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-   -   Abe's Oddysee Remake (3D) (http://www.oddworldforums.net/showthread.php?t=19297)

moxco 06-12-2011 02:50 AM

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heres a link to a quick shot i made last night of the first secre area of rupturefarms. ive decided to keep the layouts of the secret areas the same as the original (paths over the top of eachother) because its prety cramped in those rooms and moving the camera can be quite awkward.

http://www.youtube.com/watch?v=j8l-Usi-7M0

edit: the resolutions a bit crap

I see that is quite literally a copy of the first secret area.

Don't take this the wrong way but what's the point of making a 3D remake if it's the same as the original game? What really is the point of depth at all then?

nowtun 06-12-2011 02:57 AM

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I see that is quite literally a copy of the first secret area.

Don't take this the wrong way but what's the point of making a 3D remake if it's the same as the original game? What really is the point of depth at all then?

the same could be asked about JAWs Abe HD.

ive only kept the sectret areas the same, only because any other layout doesnt really work well (the space is too tight). the main paths are different and im pretty pleased with them. im building the whole of rupturefarms before releasing anything else so i'll upload them all at once. then you'll see what a 3D perspective can bring to abe's oddysee... hopefuly.

brechtos 06-12-2011 05:56 AM

It will be interesting to see how this turns out in the end. I do think that converting/ remaking the game into a full 3D game (so no 2.5 D) isn't the smartest thing to do in terms of gamedesign. Especially with indoor environments and the way the oddworld gameplay works. The outdoor environment on the other hand seem to work perfectly as it gives a more believable environment in terms of layout and function. (Epic work on that stuff btw;) )

If your going for a full 3D game 3rd person game it might be interesting to move away from an exact core layout replica. And try to go for something more in line of the original Munch oddysee footage (the ps2 stuff).

nowtun 06-16-2011 09:54 AM

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It will be interesting to see how this turns out in the end. I do think that converting/ remaking the game into a full 3D game (so no 2.5 D) isn't the smartest thing to do in terms of gamedesign. Especially with indoor environments and the way the oddworld gameplay works. The outdoor environment on the other hand seem to work perfectly as it gives a more believable environment in terms of layout and function. (Epic work on that stuff btw;) )

If your going for a full 3D game 3rd person game it might be interesting to move away from an exact core layout replica. And try to go for something more in line of the original Munch oddysee footage (the ps2 stuff).

ive managed to keep as close to the original layout as possible but many of the paths have been adapted for 3D, its hard to explain properly but it'll make sense when you see the paths yourself. and due to the changes, most of the paths are actualy bigger than they originaly were but i dont think it affects the gameplay at all. ive kinda aimed for the beta munch's oddysee but without the open world levels. i kept it singular path like for the abe's oddysee game type. (i realise that didnt make much sense lol) but i feel that having the paths suspended way up from the ground helps to give oddworld its original scope and size.

thanks for the comment :-)

CrissCross 06-18-2011 09:32 PM

These are amazing!

i would definitely pay for this game ;)

GABBITS OWN 06-19-2011 03:01 AM

Amazing Nowturn :), plus rep.

nowtun 06-19-2011 05:22 AM

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These are amazing!

i would definitely pay for this game ;)

thanks :-) its gunna be free though hehe

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Amazing Nowturn :), plus rep.

hey thanks :-D apreciated

Kinto 06-19-2011 07:32 PM

What your doing is amazing!!! Keep up the good work man!! Can't wait for it!

nowtun 06-20-2011 11:37 AM

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What your doing is amazing!!! Keep up the good work man!! Can't wait for it!

thank man

Fiction Skull 06-20-2011 03:48 PM

Before I joined this website I had already watched you're remakes and they are awsome! It's gonna rock!

Oddey 06-21-2011 12:16 AM

I took a peek back in here yesterday. Impressive. I honetsly doubted you would get this far. That's impressive in itself, but that you have also managed to make it look the way it does, and give it this sort of atmosphere, is nothing short of awesome.

nowtun 06-23-2011 03:16 AM

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I took a peek back in here yesterday. Impressive. I honetsly doubted you would get this far. That's impressive in itself, but that you have also managed to make it look the way it does, and give it this sort of atmosphere, is nothing short of awesome.

thanks Oddey :-)

i'm going all the way, untill every area is finished, you have my word.

dufuskong 06-28-2011 11:37 AM

WOW! I cant wait for the new oddworld remake! It will be Sooooooo fun!

nowtun 07-11-2011 02:34 AM

http://youtu.be/w1RpZVBY2lo

hey guys

just to clarify... my rupturefarms assets are all complete, im still building the zulags up at the mo (its taking longer than i expected allong with other delays life brings)were getting flor done this week so last week and over the weekend we were moving stuff from downstairs out of the way and then pulling the floor up so time has been short.

heres a quick flythrough of the entire zulag 1 area (not including the path to the stockyards and please no comments about the electricity casting shadows lol, i forgot to fix it before rendering the clips,and i ealycant be fucked in rerendering them again... it takes to long and i cant use my pc while its doing so.

http://youtu.be/w1RpZVBY2lo

nOWtun

Oddey 07-11-2011 05:11 AM

My mind has been blown in a fashion similar to when I first played the game.

nowtun 07-11-2011 10:53 AM

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My mind has been blown in a fashion similar to when I first played the game.

glad you like it :-)

DarkHoodness 07-12-2011 05:56 AM

Considering you're making this on your own, this isn't bad at all.

Excellent work.

nowtun 07-12-2011 02:31 PM

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Considering you're making this on your own, this isn't bad at all.

Excellent work.

hey thanks for the plus rep man :-)

Mudokon_Master 07-13-2011 01:20 AM

Nowtun! I haven't heard from this in aggeeesss ... I still don't know if you've found a game engine yet, and I can't be bothered reading at the moment. Tell me, have you started work on the game?

STM 07-13-2011 03:34 AM

Do the videos showing all the models and platforms not count as 'working on the game'? ¬_¬

Cris_paok_serres 08-10-2011 06:44 AM

This is fucking AMAZING!!!!!!!! I like your work!!!!!!!!!!

nowtun 08-11-2011 01:46 AM

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This is fucking AMAZING!!!!!!!! I like your work!!!!!!!!!!

thank u :-)

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Nowtun! I haven't heard from this in aggeeesss ... I still don't know if you've found a game engine yet, and I can't be bothered reading at the moment. Tell me, have you started work on the game?

there an engine currenty in the making, in the mean time, i'll be making all the assets required and eventualy the rest of the characters and animating

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Do the videos showing all the models and platforms not count as 'working on the game'? ¬_¬

chop chop

STM 08-12-2011 09:39 AM

Damn right there's an engine in the making.

nowtun 09-01-2011 04:09 PM

FFFFFFFFFFFFFFFFUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKSSSSSSSSSSSSSSSHHHHHHHHHHHHHHIIIII IIIIIIIIIIITTTTTTTTTTTTTTTTCCCCCCCCCCCCCCCCCCRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAPPPPPPPPPPPPP PPPPPPWWWWWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNKKKKKKKKKKKKKKKKKTTTTTTTTTTTTTTTWWWWWWWWWW WWWWWWWWWWAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ahem.... with that out of my system, just a quick update.

I hada bit of a disaster last night while working on the project, for some reason Lightwave decided to crash my computer and resulted in 50% of weeks work being deleted and the other 50% being corrupted beyond repair. so yes a huge fucng setback but I'll get it back on track as im now working like a bitch in heat on it right now.... butright this second... i need sleep.... zzzzzzzzzz

STM 09-02-2011 05:42 AM

You...are...shitting...me? How much have you lost? Like not too much of RF and Paramonia I hope?

nowtun 09-02-2011 10:38 AM

Paramonia wasnt lost but a large chunk of rupturefarms was, however the assets for rupturefarms were spared but im having to re-assign the textures for everything (some 500+ objects) i'll get it sorted

STM 09-02-2011 11:02 AM

Wah no, well gives me more time to catch you up with mah C++ ;)

nowtun 09-03-2011 03:26 AM

hows the c++ going anyway?

ive just measured the game layout, and the map is 2.5km by 2.5km hehe

STM 09-03-2011 05:00 AM

I still need to buy that book I keep forgetting, I've been marginally more busy than usual at the moment.

EDIT: The engine might have to be powerful then.

nowtun 09-03-2011 06:34 AM

im using vanishing points so not everything is vissible at one time and places like rupturefarms and thetemples are all seperate so poly count and distance isnt really a problem, but i really wanna get this one idea into the game... being able to see 2 of the 3 locations at all times when in an outside location. for example, being able to see the paramonia and scrabania temples from the free fire zone (Far away) and same for paramonia and scrabania. monsaic lines is a cave so there doesnt apply but im still debating with myself wether to make it one big cave or split it between each path (path 1 and 2 have to be together because of the first 2 doors u come across.

Im also debating wether to use the fort/dam walls idea thats seen on pages 20 and 21 of the oddworld book used for the stranger concept drawings. i'd idealy not use it but as its 3D and.... well.... huge, theres only so much stuff i can put into each location before it'll slooowwwwwwww the game down. low poly models will obviously be used for the ditant stuff but there will also need to be a camera blur thing in plac so it fuzzes it out a bit, similar to whats in games like gta 4. but if i cut the paths up like this i can put loads more detail in without worrying to much about that.

AvengingGibbons 09-03-2011 08:11 AM

:( hope you can pick it up again quickly nowtun, how IS the c++ going STM? what's the beat thong you's coded so far? :D

EDIT: best* thing* you've* :S

STM 09-03-2011 01:26 PM

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im using vanishing points so not everything is vissible at one time and places like rupturefarms and thetemples are all seperate so poly count and distance isnt really a problem, but i really wanna get this one idea into the game... being able to see 2 of the 3 locations at all times when in an outside location. for example, being able to see the paramonia and scrabania temples from the free fire zone (Far away) and same for paramonia and scrabania. monsaic lines is a cave so there doesnt apply but im still debating with myself wether to make it one big cave or split it between each path (path 1 and 2 have to be together because of the first 2 doors u come across.

Im also debating wether to use the fort/dam walls idea thats seen on pages 20 and 21 of the oddworld book used for the stranger concept drawings. i'd idealy not use it but as its 3D and.... well.... huge, theres only so much stuff i can put into each location before it'll slooowwwwwwww the game down. low poly models will obviously be used for the ditant stuff but there will also need to be a camera blur thing in plac so it fuzzes it out a bit, similar to whats in games like gta 4. but if i cut the paths up like this i can put loads more detail in without worrying to much about that.

Sounds good, but you know Scrabania and Paramonia are quite distant, as are the stockyards from the aforementioned areas. Nevertheless it's a cool idea. Also having vanishing points is good, it means there's less strain on the engine.

nowtun 09-03-2011 03:15 PM

yeah I know theyre quite far from each other but i was playing jak and daxter (the first one) a few months ago and i could see one part of the map from another and theyre quite a distance appart and i thought it looked cool. i also feel that it grounds the player in the world making them feel that theyre actualy part of a living breathing enviroment (something i think is very important to oddworld). the same is in halflife episode 2 just after the train crash, u can see city 17 from a distance just before its vapourised, makes u think "wow i was just came from there"

but if ulook at the oddowrld map in the ok, paramonia and scrabania arent that far appart according to the map, considering the size of th free fire zone. personaly i dont really like that map, i dontv know why, maybe its cuz i feel it doesnt place the enviroments in the right locations (rupturefarms i feel should be somewhat closer to the other industrial facilities considering its linked to FeeCo Depot and part of the Magog Cartel) but meh thats just me...


@Avenging Gibbons - im pretty much working round the clock now getting it fixed lol (i just dont wanna burn out and get bored of it as im sick to death of rupture fucking farms now lol

STM 09-03-2011 03:44 PM

OK, you've won me over Nowtun, I'll go with it, hell I have to, you're the designer...unless, I coded a virus into the engine...would I do that? Nooo. ;)

nowtun 09-03-2011 04:50 PM

have faith mr trap man of the scrab variety, it'll make sense when its done :-)

STM 09-03-2011 05:07 PM

You know what, at 2:05 nothing makes sense any more! What's even more terrifying for you is right now I'm working on the code, looking at some books to buy and well... I've been doing this for the past three days....

// my first program in C++

#include
using namespace std;

int main ()
{
cout << "Hello World!";
return 0;
}

Will become:

// my first program in C++

#include
using namespace std;

int mian ()
{
cout << "Hello World!";
return 0;
}

And it will be disastrous. Ant at 2:07, that was hilarious.

nowtun 09-04-2011 07:30 AM

lay off the drugs man lol joke

STM 09-04-2011 07:40 AM

I think I need a long sleep before sixth form starts. In seriousness I think that book we looked at might be a little too advanced, I think I'll look into 2D design then read up on 3D vectors and stuff, must of the topics you can cross over to 3D such as physics (sort of), sound and movement (sort of). Coming along though, slowly.

AvengingGibbons 09-04-2011 08:46 AM

what you studying at a level, stm?

STM 09-04-2011 09:30 AM

English Literature, Language and History? Why? Were you expecting C++ to be in there? ^_^