:
If anyone knows tell me the other programmes it would be very grateful! Thanks again to all!:D |
Just thinking... wouldn't it be possible to easily get sprite rips (not perfect but good enough for comics, fangames, etc) by using these tools to replace the background with pure black, and printscreening or similar?
|
I think in this thread I've seen someone with a video in which RuptureFarms was more blue (kinda like Zulag 3, except that this was the first part of Zulag 1). How can that be done? I'm aware that some animations will still have the original background color, but it would be awesome having an entirely blue RuptureFarms or a Stockyards with pink stars...
|
you should get this to work with the steam version of abe =3
|
i don't think paul is coming back, he has been inactive for ages now.:(
|
Psound
I was using Psound on my ps1 games, and i tried it on the music file from the extracted level file off my ps1 version oddysee and i got a heap of sounds off it. Im not sure if it will work on the computer version, or exoddus.:)
|
i think pauls dead....
|
Anything I send to the email address he provided with his registration gets bounced back. It’s an MSN account, so he must not have accessed it in a long time. I don’t think we’re going to be seeing Paul in a long time: so would people please stop pestering me to give out his email address. It doesn’t work.
|
-_- quite disapointing, was looking forward to AE sprites, however, i must applaud Pauls work, hex Editing and working from memory Dump files is a very tedious and time consuming task, and i only know that too well
|
Hex Editing Exe, Little Help
:
I have a couple of tips when hex editing Oddysee and Exoddus exe's. First :fuzmad:Do NOT create or delete extra spaces as it will ruin the exe. Second, there are only a number of things you can edit e.g. The help text, the Esc menu text and mix the sounds around. If you are editing the scrolling help text then here is a small hex list: 01 = (Up Arrow) | 02 = (Down Arrow) | 03 = (Left Arrow) | 04 = (Right Arrow) | 05 = Shift | 06 = Ctrl | 07 = Alt | 08 = Z | 09 = Space | 10 = 6 | 11 = 7 | 12 = 8 | 13 = 0 | 14 = Esc | 15 = X | 16 = Esc | 17 = Tab | When you view the hex ASCII it will show up as a . Sorry to go a bit off topic but I think that this will help some beginners a bit in this topic. |
This thread should almost be stickied as a monument to Paul, and because it's so... Dedicated is the only word I can find for it...
|
wut u guys need? ;;
|
:
|
A man.
|
A baby.
|
A monstrousity of a son who eats planets when he's angry and shoots deadly lasers when happy!
|
a decent internet connection:fuzemb:
|
A partidge in a pear tree.
|
No I can't give you a life. Find it yourselves. (Tip; It aint @ this forum.)
|
awwww.....:fuzemb:
|
I made the Abe crying picture. Whats that from anyways, when did he ever cry?
|
:
|
did any of the other workers cry too?
|
Here's some other animations I pasted together. I tried to make them as centered as possible.
http://clanmod.org/jakes_stuff/oddwo...mated_sprites/ |
:
|
yeah.
|
Is there any way of extracting music from AE?
|
No way that’s known, but there is already an awesome rip of AE’s music.
|
I'm only a begginer at this, so how do you edit the sounds in the level.
|
There really isn't a way of doing so, the best so far that i've done is switch sound files around from 2 different levels, which just screws the sounds up alot, making footsteps sound like gunshots and chanting sound like whistling among some of the things.
I have a video demonstrating it if you would like to see. |