nowtun, if you want any advice on the physics aspect of the game, I might be a good person to ask ;). Like, if you wanna create a realistic trajectory of a grenade, or whatever. I'm sure a programmer would know this stuff already, but just incase ;)
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well just before triA fucked off he was working on the physics engine, it was really good to. everything had a colission system to, even the objects that were thrown would then be able to be knocked by other thrown objects.
being amitious and all (as i am lol) im hoping for a physics engine simmilar to the euphoria engine used by rockstar games hehe |
Since triA has already started the physics engine, I suppose he has done things like controls applying to movement and the sort. Maybe I can take on what he has left off, look at how he has coded and apply my knowledge to it, some copy and pasting, a little extra help from some tutorials and basic stuff I already know, no promises but it seems doable but then, I am a massive pipe dreamer.
EDIT: THINGS ARE GOING WELL, I have taught myself basic html coding which you need for javascript, it should give me a very basic knowledge of all other coding formats like on a scale of 1/10 on basicness, 2/10! XD |
This project seems to be going very well. I know jack-shit about scripting, so I can't be of any assistance...
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Hi guys! http://www.oddworldforums.net/showthread.php?t=19922 read this post!
Happy new year to everyone! ;) |
Slig in raisin cave mod =P
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thanks parrapa
ive been having a look at the post over xmas, it would help me loads for the character modeling, just as a reference size/shape. |
Why do you advertize this in so many threads? It's way off topic in most of the threads you post this in, you should just make your own.
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whoops... sorry ;)
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Wow, amazing good job nowtun!
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thanks man :-)
been takin a break over christmas. planning to start again over the weekend |
seriously though how far are you? where are you up to?
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hard to tell, still looking for a dedicated programer.
but im currently working on scrabania paths and the temple exterior |
If you can PM some programming the offer still stands to try and help you! ;)
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This is truely beautiful work man i cant beleive i missed this while i was on my break :D keep up the goodwork man cant wait for a demo version
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Ok sounds good...
So, Scrabania is...enormous? I want to see how you pull off Scrabania since it's not so much platforms like in Paramonia were you can get away with tree top walkways!! |
Eh... Nowtun finished Paramonia and started working on Scrabania. And where i am now? Still can't finish RF :/. It's a shame for me :P
Waiting for some screenshots from Scrabania :) |
Nowtun's finished Paramonia?! The whole Of Paramonia including the temples and the final 'boss' level??? If so, howcome we've only seen path 1????
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That's called a surprise.
...unless he just jumped to Scrabania and started working on it(wasn't there where he started working on the project anyway?). |
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I know I work fast but im not that fast lol
Paramonia is not yet finished but most of the props are completed, only a couple of little details left to do such as vines and so on. my plan is for now is to make one path of each level just so I know what each area looks like and so that i can show you guys my take on oddworld, and to show what each location looks like just like they did in the manuals for the original games. sorry but i wont be showing anyone the whole of a level because i want to keep most of the game under wraps so that you guys can explore and find things your self. last thing i want is people playing the game for 5 mins then giving up because theyve already seen it. but i will be showing snippets of each level like maybe a trial from each temple. and as for scrabania, yes scrabania is BIG but the temple is even BIGGER, far bigger than it appeared in the original game. Im doing everything in proportion so this is why the temple is so huge youll understand (hopefully) when i release a screenshot. i wont be showing path 1 of scrabania like i did for Rupturefarms and Paramonia as i think scrabania can be a bit borring as its just a big wide open space so i'm doing the 4th path with the temple exterior. |
hey guys, just thought id post a pic of what im working on right now, its work in progress and its a while from being finished. the temple is roughly complete but it does need all the little details like moss, vines and some broken pipes along with the scrab statues along the edges but it gives an idea of what it looks like.
im no longer seperating the levels into sections, scrabania is now one big level instead of 4 different parts, paramonia will also be this way, but rupturefarms will remain to be seperate rooms wherever applicable, Im still not quite sure what form monsaic lines will take, but it will most likely be seperate cave systems for each part. thanks nOWtun |
I think it's great that you're still working on this project.
Fully supporting you dude! |
thanks man, more coming soon
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*Support*
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*Compliment*
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Your last Paramonia video is just there, great lighting, great details. If you put a over-the-top gameplay, it'll be excellent.
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Amazing, keep it up!:p
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thanks guys
i apologise for the lack of updates on this for a while but i havnt really had much time to work on it as i had before christmas. more "worthwhile" updates will come soon though |
hey guys.
I havnt updated this projects in what feels like forever, but.... its finaly time or another. since my last upload I have been working my arse off on this project whenever I had free time from being in work and family (my sons getting more demanding now so time is short) I got mre organised and decided not to work on random parts of the game so yes, scrabania was postponed for the time being and rupturefarms took centre stage. I have w completed all assets for rupturefarms and am now in the process of building the levels up in layout level by level, room by room, starting with zulag 1. the first room im uploading is familiar ground, its the same location but I had to totaly remodel the assets and the room, as my previous layout was proving to be more troublesome than it was worth and was causing a hell of a lot of problems. room 2 onwards is totaly diffent to what I may of released in the past. the layouts of the levels are as close to the originals as i could get with some adapting being made when necesary which does make some of the levels bigger than the originals. to put it simply, 2D layouts dont always transfer directly into 3D and still work the same. i'll be uploading more screens of the levels in the upcoming days/weeks and i'll be adding a few quick flythroughs of each location to my youtube page. I will also be adding screenshos tomy deviantart page. oh and for those not aware, i uploaded some test shots of the transit system to deviant a few days ago, showing the transit stations and the different locatio colour scheme. thanks nOWtun Edit the screenshots were too big for upload on here so Ive had to upload them to deviant heres my link http://nowtun.deviantart.com/ |
Well, I might just have a Fee Co. train that you can use ;)
I'm working on the high poly at the moment, you can check my thread to see how I'm going so far. I hope to have it finished within the next week. (i.e. high poly, low poly, textures) |
looks interesting :)
btw. Could you give me source of Scrab cakes and Paramite pies textures? i'd like to use it in my project :) |
Nice to have an OWF update! Coding's coming along slowly but I only have two weeks of tests left. I will probably go with your portal idea instead of ALIVE2.5.
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I think I got the ones I used from google, but I scaned them from the book originaly. do you have an email address that I can send them to? :
thats cool, rupturefarms is now complete so its all ready when you are for Demo making ;-) Zulag 1 Room 2 is now up on Deviant Art if ya wanna go check it out. Let me know what you all think .... room 3 will be up tomorrow or tuesday nOWtun |
heres a link to a quick shot i made last night of the first secre area of rupturefarms. ive decided to keep the layouts of the secret areas the same as the original (paths over the top of eachother) because its prety cramped in those rooms and moving the camera can be quite awkward.
http://www.youtube.com/watch?v=j8l-Usi-7M0 edit: the resolutions a bit crap |
That looks really amazing. However, it does look a bit odd that the electric doors are casting shadows.
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