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Don't worry. I'll be awful later.
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http://www.timeanddate.com/countdown...sg=Surprise%21 He's also hinting at a trailer... |
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AGHHHHHHHHHHHHHH! :D |
Three minutes?! I'm tired of waiting already!
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Hmmmm. Stew removed his post for some reason.
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Story trailer #1, and some new screenshots: http://blog.us.playstation.com/2013/...railer-debuts/
e: Some cursory analysis:
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It was worth waiting three minutes
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Wow that's an impressive trailer! I love it!
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I'd be impressed, but I can't see the reflection of the scenery in Abe's big glassy eyes. Hopefully, this will be fixed before release. I'm kind of disappointed that such a glaring issue was allowed to go on long enough to make it into this trailer. What exactly is going on over at Jaw?
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Holy crap now that looks amazing.
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The release date on the trailer is Spring 2014, by the way.
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The frame rate is too low.
Oh, and I also actually still think the eyes could stand to be shinier. So mudokon teeth are canon now, huh. Also, liking Abe's froglike asynchronous blink. Wait, isn't this the first time we've seen a 3D Scrab skeleton? Seriously, good work. |
In all seriousness, that's the first thing you guys put out that made me want to play the game. The cutscenes seem to be a lot more in depth than I expected, and I did really like the tone that they set. Looks good.
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Mudokon sleeping pods in this screenshot of Rupturefarms.
Scrabania continues to look gorgeous, and the Monsaic Lines ain’t too shabby either. |
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OANST has no heart, only a third testicle.
Want to hear an inane complaint about the Rupturefarms shot? Of course you do! I wish it had fog effects, instead of a flat gradient. |
It's different, but a good kind of different, one that captures all the charm of the original while still doing its own thing.
This also beats the shit out of the previous trailer, and the Stranger HD trailers. This might actually draw in new audiences! |
Everything has so much life to it
This is very exciting |
I just came a little. Looking fabulous!
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Also, I believe non-fans who are watching the trailer right now are like "what the fuck is this game about???" |
Yeah, there isn't really anything in the trailer that highlights the fact that he works for a meat processing plant in a really corrupt society
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Okay, now I'm actually really fucking excited. I like the music a lot, despite the fact that it gives the trailer a feeling of Inception-y style epicness. It kind of works.
OKAY LOOKING FORWARD TO THIS, NOW. |
Wil, you should be proud. Even OANST wants to play. Welcome back OWI. We missed you greatly...
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I love the animations, I hope the game runs in 60fps (youtube caps to 30 frames per sec), it looks really smooth. The music is awesome and true to the original, the sounds too. The graphics are a bit better than I expected from Unity Engine, so it's great. I enjoy the scenes with scrabs and cages, it just feels right. The trailer isn't MO-like cartoony, which is also a good thing. Furthermore, when I look at the screenshots, the gamma (mostly in Scrabania) seems lowered and look much better than on the previous ones. I almost feel like someone actually reads our OWF rants D: It doesn't seem like a case with the trailer, but they might have rendered it before they lower the gamma, so no big deal. There are two things I don't like about the update, though. One of them is the stone lift from here, and the other is the OWI logo from the beginning of the trailer. Both look very cheap and with made with no extra thought. See the originals here and here. That is all. |
I sometimes wish I could physically harm you.
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http://s18.postimg.org/qtxhu7fqd/Shu...e_my_money.jpg
Wow, those screenshots. It's just looking better and better! And after watching the trailer, I'm pretty much sold! I loved the scene with BigFace reviving Abe, so dramatic. :P |
Heh, the nitpicking.
This is certainly looking a lot better than I expected it to be - To the point where I'm lost for words. It's looking to be a beautiful re-imagining of AO. Damned nice indeed, and those visuals look incredible. |
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