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-   -   Oddworld at E3 2014 (http://www.oddworldforums.net/showthread.php?t=21614)

Holy Sock 06-11-2014 11:24 AM



JennyGenesis 06-11-2014 11:26 AM

Haha. Seems that Microsoft finally came to their senses.

Holy Sock 06-11-2014 11:27 AM

I'm very much liking the look of those screenshots, personally. I like the little detail of the spikes added on the Chant Orb.

Nepsotic 06-11-2014 11:31 AM

Yay, it's on.

Holy Sock 06-11-2014 11:31 AM

New 'n' Tasty Livestream up Next!

Connell 06-11-2014 11:31 AM

It's on next for anyone wanting to watch.

Holy Sock 06-11-2014 11:37 AM

Okay. It might be because I'm just used to the originals but I think a lot of the character animations are too fast. Maybe the slower animations don't work as well with the modern 3D engine but it's certainly jarring. It's looking pretty well otherwise and maybe it serves the gameplay better this way.

EDIT: I'll clarify a little. Some seem a little jarring since others are not quick. So Abe Sneaking, rolling, pressing the UXB are more in line with the original which makes some actions like running through doors and pulling levers feel very quick.

But otherwise I think it looks great!

Crashpunk 06-11-2014 11:44 AM

You can't do it any other way though. It's trying to recreate animations which were made for sprites only with 3D models. Like what you said, anything slower won't work.

Also the fact the game is 60 FPS might effect the animations. But I don't think it's too fast.

Lots of new gameplay during that stream. The game is looking polished and ready to go! :)

Varrok 06-11-2014 11:44 AM

Yes, the animations are really skippy. They need a lot of tweaks not to look artificial.

Also, they fixed the minedisarmanimation. Also, you can scare off birds. Also, mudokons follow you even before saying "ok" to your "follow me" command.

Nepsotic 06-11-2014 11:45 AM

I don't like the "goal achieved" effect thingy. It's lacking the awesomeness the PS1 version had.

Also, can't Abe just step around UXBs?

Connell 06-11-2014 11:46 AM

I agree. All the way through watching that I just had one thing stuck in my head to comment when it finished: quite a few of the animations seem badly paced. He looks like he literally teleports through the doors. Rather jarring.

The later parts of Zulag 1 look a lot better than the start. I loved the grey-ish meat saw parts, they looked good compared to the amount of orange that comes prior. I like the bird portals, I think that works apart from the comic sound effects, but I think that is one change I will be happy to adjust to.

The rhyming couplets that take the place of loading screens are also quite nice, yet surprising. I don't know much about the intricacies of games, but from looking at New N' Tasty I didn't think it would need rendering time (if that's the right term) at every door.

On the whole, it obviously looks great and I still can't wait to play it. I am fairly confident if I was in attendance at E3 I would stand at that stall until I completed it.

Holy Sock 06-11-2014 11:48 AM

:

()
You can't do it any other way though. It's trying to recreate animations which were made for sprites only with 3D models. Like what you said, anything slower won't work.

Also the fact the game is 60 FPS might effect the animations. But I don't think it's too fast.

Lots of new gameplay during that stream. The game is looking polished and ready to go! :)

Yeah, this is the impression I got.

Varrok 06-11-2014 11:49 AM

:

You can't do it any other way though. It's trying to recreate animations which were made for sprites only with 3D models.
It's not connected to the issue and so it doesn't make any sense whatsoever

Holy Sock 06-11-2014 11:52 AM

It's very possible it's too easy to get away from Sligs and such if they don't get up very quickly.

Scrabaniac 06-11-2014 11:53 AM

have i missed oddworld live? Or has it not come up yet?

Holy Sock 06-11-2014 11:54 AM

You missed it, man. But it should show up on Youtube.

DrewCameron 06-11-2014 11:55 AM

where can I rewatch this? damn it, missed it.

Scrabaniac 06-11-2014 11:56 AM

god dammit, that wasn't advertised very well! Hopefully it'll appear

Holy Sock 06-11-2014 11:56 AM

:

()
It's not connected to the issue and so it doesn't make any sense whatsoever

It's possible that trying to emulate the speed of sprite animations for some actions interrupts gameplay a bit too much or, through playtesting, seems irritatingly slow.

Varrok 06-11-2014 11:57 AM

:

where can I rewatch this? damn it, missed it.
It's too late. You'll have to wait

Crashpunk 06-11-2014 11:59 AM

I think it will be uploaded to YouTube on Playstation's official channel once the stream is over.

Samtastic 06-11-2014 12:02 PM

Here is the link:
https://www.youtube.com/watch?v=G0fghlngVgg

Scrabaniac 06-11-2014 12:03 PM

Sam, I love you.

Samtastic 06-11-2014 12:04 PM

See I can find things quicker than you guys sometimes!

Holy Sock 06-11-2014 12:09 PM

Rewatching that video again is getting me more and more excited for the game though. Man, it's looking pretty great.

Scrabaniac 06-11-2014 12:15 PM

I cracked up when the slig beat up the dead mudokon.. Just to be a cruel haha

Holy Sock 06-11-2014 12:19 PM

I feel like I'm being a real Negative Nancy here which completely belies how impressed I am with what JAW have done with the game.

But I noticed a clipping(?) issue with the "beaten-up" Mudokon Abe runs past at 8:12. His leg seems stuck on the ground. I'm just mentioning it since jaw_alex was going on about feedback when someone else pointed out the clipping issue with the UXB animation.


Crashpunk 06-11-2014 12:22 PM

99% of games with ragdolls have them glitch out in some form.

Varrok 06-11-2014 12:24 PM

I find it weird that they added ragdolls. But okay.

Remember the scene when you shoot like a million slogs? Prepare for a glitch-fest

Holy Sock 06-11-2014 12:25 PM

I'm sure they've noticed it, and you are completely right there Crash, but I just figured I'd point it out anyway in case it's an easy fix