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What if they appear over time? Do you think it would be a good idea if they implemented a system where Abe shows more and more damage as the game progresses (like Batman's suit in the Arkham games)? |
I'm sure it's not outside the realm of possibility. They could also be relatively recent and not healed entirely. Perhaps the stitching was poorly done? Or since he's a malnourished slave he doesn't heal properly?
Edit: Can't get it to work. It's halfway down this article I mean it's a slightly more exaggerated version of this type of scar. |
Guys this is just a model or whatever, we don't know at what point in the game this model will be featured in. Maybe it's right at the end, maybe it's right at the start, the point is you don't know what Abe has been through to reach the point this model will be used for.
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In the Eurogamer interview Lorne said they're basically rewriting the entire Exoddus script but keeping the concepts they liked.
Link |
To add onto the whole scar issue, I also think they look a little weird but I don't think it's too big of a deal since it's not like we'll be seeing them up close that much during the game. Or at all, really.
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While NNT was a good game overall, I do feel it kinda missed the mark on a couple places looking back.
So far, I'm kinda intrigued at the direction they're trying to go with this. I'm cautiously optimistic. |
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That being said, the interviewer was quite annoying. He reminded me of Crashpunk except audible. :
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He has plenty of regular scars, Nep. If I were to make a not scientific guess I'd say those two big scars are more relatively recent depressed scars.
In fact, it's only that one on his shoulder. The one under his arm looks like a normal scar. |
Did you not see his hand?
Also, I definitely agree with Lorne on Exoddus. I feel the same way he does about it. It was rushed and it had a case of sequelitus. |
I don't get your point? They look like scars, too. The only issue with that shoulder scar is that it seems a little deep.
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You could tell it was rushed with the backgrounds in Exoddus. I meant, they are still stunning, but it is more of a photoshop job rather than the techniques used in Oddysee.
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Holy shit nepsotic, how many posts are you going to write about how the scars don't look scarry enough for you, you fucking weirdo. People will find *anything* to bitch about, I swear
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Slog Bait started it. And I'm going to nitpick because I'm a member of the fucking Oddworld Forums. They don't look like scars, I'm sorry if that upsets you, but it's true.
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That shoulder scar looks half healed, or perhaps the stitches were removed too early? But I don't see why you have a problem with the other scars on Abe's body and hand. I mean why wouldn't you looking this stuff up before declaring that "scars don't look like that"? |
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It just seems to me, that when it comes to Oddworld fans especially, actively looking for something to complain about is a norm. In terms of enjoying Soulstorm, how important are his 2 deep arm wounds to you, on a scale of 1-10? I cannot imagine it would rate any higher than a 1. |
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Still, I kinda prefer the three act structure Oddysee had going for it. It was a nice cohesive story that didn't need too much dialogue and used a lot of visuals and symbolism to its advantage. (Not that Exoddus didn't do this, I just like how Oddysee does it.) On the gameplay front, Exoddus improves Oddysee by miles. No questions asked. |
Exoddus can also be three act if you divide it up the same way
Act I - Mines, Necrum, Mudanchee, Mudomo Act II - FeeCo Depot, Bonewerkz, Barracks Act III - Brewery because its pretty fuckin huge Exoddus just has longer acts that way |
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My only gripe with AE is that there were a lot of areas akin to the Scrabania/Paramonia Temple hub rooms, (where you had to complete each "room" to open the master door) which, to me, made it feel like you weren't actually physically progressing thru the factory like AO did. |
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I don't know why you have this idea in your head that I'm so upset about the "scars". The only reason I keep bringing them up is because other people are. |
Fair enough :P
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Exoddus is very likely my favourite video game experience of all time, though there is always room for improvement. I'd like to think that all of the intermittent story, which was told primarily through auxiliary news segments, might be fleshed out. While I love the game for what it is, Abe essentially disappears from the cutscenes for the second act and doesn't appear again until the scene where the Jr. Executives are trying to sell their stocks. It would definitely be great to see him more involved with the story. |
AE is the real Oddworld.
About the scars issue, you should all listen to Nepsotic. He was a child soldier. |
Vlam is correct. I've seen things.
Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind. It's unlikely they'd create and entirely new area just for an easter egg, but it's possible if it were a small level. Perhaps there are four electricity walls at the Brewery gate, and one is in RF. Just have like a lever or something. That would be cool. |
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So the social media counter pretty much fell flat on its face in the past few days. R.I.P hype.
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It's the hangover after the party.
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L.L. is gonna be persistent and will not release Soulstorm until he gets as many followers as it was planned
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Also, MO's plot was meant to involve returning to Rupturefarms. I'd prefer to leave it until they attempted a proper remake or an ME that has the rest of MO's plot in it. |
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The only feasible reason I can see for him going through the RF door at all, is if it were actually open. I doubt the train would be in operation, but I can see there being screens leading up to the train station where there are a few stray muds cleaning up the place or putting up "condemned" signs and the like.
Dedicated to my best fan: Vlam |
I already said that he could have to go there to shut down one of the electricity walls leading up to the brewery.
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