Maybe they can have a race where the players see a ghost of the other players on their screen or something.
|
Though I agree that giving sligs dialogue may disrupt the general atmosphere, I still think that it makes them more congruous with how sligs are portrayed in cut-scenes. The only reason they weren't more chatty was because of the crippling AI limitations in those days. When MO rolled around, we saw sligs behaving the way Lorne and crew probably wanted them to in the first place. Essentially, the limitations made it better.
They're more effective as no-nonsense kind of security guards, but that's not how they really are. The question then becomes; do we take the opportunity to characterize them more now that we have fewer limitations, or do we keep them as the half-sentient, guns-with-legs that shoot first and ask later? I feel that, in capable hands, it could go either way without detracting from the game itself. |
:
|
Far too gimmicky, I'm not sure if you're serious. But adding little internet memes and pop culture references would kill the game for me completely. Especially since playing the game again in maybe five years would probably make them all invalid.
|
It totally worked for Shrek.
Right? |
:
|
I had an idea. How about speed run/time attack/challenge mode? The idea is to get to the goal at the end of the level as quickly as possible, and it could track your time on a leaderboard or something. I know Steam is good with stuff like that.
Maybe you could have leaderboards for time, and mudokons saved for each level. Who can rescue all 28 workers from the first level of RuptureFarms the fastest? Would be cool to see and be quite competitive, I know a few other games that do this that are also 2D platformers. |
Maybe some challenges outside of the main game. Of course, the secrets are devious enough, so we'll see.
|
:
:
EDIT: ah there we go, page 6 |
Nope going to stay stubborn. Abe games is a single player experience. Some of my mates like oddworld but they would cba playing co-op in Abe HD. Too much stress and time, but whereas COD they would play co-op in something like that. I don't want abe HD to have co-op purely for the fact its going down the same cycle as many companies thinking its cool and new when infact its boring and usually broken. AO and AE are single player games, not a Portal 2 where its single player then more story in co-op. It worries me if that's what is being suggested to be put in the game.
|
:
|
:
And to your last question yes. Example, Playstation Move and 3D support for Strangers Wrath a HD remake. 3 out of 4 popular trends atm for all new games only thing missing is co-op. However I ain't complaining about the HD remakes, trust me on that one :D Nor do I mind them trying Playstation Move or 3D TV support because it doesn't really change the game its an optional tweek. Whereas co-op changes the whole game itself. |
If multiplayer/co-op and time attacks/challenges/etc are being at least considered then hurray for additional content. You can easily make co-op story based in Oddworld me thinks, it's pretty expansive.
I don't see how multiplayer is at all bad. Even in games that do it poorly, it opens alot more gameplay choices, and styles of play, and it is therefore quite good. Just because multiplayer has been put into "every" game as you say, doesn't mean it's going to not work in this. I can see how it could work in this with ease. |
:
3D support: this is probably the way technology is going, not really a trend. HD: this isn’t a trend, it’s a standard for games nowadays. |
I want a debugging console!
As for multiplayer, was a Super Mario Galaxy model considered? I'm not sure how you could implement it in Abe HD (Gameplay-wise), but if done right it could probably work. It could be another Mudokon assisting Abe (Alf? Big-Face?) with a different set of abilities, and maybe 2-player-exclusive bonus areas that require 2 players to solve. (In SMG, a second player could join the game and help Mario collect items by pointing at them, freeze or kill some enemies, and enable Mario to do higher jumps. While this exact model would probably ruin the game, another assist-type model might work) |
:
:
I know I could get perfect endings in Abe's Oddysee and Abe's Exoddus, but some people may be able to do it faster than me. There's different types of ways there could be multiplayer in Abe HD. They could have what they had in AO for the PS where the players take turns. They can have a time trials thing where players get their own screen and see 'ghosts' of the other players. They can do teams where they find the total of times for one team, then add up the total time for the other team. The team with the shortest time wins. That's not the end of the list. But I thought that a CTF thing would be cool where one player is Abe and the rest are Sligs or something and the player that's Abe has to sneak into the base and capture a flag. Or we can make it so that there are multiple Abes (one for each player) and everyone has to work together to capture the flag from the base. They should make it so that when you're playing multiplayer you can change your screen name. |
Sligattack9000gibbedTherealAbeshady200 points!
Multi-kill While you're at it, make a kill streak system, hell fifteen kills and you can call in the slogs. |
:
|
:
Also I didn't mean non-sensical multiplayer; I meant 2 people in a platforming setting like Abe's Oddysee is. |
:
|
Maybe instead of flags, it can be some working mudokens, or maybe just Alf :), that Abe has to save, but he has to make sure that none of the other sligs can see him with the help of the shadows or something like that. Also, I don't think that it would be too bad to have the sligs use their incomprehensible voices like in that one cutscene from the original game since there are hardly ever two sligs put together in the same room anyways.
|
:
It'll be harder having to rescue Alf because now you have to worry about keeping two things alive (Abe and Alf). That's why having a flag would be easier. You also have to remember that the Sligs are being controlled by Human players. Imagine trying to escort Alf out of the base while having to deal with real people. They could try to limit the mobility of Human controlled Sligs, but it would be boring being limited to two screens. |
I'm fine with multiplayer like time trials and capture the mudkon type ideas etc. Spooce-aholic your suggestions sound good. But I really do not like the appeal of the whole 2-4 co-op play along with friends story attachment.
|
:
Again as my post earlier stated, I have no problem with them trying the new stuff OWI are copying like other companies are its expected. To try and stay with the market, I only have a problem with co-op which can change a game to a completely different extent to something like PS Move and 3D support. |
:
|
:
|
:
|
Like Hand of Odd?
|
:
|
I want Paramite Stockyards or a Stockyards with a mix of Scrab and Paramite. I'm pretty sure every Oddworld fan has always wanted to see them two creatures together :)
|
It seems Paramites were planned for the Stockyards, just look at one of the screenshots on the back of the PS1 AO box. JAW should be able to include them in Abe HD if they aren't limited to the old engine. I would love it if we got to see all kinds of creatures ready to be slaughtered. :D
|
Elums would be intresting in stockyards. Riding Elum and jumping over Paramites and Scrabs :D
|
Well, really there'd only be scrabs and paramites. I don't think it would make a huge difference. Pens with paramites would have to have more than one, or else they'll just idle.
A nice touch would have a pen labeled "meeches" and it's totally empty. Though that might be overselling it a bit. |
That would imply it was too recent...
Maybe have a 'Under refurbishment' sign obscuing the word "M-hes" and a few carapace pieces and jawbones lying around. |
:
EDIT: that sounded gross. sorry. |
:
|
Even if it wasn't recent, you could just chalk it up to poor management. Changing a sign doesn't really seem like high priority.
|
A sign like that will deteriorate over time. It's clearly either not-too-old, or been maintained. Given that the latter seems unlikely under poor management (or even competent management who don't feel the need to spend money on a redundant billboard), I'd say that 'recent' is the more likely possibility.
|
If the sign is metal (which makes more sense than any other material), it would last for quite a while and still be totally legible.
|
:
|