I have a question. Who the fuck is/was Shrykull, or what was he? There's a lot of lore around Oddworld regarding the natives vs. industrialists and their history, but nothing regarding the mythos.
Shrykull was basically glossed over and is nothing more than a game mechanic, but do we know what exactly he is other than some godlike being? |
Nature's fury incarnate?
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Spirituality is rife in Oddworld's lore and I always felt as though the Shrykull was somekind of manifestation of the vengeful spirits of the Scrabs and Paramites. We know that Spirits have some kind of power and influence since they can also do things like open doors for Abe, or communicate with him through visions as we see in Abe's Exoddus.
I've spoken briefly to Lorne about Shrykull, though I was actually asking about other dualistic dieties so nothing interesting to learn about the Shrykull itself. |
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Nah I'm not having that, it's built up as some kind of deity so Alf's chatting some bollocks. The idea that it's some kind of mythical beast is interesting, though.
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I can't see any reason something like that would just naturally occur in the wild unless they were a Vykker-made hybrid that was released a long time ago. It being a spiritual manifestation works a lot better because it doesn't really have to make a lot of sense, especially if they're angry spirits. Angry spirits making a grotesque hybrid creature is way cooler than it just naturally existing.
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Besides, how would a scrab do the do with a paramite to create such a monstrosity?
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Speciesist!
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Eugenics supporter!
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I think the Scrab is a secret sub but he doesn't want us to know it.
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If the Shrykull is a living, mundane creature, then how could Abe take on its aspect?
Unless he's secretly Otherkin. |
I think the point is that there isn't a distinct line between spiritual creatures and mundane creatures. On Oddworld, supernatural creatures of spirit occur naturally.
Remember that the Muds are based on various native tribes from around the world. In many of those cultures, supernatural creatures weren't things that existed in a legendary past, but still exist today, even if we're just not lucky enough to see them. |
Here's a question: Does anyone know if the Shrykull is game specific or if it was a part of the Oddworld films? There's this sort of demonic imagery in some concept arts which looks like that perhaps Abe would channel a different beast altogether? There's probably not enough information on the film to know but I was wondering in case.
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I feel as though the Shrykull being some kind of spiritual aspect that Abe can manifest is the most logical explanation, Abe even says it himself.
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Seriously, though. Which page? |
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Well for obvious reasons really: wiki content should never be taken as gospel without an additional reference.
If you’re referring to this line: :
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My bad, I thought this Wiki was legit (you're a contributor).
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I don’t write everything on the wiki, and I also don’t appreciate the dig at me.
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I was joking. "Chill out, yo".
It's true that the Shrykull isn't in the movie. |
Also, I didn't notice in your post that you were referring to Abe's Exoddus: The Movie. I thought you were making claims about the actual Abe film.
AE:TM was made solely to be able to use the high-quality animation from AE to submit for an Oscar nomination. It lies within the game canon, not the film canon. So it's irrelevant to Holy Sock's question. |
Isn't the AE 'movie' just a cut and paste job of all the cutscenes with some Slig chatting it all into a coherent package? Who's bright idea was it to nominate that for an Oscar lol.
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There's also the Newscaster Mudokon in it.
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http://oddworldlibrary.net/archives/...93/category/70 |
On the topic of Shrykull, here's a good Dear Alf morsel about it.
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With that, another question to add to the pile: in Abe's Exoddus, the Glukkons used spirit traps to capture Mudokon spirits. Given that industrialists are the opposite of the Natives in every way, spirituality not least of all, what's up with them making spirit traps? |
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I remember that one of the Story Stones specifically names ‘superstitious Slig guards’ as the ones who made the spirit traps – what do we know about Slig spirituality? Do they practice the same beliefs Glukkons do, or do they have their own ideas?
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The spirit trap (like the chant suppressor) could be (mostly) a game mechanic.
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I don't know if I'm imagining this, but around the time Stewart Gilray and co. were plugging N'n'T, was there an interview where the host referred to the game as "Something Nice and Tasty" ? I vaguely remember it being at E3 or another gaming conference and I thought it was hilarious. I can't find any trace of it online though.
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Thank you so much Vlam. I had no idea how gratifying it would be to hear that fuck up again.
"Abe's Oddworld Oddysee Something Nice and Tasty" They should have called it that anyway. Another highlight is as soon as Lorne begins to talk, they put up the banner saying "Stewart Gilray" |
Unlocking this thread.
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Yay thank you Nate <3
So, actually ive forgotten what I wanted to ask originally, however I was also wondering: am I right to say the Quintology has fallen by the wayside now? |
Yes, and I think OWI's not focusing on it anymore.
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