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-   -   Level variations thread: Post + download new/edited levels here! (http://www.oddworldforums.net/showthread.php?t=19905)

JennyGenesis 03-30-2011 03:47 PM

I'm unsure what camera id's to use. A problem I have is that I can't get Elum to spawn at checkpoints I have placed

MeechCrunchies 03-30-2011 04:42 PM

Have you tried putting an elum bell in the places you need him?

JennyGenesis 03-30-2011 04:50 PM

Isn't an Elum bell only used just to spawn him the very first time? As in not when you die. I mean just to "aquire" him

MeechCrunchies 03-31-2011 02:14 PM

I believe so.
Dammit are you done yet?
lol..

JennyGenesis 03-31-2011 02:28 PM

ROFL! Keep your pants on. It will be done when it's done. Just got some very tiny changes to make. Then it needs to be sent to Jango to have its difficulty verified

MeechCrunchies 03-31-2011 02:58 PM

Send it to meeeeeeeeeeeeeeeeeeeeeeeeeeee :(

JennyGenesis 03-31-2011 03:58 PM

No

MeechCrunchies 04-01-2011 02:11 PM

k then.
lol how bout now? xD

JennyGenesis 04-01-2011 03:12 PM

No

RoryF 04-03-2011 01:19 AM

Why do you need Jango to verify the difficulty? Just make your own judgement and make sure you think it's right.
I didn't need to send mine to Jango.

JennyGenesis 04-03-2011 02:44 AM

I'm NOT saying I HAVE TO send it to Jango. As I explained I'm finding it very hard to judge the difficulty because I know exactly what dangers are where so I'm always prepared. Some people have mixed opinions on the difficulty ratings of my levels. So by sending it to somebody who has never played it before they can veryfy the difficulty for me that I'm sure most people would agree with. Besides, I know it's teasing you lot having to wait that extra bit longer ;)

RoryF 04-03-2011 03:56 AM

I would judge the difficulty based on how many times I had to go throught it before I managed to beat it.
Never mind, can't wait to play it though...

Admiral Zaarin 04-03-2011 08:32 AM

I've incorporated one of my old oddworld 3Dmax renders into R1P18C03. For a long time these scenes have been pretty much useless, but now thanks to Paul's great editor they may come to use (I salute Paul for such a time-consuming and complicated work!). Now maybe I'll make a couple of levels with oddworld chemical facility.

RoryF 04-03-2011 08:58 AM

Wow! That's amazing! How long did it take you to do that?
That would make a brilliant new level. Soon as I'm waiting for levels with *new* cams in them since I'm really bad at graphic designers like photoshop.

Admiral Zaarin 04-03-2011 09:53 AM

:

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Wow! That's amazing! How long did it take you to do that?
That would make a brilliant new level. Soon as I'm waiting for levels with *new* cams in them since I'm really bad at graphic designers like photoshop.

Since I'm pretty much experienced at 3D modelling the creation of such a scene takes about an hour or two, sometimes even less than that (in fact it is much easier to create such scenes than models that are actually used in 3D apps since with these scenes you don't have to worry about poly-count, convenient texture layouts and other optimisation stuff). Apart from prefabs seen in this scene I made some doors, wells and other static factory stuff seen in Abe's Oddysee and Exoddus.

The problem for me is to design new interesting puzzles. I could do the 3D stuff and renders for someone who has interesting layout ideas and sketches.

Paul 04-03-2011 10:00 AM

:

()
I've incorporated one of my old oddworld 3Dmax renders into R1P18C03. For a long time these scenes have been pretty much useless, but now thanks to Paul's great editor they may come to use (I salute Paul for such a time-consuming and complicated work!). Now maybe I'll make a couple of levels with oddworld chemical facility.

That's a very nice looking scene ;D! Some of you guys have great skill in creating new impressive looking areas :)

You should just make something basic, none of the games actual levels are that complicated anyway.. generally its moving one from place to the other, then complete a load of doors and continue.

I think a more linear path would be nice even if there are not really any puzzles to solve.

Admiral Zaarin 04-03-2011 10:10 AM

I've been thinking of something like Slig Barracks but involving chemical plant or powerplant for Abe to infiltrate and shut down. Just a few screens with small hub. But it would be much more efficient if I could help someone who has some level layouts and needs the backgrunds.

Paul 04-03-2011 10:56 AM

Mind if I use your screen shot on my website?

Admiral Zaarin 04-03-2011 11:58 AM

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()
Mind if I use your screen shot on my website?

I don't mind.

JennyGenesis 04-03-2011 12:00 PM

Ok guys change of plan. Here is the situation and what is going to happen reguarding my Scrabania variation

It is complete (finally) however it will be sent to MeechCrunchies to have it's difficulty verified rather than being sent to Jango. Why? Becuase Jango hasen't seem to have been making an appearance lately and I know that MeechCrunchies is going bonkers waiting to play my level. It will be a win win situation for everybody. MeechCrunchies gets to play my level first, I get the difficulty verified by somebody who has never played it before and because MeechCrunchies makes a regular appearance here it means that he will be able to give me his verdict on the difficulty quicker which means I can then release it to the public quicker so that you lot can play it.

So hold tight people. The wait is almost over

RoryF 04-03-2011 12:13 PM

:

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and because MeechCrunchies makes a regular appearance here it means

So do I!

BTW how long is your level? Is it the whole stockyard thing or just one path?

JennyGenesis 04-03-2011 02:22 PM

It's a full edit as always with me :D

MeechCrunchies 04-03-2011 09:01 PM

thank goooooooooooooooooooooooooooood XD

JennyGenesis 04-03-2011 11:58 PM

I hope your happy now :)

Devers 04-04-2011 05:59 AM

Sorry sort of off topic , but is there a map request thread.I.E you ask a guy to make edits to a particular map like e1oc06.

JennyGenesis 04-04-2011 08:27 AM

I woulden't consider it off topic since it is to do with editing levels. Anyway no such thread exists. Sadly I think like every other mod to games out there requests are rarely taken on.

Devers 04-04-2011 11:14 AM

Ahh thanks Genesis.

MeechCrunchies 04-04-2011 02:44 PM

Hey um, there's some screens that are crashing my game.

:/

JennyGenesis 04-05-2011 03:40 AM

Awwww bugger. Which ones are causing you problems? I had no crashes at all when I played the level through

P.S In future private message me regarding things like this when your verifying the difficulty

Phylum 04-05-2011 03:58 AM

It would also probably help to include screen numbers.