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-   -   Oddworld at E3 2014 (http://www.oddworldforums.net/showthread.php?t=21614)

Connell 06-12-2014 04:44 PM

Molluck looks absolutely brilliant. One of the best parts I'd say.

Ledeux 06-12-2014 04:47 PM

yeah the chants a bit strange but god damn does this game look incredible! I love how they added the small talk between the Muds, it makes it all the better.

V_O_T 06-12-2014 04:53 PM

I really really really miss the old scrab sounds. I like the new ones a lot, they sound like a screaming nightmarish hell pig monsters. But the original howl and shred power NEED to be in there.

But holy damn the rest looks fantastic!

that secret scrab running area (I hate to say the wrong green thing) I think should have remained a dark silhouette area of the factory where the lights are off in the foreground. So that we don't see the scrab in full light so that players don't know what it is quiet exactly yet. I felt the reveal of what they were once I went to scrabania. But that's just me.

Keep up the fantastic work JAW!

Nate 06-12-2014 05:20 PM

I've seen a few interviews with Lorne where he's said that they've made the game funnier, "More laughs, more hilarious". Which is worrying, because that makes me think he means that they've made it cartoonier.

Ledeux 06-12-2014 05:31 PM

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SO excited about this now. My fave bit was how you can see the scrabs get chopped. Great!

Also new Elum puzzles??!??!?!

which video are these from?

V_O_T 06-12-2014 05:45 PM

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I've seen a few interviews with Lorne where he's said that they've made the game funnier, "More laughs, more hilarious". Which is worrying, because that makes me think he means that they've made it cartoonier.

I think he means in the way the new rag dolls have been implemented. Much like when we laughed at abes death in oddysee when he rolls off an edge onto a mine back when we first played.

With the newer tech, the things that can happen can be funny as Loren said a few times with the rag dolls. I feel the dialog is funnier at times but it feels like genuine quality black comedy. I actually laughed when the mud worker said "only 587 days till my next holiday" lol.

I see a lot of evident darkness in the game so i don't feel it would be as cartoony as what we saw last year. I think we'll we seeing more soon.

Molluck looks sooo freaking great. Nailed the big bad boss. Even I don't want to upset him. I'll role play abe into going back to work and apologising if he gets any madder lol.

Scrabaniac 06-12-2014 05:50 PM

Holy fuck molluck looks scary in that cutscene!Not as much blood in the deaths as the original though i think, Unless i'm going blind :P I also love how they kept the same ripple transition used sometimes too :)

Edit: I actually really like the new Scrab sounds! They sound really nightmarish, and the tongues look evil!

Ledeux 06-12-2014 05:55 PM

Yeah Molluck does look incredibly sinister. I might be jumping the gun here but i cant wait to see Dripik, Phleg and Aslik in the Exoddus remake (if that happens, which it most likely will)

Also if you listen carefully when you see him in that interview you can here Molluck let out a deep growl

JayDee 06-12-2014 06:02 PM

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PC's mostly wrapped up so that will come out shortly thereafter.

Hopefully I won't have to avoid the forums for too long then.

E: Holy crap, Molluck's neck crack. I love it.

Phylum 06-12-2014 06:12 PM

Does anyone on here actually have a PS4 though?

Watched the Lorne interview vid. Looking good. Hype hype hype.

Ledeux 06-12-2014 06:14 PM

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Does anyone on here actually have a PS4 though?

Watched the Lorne interview vid. Looking good. Hype hype hype.

I don't. But i'm probably gonna buy one

Scrabaniac 06-12-2014 06:23 PM

I got my tax refund through today.. £350. Imma get a PS4 with it :)

STM 06-12-2014 06:30 PM

A PS4 might be on the cards if I can get an arse load of writing commissions. Depends how long the wait will be before a PC release, if it's in like 1-3 weeks I'll just wait.

V_O_T 06-12-2014 06:43 PM

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Does anyone on here actually have a PS4 though?

Watched the Lorne interview vid. Looking good. Hype hype hype.

Yup. It's a solid console tbh. I mainly PC game but there are some neato things on consoles that are too good to pass up. I'm very satisfied with mine right now. I strongly recommend HDMI when gaming. Makes a big difference.

OddYouko 06-12-2014 07:40 PM

Thanks for the video links, SoulStorm64! They've got me hyped back up now! :P
I'm so itching to play this on my ps3.

Aside from Abe's constant lil chanting even after possessing a Slig, some of the quick character animations, and portal jingle when Muds enter a portal, I'm really liking the whole thing. I'm just wondering if the one cutscene with Abe falling by the Scrab cages will replace the old cutscene with him in the barrel? Or is it a simple add on scene? Then again, I guess it's stupid to ask since the game isn't really out yet.

Nate 06-12-2014 07:43 PM

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A PS4 might be on the cards if I can get an arse load of writing commissions. Depends how long the wait will be before a PC release, if it's in like 1-3 weeks I'll just wait.

I think it's Sony exclusive for a month. Given Lorne said the PC version is pretty much done, I'm hoping it'll be out the moment that limit expires.

I wouldn't be surprised if they weren't allowed to give a release date until the exclusivity period expires, though.

Varrok 06-12-2014 11:26 PM

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Oh my God, Abe's chant sounds like my awful impression of Abe's chant. It genuinely sounds like he is taking the piss out of himself or something.

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Yeah the Abe chants.... made me kinda cringe

Yeah, Lorne didn't stand up to the challenge making some voices.

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Last edit: Scrabs still sound like elephants. And they're just so broken. It's a shame really.
Maybe they'll fix them. *wishful thinking*

...and the sounds are certainly better than in previous NnT version (not to mention MO), that I'm sure.


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I am very displeased to see the that the ominus towers in the background are no long what produce the motion sensors. It always made me feel like the glukkons knew where I was and were watching me.
Yeah, it was cool.

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that secret scrab running area (I hate to say the wrong green thing)
It shouldn't be green to begin with!
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I think should have remained a dark silhouette area of the factory where the lights are off in the foreground. So that we don't see the scrab in full light so that players don't know what it is quite exactly yet. I felt the reveal of what they were once I went to scrabania. But that's just me.
You're right, and I'm sure that's the reason you didn't see them there in the original. On the other hand, you were being introduced to them via cutscene, so it's kind of ok, I think. Also, I'm displeased with "All 'Ya" making this puzzle so cakewalk by running through the level only twice.

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I've seen a few interviews with Lorne where he's said that they've made the game funnier, "More laughs, more hilarious". Which is worrying, because that makes me think he means that they've made it cartoonier.
It is cartoonier, no point denying that, just look at it.

I love that they kept/enhanced the secret level jingle

/criticism post

JennyGenesis 06-13-2014 01:54 AM

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that secret scrab running area (I hate to say the wrong green thing) I think should have remained a dark silhouette area of the factory where the lights are off in the foreground. So that we don't see the scrab in full light so that players don't know what it is quiet exactly yet. I felt the reveal of what they were once I went to scrabania. But that's just me.

It's a bit pointless now, since during rupturefarms you can see scrabs in cages on conveyor belts.

Connell 06-13-2014 02:29 AM

The game has definitely lost it's grit, there's no point denying that. This remake could have either gone 2 ways: a sharp, dark, bleak version... Or a more mellowed out, user-friendly experience which we appear to have today.

I think the point for me when my brain finally said "yes, this is more cartoony" was in this video at 2.25.

http://youtu.be/3f80t6Vfjj0?t=2m22s

When the Sligs run past in the background. Looks like something from a 90's Nickelodeon cartoon.

Havoc 06-13-2014 02:34 AM

The chanting is meh, not gonna lie. But aside from just using the original sound (here we go again, nostalgia feels) it's gonna be very hard to imitate it properly I think.

Also gameplay wise there are too many checkpoints for my taste. In the first Zulag there's literally one every 20 steps or so. I wonder if number of checkpoints is going to be influenced by difficulty level. Would be neat, but doubtful.

Manco 06-13-2014 03:16 AM

The chanting as a whole feels like a let-down to me – Abe’s new voiceover lacks the same power the original did, the spirograph effect looks a little cheesy, and the chant orbs look a little lacklustre.

The animations that everyone has been complaining about don’t look so bad in context – to me they feel like they match the pacing of the original sprite animations, but a few of them don’t translate so well due to the new physics of the 3D world. And the Scrab killing animations definitely need more work.

Checkpoints look about as evenly-spaced as they were in the original Zulag 1, Havoc. Also, remember this is the intro level; I imagine the checkpoints will become more sporadic as you go deeper into the game.

As for cartoony-ness, I think we knew a while ago that this was coming. I don’t mind it too much since it’ll keep the game from feeling like a carbon copy, but I’m still a little let down that they didn’t go the other way with the tone.


Overall it’s looking like a really solid game, and I think the changes the team have been making will make it feel like its own game rather than just a 1:1 rehash, and that’s OK. Putting aside all the “this is different from the source” nitpicks, the gameplay looks solid, the artwork looks great, everything looks like it’s coming together nicely.

Scrabaniac 06-13-2014 03:48 AM

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Also, I'm displeased with "All 'Ya" making this puzzle so cakewalk by running through the level only twice.
They should have made more than 1 electricity switch, or make the run much longer. Anyway its a good little secret for the first time you meet a scrab :)

edit: From what i saw in the gamespot footage, abe now falls down when there is an explosion whilst crouching/rolling..

V_O_T 06-13-2014 04:21 AM

Found some gameplay where abe uses the directory:

http://www.youtube.com/watch?v=LNUbdljOzJw

Looks pretty nice to me :)

I know the changes are for the better and i'm not too fussed because its still holding up a lot of what made the game great for me. The soundtrack sounds great in terms of the stage music. Its much like the original, so I dont think some of the old sounds would hurt if they were in the game.
In fact, it would trigger some old memories to the players who are fans, but dont play AO as often.

Yeah the spirograph looks out of place. Its like hes summoning a .jpg :/

Its a pretty spirograph dont get me wrong but, a faint skin glow with the sparks appearing gradually would look pretty cool.

I have a feeling that the base bulk of the game is there, and now the finesse is what is being focused on. Like adding the final spices to a gourmet Elum Chub. Great show at E3 JAW & OI :)


Edit: ok um.. 1:33 of that video. The girl who is talking at the start is discussing with a player:

Girl: A co-op quest
Guy: Oh yeah i saw a co-op menu.

I can barely decipher the rest. Maybe its some one else talking near by... But the same chick says the date for NnT and the other guy (im looking at you @Jaw_Alex lol) is talking about Lorne...



hmmm. It could be the original co-op though. playing lives. Well at least we know thats still a thing.

Holy Sock 06-13-2014 04:32 AM

He says the co-op doesn't really exist yet but it's going to be like the original co-op.

DrewCameron 06-13-2014 04:38 AM

scrabs
 
" I'm just wondering if the one cutscene with Abe falling by the Scrab cages will replace the old cutscene with him in the barrel? Or is it a simple add on scene? Then again, I guess it's stupid to ask since the game isn't really out yet."


Even a second of thought would suggest that there are not going to be two scenes in a row depicting the same event differently. Its scrabs this time around.

V_O_T 06-13-2014 04:40 AM

thought as much.

For a second my heart skipped a beat and thought back to the co-op theory i heard here once of "one mudokon can talk, the other can only chant, and they go through together" lol.



Also, in one of the videos you can see some Binding Of Isaac: Rebirth game play lol. Looking forward to that too :P

DrewCameron 06-13-2014 04:41 AM

Just saw the intro from Gamespot. I really like the new mines etc chasing him at the start.

Why does the music not begin the moment he touches the ground though? It's unbelievably irritating that it begins before that happens - based on the way they've put a rising sound effect just before he lands to anticipate it.


So many small things still need to be done on this but the overall thing works. I just hope JAW get them done. Only a month left now?

As it is, there have been dozens upon dozens of small glitches and problems - jumping animations, the Scrab in the gamespot video goes through a wall and for a second it grows and then shrinks, I kind you not (why?).

The more I see the more excited I become but the greater the dissapointment in imagining that they release something which seems fairly BETA in a lot of ways.

Don't fuck it up JAW please

DrewCameron 06-13-2014 04:44 AM

Here's are two examples of easily, easily, easily fixed things I hope they attend to. There are a lot of these.

One - when you move into the new section from the mines, the red alert just...stops. It doesn't fade, it just disapears. Not hard to fix, it could be done with one line of code.

Two - when you transition into the newer secret scrab area, the 'glow'/exposure settings from the new area are adopted BEFORE the transition happens, meaning that it "jumps" in brightness before the ripple.

And so on and so on and so on.

Still really excited but I would have more faith if I didnt know it was only 4 weeks left and JAW have a history of releasing buggy things.

V_O_T 06-13-2014 04:46 AM

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Just saw the intro from Gamespot. I really like the new mines etc chasing him at the start.

Why does the music not begin the moment he touches the ground though? It's unbelievably irritating that it begins before that happens - based on the way they've put a rising sound effect just before he lands to anticipate it.


So many small things still need to be done on this but the overall thing works. I just hope JAW get them done. Only a month left now?

As it is, there have been dozens upon dozens of small glitches and problems - jumping animations, the Scrab in the gamespot video goes through a wall and for a second it grows and then shrinks, I kind you not (why?).

The more I see the more excited I become but the greater the dissapointment in imagining that they release something which seems fairly BETA in a lot of ways.

Don't fuck it up JAW please

Just have faith :) Remember, before big events like this, a lot of companies cram to get a build ready to show. It means rushed work to show off that it works. They did the same thing for that other event earlier in the year (GDC i think?). Anyways, I know we are in good hands. There are more positives than negatives at this point :)

Samtastic 06-13-2014 04:54 AM

I think the rescuing Mudokon sound needs to be a little shorter. It sounds like the secret sound to me and the rescuing the Mudokon sound plays five notes and the secret sound plays more.

DrewCameron 06-13-2014 04:55 AM

"There are more positives than negatives at this point "

I completely agree. Please fix the problems JAW - all of them. I actually haven't seen a clip in which the rag dolls HAVEN'T glitched...

Scrabaniac 06-13-2014 05:10 AM

Just a thought.. I don't mean to be critical, but after the cutscene where abe falls off the scrab conveyer.. It would be a one in a million chance he would actually land that fall realistically. I think he should have either landed on his back or at least hit a few pipes on the way down.

Edit: Has anyone posted this off-screen recorded gameplay yet? It shows the motion detectors being set off, and the Scrabs dancing on your corpse https://www.youtube.com/watch?v=3VC3oR5gkCQ

MeechMunchie 06-13-2014 05:41 AM

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I've seen a few interviews with Lorne where he's said that they've made the game funnier, "More laughs, more hilarious". Which is worrying, because that makes me think he means that they've made it cartoonier.

Well, I haven't seen any blood yet, that's for sure.

Nate 06-13-2014 05:47 AM

DrewCameron, please stop double/triple posting. If you want to say something more and little time has past, please edit your post.

Holy Sock 06-13-2014 06:03 AM

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Well, I haven't seen any blood yet, that's for sure.

Well, there's a big burst of blood when anyone explodes...

V_O_T 06-13-2014 06:04 AM

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Well, I haven't seen any blood yet, that's for sure.

Workers leave blood stain splats on the floor after being shot in one or two scenes of gameplay. I think the Sligs should leave a blood stain under their feet too after exploding.

Holy Sock 06-13-2014 06:07 AM

Essentially any criticisms of the gameplay I have is relatively minor. I think JAW have really done Oddworld justice.

Michael 06-13-2014 06:32 AM

Lots of new gameplay, really looking forward to this. The music is perfect, graphics are great and it seems like it plays very faithfully to the original. The small details like Muds talking amongst themselves are nice additions, and the new elements like the big lift platform, and the scrabs/paramites in cages are cool.

I agree that a lot of the animations are very fast, especially the doorway entry/exit, and slig standing up. In the original it looked as though they rocked backwards before springing up, giving the movement a believable sense of weight/momentum. In New n Tasty, they rise like Dracula standing up in his coffin :p

Not too keen on the rhyming loading screens personally. I would have thought that the PS4 could handle this without having to load the level in sections! Not sure how I feel about so many checkpoints considering we have quicksave also, feels a tad redundant?

The lighting is great. The real-time shadows make everything feel cohesive and alive (there's only one area I noticed, at 1:43 in the video scrabaniac posted, where Abe walks past spotlights on the platform but has no shadow cast on the barrels).

I'm sure most if not all of the small bugs will be fixed during crunch time :) Shame I'll have to wait longer to play it on PS3, won't be getting a PS4 for a while!

Holy Sock 06-13-2014 06:49 AM

I'm really liking the Mudokon voices and the new Scrab sounds. Abe's chant noise was iconic in the originals so it's weird to hear a different sound. But, otherwise, I think Lorne himself did a good job. I especially enjoy the seemingly large variation of noises for the same actions and gamespeak commands.

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Not too keen on the rhyming loading screens personally. I would have thought that the PS4 could handle this without having to load the level in sections! Not sure how I feel about so many checkpoints considering we have quicksave also, feels a tad redundant?

If I was to guess it's because New 'n' Tasty was being developed for both generations at the same time. I'm sure the PS4 could handle it but I don't think the Vita or PS3 could...

It's also possible that each level just takes up so much space. And I imagine the frequency of checkpoints vary depending on difficulty level. It also might be because people forget to Quicksave. I dunno.

Michael 06-13-2014 07:17 AM

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If I was to guess it's because New 'n' Tasty was being developed for both generations at the same time. I'm sure the PS4 could handle it but I don't think the Vita or PS3 could...

It's also possible that each level just takes up so much space. And I imagine the frequency of checkpoints vary depending on difficulty level. It also might be because people forget to Quicksave. I dunno.

True, perhaps the PS4 version will be optimised and not actually feature loading? Not a problem either way though.

I suppose there is a difference between quicksave and checkpoint. If workers die and you respawn at a checkpoint, they remain dead- convenient if you're just playing to complete the game. Quicksave is great if you want to rescue the whole 99 and need to undo mistakes.

I can imagine if there was only quicksave and you forgot, then had to redo a large portion of the game, it would really put you off. (I had this with the original Tomb Raiders back in the day, got so frustrated I just stopped playing :p)

It would be cool if the difficulty level affected the number of checkpoints.