paramites haven't glitches, not like Scrabs and Slogs. |
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and i'll have to give that scrab another whack now i'm rested ;) |
Big hint. Don't just go running right away. Stand still for a second ;)
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I did it! What a superb level, took me about 1000 tries to get used to all the tricks though, and for a second there I wanted to hit something when that last bird portal.. did you know what (I wont ruin it for anyone intending to play the level) I'm never trusting your red arrows again JennyGenesis!
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Ahhh the red arrows :) I think they have become a little infamous in my variations :)
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Oh jenny, you are a evil, evil person with that last bird portal.
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ROFL! You don't really how funny it is to hear people say that :)
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Hi, I'm new here, I tried some awesome demos, I hope you'll like mine(R1, E1, L1, E2) ^^.
I'm working on this since April 1st, I edited some CAMs with Win7's "MSpaint". http://www.mediafire.com/?lecdclh783ieil6 Edit: Found some mistakes in E2, you can jump through some walls without being able to get out -_-' |
Wow.. i've played through your rupture farms and half of your stockyards, and I must say they're great! I love the way you used the boarded up doors as actual doors in this variation, and so far i've loved it, the only thing is I couldn't seem to get out of the factory, no matter what I did, so I ended up using the level select to skip to the stockyards ;) also in the screen that seems to be a reversed screen from rupture farms in the stockyard, if you walk off to the left you fall off the screen, apart from that these are shaping up to be some great levels!
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Make sure you have placed a "Portal Exit" on the correct screen.
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WOW! skychase2rebirth you have a fantasic talent at making levels. The puzzles were already great but your CAM edits were awesome aswell!
My only complaint really is that the meat saws don't touch the ground. I coulden't figure out how to open that trapdoor right at the end of Rupturefarms so I used level select to check out the Stockyards. I also couldn't do the screen with the entrance door to Zulag 2. Just couldn't get the timing right to crush that damn Slig! The damn slog kennel on Stockyard Return frightened the life out of me!!! ***** 5 Stars :) |
Hey everyone that was having problems with RuptureFarms 1,
there's a door in the very first secret room that's hidden. It was originally the boarded up condemned door that was behind the meat saw. Take that door to go to the rest of the level!! :D http://i680.photobucket.com/albums/v...er/AbeDoor.png |
Yeah I was very very confused. I think it would have been better to place a mine on the ledge of the 2nd screen (The one with the big packaging sign) because it looks silly that Abe can't grab the ledge when jumping up and I was thinking that somehow you had to open the trapdoors in the secret area until I noticed that the boards on the door were gone. But I really love the way he has made use of the boarded up doors.
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Scrabanian Nests:
http://www.mediafire.com/?xd41j2v20nb7fs0 (I still have some details I'm working on, like the well on the last screen ^^) Have fun ! Edit: I fix'd the meatsaw problem, put a wall in the reversed RF screen and moved a portal exit in Stockyard Escape. Need your critics/comment. :P |
How do you rescue the mudokons on this screen? I just cannot figure it out.
http://i54.tinypic.com/2zegegp.jpg |
Jenny there's a lever hidden in the dark spot on the top ledge that you pull to raise those flipping floors.
EDIT: skychase2rebirth I love what I've been seeing so far, keep up the fine work! :D |
WHAT! Your kidding me! How on earth am I supposed to know that was there!? I could see the mudokon in the shadow because I can see his hands moving but how did you know there was a lever in the shadow? Did you open up the .lvl file in Paul's level editor or something?
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Nope, I actually discovered the lever through chance
EDIT: skychase2rebirth IMO you should've placed the lever in a more visible location. |