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-   -   Oddworld: SoulStorm (http://www.oddworldforums.net/showthread.php?t=22155)

Michael 03-19-2016 05:46 AM

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If they were scars the skin would be slightly raised right? I mean i have a few scars and they definitely don't look like the model.

Was just about to say this, you're correct. The scars on Abe seem more fissure-like, like open wounds. Yet the stitches have clearly been removed, implying what we see is healed, to a certain extent.

What if they appear over time? Do you think it would be a good idea if they implemented a system where Abe shows more and more damage as the game progresses (like Batman's suit in the Arkham games)?

Holy Sock 03-19-2016 06:52 AM

I'm sure it's not outside the realm of possibility. They could also be relatively recent and not healed entirely. Perhaps the stitching was poorly done? Or since he's a malnourished slave he doesn't heal properly?

Edit: Can't get it to work. It's halfway down this article

I mean it's a slightly more exaggerated version of this type of scar.

STM 03-19-2016 06:53 AM

Guys this is just a model or whatever, we don't know at what point in the game this model will be featured in. Maybe it's right at the end, maybe it's right at the start, the point is you don't know what Abe has been through to reach the point this model will be used for.

Vlam 03-19-2016 07:04 AM

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Guys this is just a model or whatever, we don't know at what point in the game this model will be featured in. Maybe it's right at the end, maybe it's right at the start, the point is you don't know what Abe has been through to reach the point this model will be used for.

Party pooper, we still have the right to speculate. There may actually be an ARG.

Holy Sock 03-19-2016 07:13 AM

In the Eurogamer interview Lorne said they're basically rewriting the entire Exoddus script but keeping the concepts they liked.

Link

Alf Shall Rise 03-19-2016 07:17 AM

To add onto the whole scar issue, I also think they look a little weird but I don't think it's too big of a deal since it's not like we'll be seeing them up close that much during the game. Or at all, really.

scorptatious 03-19-2016 07:20 AM

While NNT was a good game overall, I do feel it kinda missed the mark on a couple places looking back.

So far, I'm kinda intrigued at the direction they're trying to go with this. I'm cautiously optimistic.

Vlam 03-19-2016 07:26 AM

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In the Eurogamer interview Lorne said they're basically rewriting the entire Exoddus script but keeping the concepts they liked.

Link

"So New 'n' Tasty was basically the remake of Abe's Exoddus".

Nepsotic 03-19-2016 08:08 AM

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In the Eurogamer interview Lorne said they're basically rewriting the entire Exoddus script but keeping the concepts they liked.

Link
I thought this was a good interview. Lorne actually said a few interesting things that he hasn't talked about before and he seems more enthusiastic than usual.

That being said, the interviewer was quite annoying. He reminded me of Crashpunk except audible.

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Guys this is just a model or whatever, we don't know at what point in the game this model will be featured in. Maybe it's right at the end, maybe it's right at the start, the point is you don't know what Abe has been through to reach the point this model will be used for.

Except it's pretty clear that they wanted to cover him in scars. They really don't look like scars and it brings down the entire model.

Holy Sock 03-19-2016 08:14 AM

He has plenty of regular scars, Nep. If I were to make a not scientific guess I'd say those two big scars are more relatively recent depressed scars.

In fact, it's only that one on his shoulder. The one under his arm looks like a normal scar.

Nepsotic 03-19-2016 08:15 AM

Did you not see his hand?

Also, I definitely agree with Lorne on Exoddus. I feel the same way he does about it. It was rushed and it had a case of sequelitus.

Holy Sock 03-19-2016 08:21 AM

I don't get your point? They look like scars, too. The only issue with that shoulder scar is that it seems a little deep.

Scrabaniac 03-19-2016 08:27 AM

You could tell it was rushed with the backgrounds in Exoddus. I meant, they are still stunning, but it is more of a photoshop job rather than the techniques used in Oddysee.

Nepsotic 03-19-2016 08:29 AM

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I don't get your point? They look like scars, too. The only issue with that shoulder scar is that it seems a little deep.

They don't look anything like scars.

HOMINIX 03-19-2016 09:19 AM

Holy shit nepsotic, how many posts are you going to write about how the scars don't look scarry enough for you, you fucking weirdo. People will find *anything* to bitch about, I swear

Nepsotic 03-19-2016 09:43 AM

Slog Bait started it. And I'm going to nitpick because I'm a member of the fucking Oddworld Forums. They don't look like scars, I'm sorry if that upsets you, but it's true.

Holy Sock 03-19-2016 09:48 AM

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They don't look anything like scars.

Sure they do. There are different types of scars man. I even linked to an article with an image of a scar that looks pretty much like it. Some scars elevate, some scars depress, some scars create a flat surface etc. It depends on the nature of the wound and how it heals, man. Right next to that big depressed shoulder scar is an elevated one, too.

That shoulder scar looks half healed, or perhaps the stitches were removed too early? But I don't see why you have a problem with the other scars on Abe's body and hand. I mean why wouldn't you looking this stuff up before declaring that "scars don't look like that"?

JayDee 03-19-2016 10:01 AM

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I mean why wouldn't you looking this stuff up before declaring that "scars don't look like that"?

Nepsotic has never seen a real scar as he is a clean and pure soul with not a single scar nor blemish to taint his being. Any who possess such blemishes turn to salt as soon as Nepsotic looks at them.

HOMINIX 03-19-2016 10:02 AM

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Slog Bait started it. And I'm going to nitpick because I'm a member of the fucking Oddworld Forums. They don't look like scars, I'm sorry if that upsets you, but it's true.

I get nitpicking, but this seems a bit unreasonably important to you. The two "scars" that look like open wounds are the wound on his left shoulder and the wound under his right arm. All of the other wounds look like they've healed and look like regular scar tissue. The deep cuts haven't even had the stitching holes heal up yet, so they're probably very fresh.

It just seems to me, that when it comes to Oddworld fans especially, actively looking for something to complain about is a norm.

In terms of enjoying Soulstorm, how important are his 2 deep arm wounds to you, on a scale of 1-10? I cannot imagine it would rate any higher than a 1.

Havoc 03-19-2016 12:11 PM

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Did you not see his hand?

Also, I definitely agree with Lorne on Exoddus. I feel the same way he does about it. It was rushed and it had a case of sequelitus.

Maybe it's the nostalgia talking but AE never felt rushed to me, let alone it feeling like a bad sequel. In fact AE improved on AO in so many ways, I consider AE the better game by miles. Maybe Lorne didn't like the game story wise, but other than that he has no reason to be ashamed of it IMO.

scorptatious 03-19-2016 12:26 PM

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Maybe it's the nostalgia talking but AE never felt rushed to me, let alone it feeling like a bad sequel. In fact AE improved on AO in so many ways, I consider AE the better game by miles. Maybe Lorne didn't like the game story wise, but other than that he has no reason to be ashamed of it IMO.

Story wise, the game does a great job expanding the Oddworld Universe. Showing how large the Magog Cartel was, who else was in charge, how many other mudokon tribes there were, and of course how certain companies get their supplies and ingredients.

Still, I kinda prefer the three act structure Oddysee had going for it. It was a nice cohesive story that didn't need too much dialogue and used a lot of visuals and symbolism to its advantage. (Not that Exoddus didn't do this, I just like how Oddysee does it.)

On the gameplay front, Exoddus improves Oddysee by miles. No questions asked.

SligValet 03-19-2016 12:42 PM

Exoddus can also be three act if you divide it up the same way

Act I - Mines, Necrum, Mudanchee, Mudomo
Act II - FeeCo Depot, Bonewerkz, Barracks
Act III - Brewery because its pretty fuckin huge

Exoddus just has longer acts that way

HOMINIX 03-19-2016 01:59 PM

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Maybe it's the nostalgia talking but AE never felt rushed to me, let alone it feeling like a bad sequel. In fact AE improved on AO in so many ways, I consider AE the better game by miles. Maybe Lorne didn't like the game story wise, but other than that he has no reason to be ashamed of it IMO.

I absolutely agree, Lorne is selling himself and his team short. They really fleshed out the universe and improved on gameplay mechanics.

My only gripe with AE is that there were a lot of areas akin to the Scrabania/Paramonia Temple hub rooms, (where you had to complete each "room" to open the master door) which, to me, made it feel like you weren't actually physically progressing thru the factory like AO did.

Nepsotic 03-19-2016 02:11 PM

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I get nitpicking, but this seems a bit unreasonably important to you. The two "scars" that look like open wounds are the wound on his left shoulder and the wound under his right arm. All of the other wounds look like they've healed and look like regular scar tissue. The deep cuts haven't even had the stitching holes heal up yet, so they're probably very fresh.

It just seems to me, that when it comes to Oddworld fans especially, actively looking for something to complain about is a norm.

In terms of enjoying Soulstorm, how important are his 2 deep arm wounds to you, on a scale of 1-10? I cannot imagine it would rate any higher than a 1.


I don't know why you have this idea in your head that I'm so upset about the "scars". The only reason I keep bringing them up is because other people are.

HOMINIX 03-19-2016 02:18 PM

Fair enough :P

kjjcarpenter 03-19-2016 10:22 PM

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I absolutely agree, Lorne is selling himself and his team short. They really fleshed out the universe and improved on gameplay mechanics.

My only gripe with AE is that there were a lot of areas akin to the Scrabania/Paramonia Temple hub rooms, (where you had to complete each "room" to open the master door) which, to me, made it feel like you weren't actually physically progressing thru the factory like AO did.

Seconded.

Exoddus is very likely my favourite video game experience of all time, though there is always room for improvement. I'd like to think that all of the intermittent story, which was told primarily through auxiliary news segments, might be fleshed out. While I love the game for what it is, Abe essentially disappears from the cutscenes for the second act and doesn't appear again until the scene where the Jr. Executives are trying to sell their stocks.

It would definitely be great to see him more involved with the story.

Vlam 03-20-2016 01:05 AM

AE is the real Oddworld.

About the scars issue, you should all listen to Nepsotic. He was a child soldier.

Nepsotic 03-21-2016 06:02 PM

Vlam is correct. I've seen things.

Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.

It's unlikely they'd create and entirely new area just for an easter egg, but it's possible if it were a small level. Perhaps there are four electricity walls at the Brewery gate, and one is in RF. Just have like a lever or something. That would be cool.

FrustratedAssassin 03-21-2016 11:35 PM

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Vlam is correct. I've seen things.

Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.

It's unlikely they'd create and entirely new area just for an easter egg, but it's possible if it were a small level. Perhaps there are four electricity walls at the Brewery gate, and one is in RF. Just have like a lever or something. That would be cool.

It would've been cool to have an area in NnT with said lever and some sort of blocked-out train station to the depot. You'd pull the lever and you wouldn't know what it actually did until OS. Maybe have it unlock both a Zulag door thing and visibly activate something else too.

Vlam 03-22-2016 01:01 AM

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Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.

Yes, Scrabaniac had the same idea. It could be a DLC (like Alf's Escape).

Havoc 03-22-2016 03:27 PM

So the social media counter pretty much fell flat on its face in the past few days. R.I.P hype.

Vlam 03-22-2016 03:31 PM

It's the hangover after the party.

Varrok 03-22-2016 03:31 PM

L.L. is gonna be persistent and will not release Soulstorm until he gets as many followers as it was planned

Vlam 03-22-2016 03:37 PM

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L.L. is gonna be persistent and will not release Soulstorm until he gets as many followers as it was planned

Enjoying finer things in life like pictures of Abe's body? The masses can't appreciate.

Nate 03-22-2016 09:01 PM

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Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.

It's unlikely they'd create and entirely new area just for an easter egg, but it's possible if it were a small level. Perhaps there are four electricity walls at the Brewery gate, and one is in RF. Just have like a lever or something. That would be cool.

In-universe, what would be the reason for Abe going there? He'd just been there a day previously and saved everyone. There wouldn't be any significant motivation.

Also, MO's plot was meant to involve returning to Rupturefarms. I'd prefer to leave it until they attempted a proper remake or an ME that has the rest of MO's plot in it.

Slugology 03-22-2016 09:36 PM

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In-universe, what would be the reason for Abe going there?

Maybe they could bring back the arc about the mudokon queen, Sam, that they abandoned.

Slog Bait 03-22-2016 09:46 PM

The only feasible reason I can see for him going through the RF door at all, is if it were actually open. I doubt the train would be in operation, but I can see there being screens leading up to the train station where there are a few stray muds cleaning up the place or putting up "condemned" signs and the like.

Dedicated to my best fan: Vlam

Nepsotic 03-22-2016 11:53 PM

I already said that he could have to go there to shut down one of the electricity walls leading up to the brewery.

Havoc 03-23-2016 12:03 AM

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I already said that he could have to go there to shut down one of the electricity walls leading up to the brewery.

Yeah but those barriers weren't put up until after Necrum Mines was blown up. Though I guess anything could happen since they're rewriting things.

Vlam 03-23-2016 12:13 AM

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The only feasible reason I can see for him going through the RF door at all, is if it were actually open. I doubt the train would be in operation, but I can see there being screens leading up to the train station where there are a few stray muds cleaning up the place or putting up "condemned" signs and the like.

Dedicated to my best fan: Vlam

Thank you. Nate is right. Some people don't understand why we see "RuptureFarms" on the door. It's to show you (in a clever way) that RuptureFarms was part of the Magog Cartel. That's it. Visiting it: fanservice.