this is an ambitious project, that's actually in progress.
good job man. |
This is very impressive nowtun! Sell me a copy when this is completed.
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here is a frame of my old vesion of the sign (this one is not going to be used now as it was crapply done lol, did even have UVs, thats why none of h texture follows the durve of the object). it has a total of 1567 tris and the cloth itself has 64 tris but to be honest hasnt been shapped right. so i'd say your poly count is pretty good.
since I already have a UV?texture already done for the wooden poles, you wont need to make them, I'll build up the frame for the sign then you can fit the cloth in to fit? |
Hey sorry to but in however there is something I need to bring to your attention about copyright Nowtun,
You see OWI states very little as far as I can see about copying Abe's Odysee, in the PS1 game pamphlet at the back it simply says that copies should not be made but, what I think is a revision comes out in Abe's Exoddus, basically it talks about editors and the sort allowing for modification so long as there is no monetary profit made from the new altered version. I feel that the remake that you have constructed is perfectly legal but in the title screen, you must write the following: THIS GAME IS IN NO WAY ENDORSED BY EITHER GT INTERACTIVE OR ODDWORLD INHABITANTS, THIS GAME MAY NOT BE SOLD NOR MAY COPIES BE MADE FROM YOUR OWN. FOR MORE INFORMATION, THE CREATORS EMAIL IS AS FOLLOWS: insertemail@here.co.uk |
Nowtun, how large can the texture resolution be for the model you sent me? I currently have it at 1024x1024 by default, but the bigger the better.. so.. how big?
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it would seem that your now my legal team lol |
Excellent, all good practice for law school
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http://www.michaeldashow.com/tips_texturepainting.html
I was searching about texturing characters and how to paint the textures, and came across this very visual tutorial. It looks like a good one, so I thought I'd post it here just incase you would like to use it. |
My computer is not displaying the page right now so i'll have a look later.
Thanks AG EDIT: Tried looking again can't open it. Thanks anyway |
Hey do you think you could get a demo going? sorry I just can't wait.
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EDIT: Here's a link to Abe hanging in Paramonia test. http://www.youtube.com/watch?v=80jTXIvCSmY nOWtun EDIT EDIT: Really rough demo video of in game play http://www.youtube.com/watch?v=kv48tCmp9yI |
Here is a link to a video of me playing the demo of the game using camtasia.
http://www.youtube.com/watch?v=wJEQhVzXfkM the models used in the vid are old versions, even though rupturefarms is essentially the same, the walls are now wider. Abe is now totaly different to the one used in the demo as you may have seen in some of the latest vids that featured Abe this is just to reassure some of you that this is not just another pipe dream... this will be completed... even if it takes some time nOWtun |
Hi nOWtun! i'm 19bender90 on youtube!!! can i see the current abe version?? i'm curious =D so..... nice work! keep it up! ;)
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Fucking awesome, even if they're old models, it's great progress. |
Very nice work there mate :D
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It was good to watch the first time ( ;D Nowtun ) seeing it again is better!
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Here's the link http://nowtun.deviantart.com/art/Abe...71733#/d33sl82 :
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Heh heh, never mind, them unbelievers gotta see the light.
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looks nice,cant wait for demo release :)
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Thanks |
Nowtun, how did you texture Abe like that?! looks really good :)
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I did it in lightwave and then changed the UV (shrunk or expanded it) which doesn't effect the model. Hows your texture going? |
nOWtun... Abe is naked!! ahahah anyway is much better then MO!!! keep it up!
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The texture.. haven't really started yet. I've just been messing about with it, trying to get my head around with how to texture .. ya know, the basic stuff :P.. and I started painting the lips, and realised I would probably have to get better at painting :S.. so then I started searching for text on colour theories and ended up reading about how you get green if you mix blue and yellow, brown if you mix a primary colour and it's complimentary secondary colour, all of which I already know ;(...
And then tonight I saw that 'rough' Abe you'd textured, and just thought I'd texture that scanned image instead of trying to paint the whole thing myself, coz it would just suck badly!.. so, I plan to attempt to texture Abe using that scanned image tomorrow, so I hope it goes ok :D.. :S |
Cool sounds like a plan...just need to remove the tattoo and his skirt, hair and eyes are not on the scan so you might need to do those.
Do you want me to have a go at doing the UV for you???? |
ermm, shall I have a go first? One of the problems I know I'll encounter is, you know the scanned textures.. I don't know how to map them onto the model and have them blur together at the seams.. do you know what I mean?
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yeah have a go....I think that the scan pictures may already be blurred but I was thinking I was gonna have the same problem....was gonna try to use GIMP.
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Nowtun, it's turning out ok :).. I've arranged the bodyparts from the scan into a compact image. I'm UV'ing over the image, so this is gonna take some time... I've started on his face, so when I get up tomorrow, I'll finish the face and head, and take some pics to show you how it looks ;)
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