I'm pretty happy with sitting back and seeing what Lorne comes up with. We never got to see or hear anything about Squeek, Nod and so on and so on, so as far as I'm concerned, it's not big loss if he doesn't pick those stories back up. Ultimately, if what Lorne is doing is truer to his original vision for what Oddworld is meant to be, that's probably a good thing.
|
I do agree that it's probably better to focus on Abe for the main Oddworld games, but I do hope we will still eventually get a couple spin-off games showing off the other stories. It is Oddworld after all, there's still so much more in this universe we don't know or haven't seen.
|
:
I think it's pretty clear that right now we're focused on Abe's story. There's lots to tell. |
:
|
:
|
:
|
:
though honestly i'm just confused at this point as to what is and isnt canon |
:
|
I'm pretty sure AO/NnT is happening simultaneous to SW, so I'd have thought Steef was already the last of his kind by the time the boardroom meeting was held.
|
Weren't there Steef horns on the gold emblem for one of the new guilds from the concept art they showed at EGX?
|
|
:
I just checked the New 'n' Tasty opening again, and while Molluck's obtuse form is obscuring some of the text, it clearly states that sales have dropped due to "privatisation and game [hunting]". So Sekto had established himself there sometime in the past year before Abe's Oddysee. If we go by Stranger's Wrath HD, however, Mudokon Pops have already gone into production, though this could be easily be handwaved: Perhaps the Mongo Valley was subject to a RuptureFarms product trial period. |
Plot twist: Stranger's Wrath is actually the first part of the new Quintology.
|
I know it's probably too much to hope for, but it would be pretty cool if somewhere down the line (very far down the line, obviously) we could get a quintology of quintologies, ie once Abe's story is wrapped up we could move on to Munch's with Abe still making appearances as a secondary character.
aaa I just really wanna play an MO with true underwater gameplay >< |
:
|
:
|
:
|
:
Also, the entirety of Abe's Oddysee + Exoddus appears to take place in a span of just 4 to 5 days. He escapes at night, breaks back in the following night, is rescued (I assume) later that same night. Leaves for Necrum that same morning or the following morning at the latest. Arrives there 'by dinner' at dusk. Escapes the mines early morning, arrives at the Brewery by dusk and escapes that same night. There's certainly not weeks between all those events. However, the most likely explanation for all of this is probably that the Mudokon Pops in SW are just easter eggs and weren't meant to be canon at all. There's plenty of plot holes in the series if you start looking carefully. This is one of those things one shouldn't look at too seriously. |
:
|
Actually yeah, you pretty much can.
|
The Mudokon Pops barrels in the SW game don't mean much. Those could have been proof of concept samples produced before the board reveal. You don't do a reveal of this magnitude without a bit of R&D beforehand.
Also Sekto has been big game hunting for an extended period. Probably before the events in Oddysee/NnT and after them as well. That's why it's on the board in the board meeting. Those elements don't really allow us to determine which game comes first in the timeline. |
:
|
:
|
:
|
I always used to think that Abe stumbled upon plans to kill off the entire mudokon workforce for Mudokon Pops. However, it appears to be a more subtle plan to avoid suspicion.
At EGX and I believe in some interviews before, Lorne talks about 'the retirement plan being a lie'. It's heavily implied that Mudokon Pops are made selectively of muds that are no longer useful as slave labour - those too old to work, injured, and the occasional whistleblower. Those who could disappear from the factory floor permanently with a decent alibi. I guess there's a fast enough turnaround of workers to facilitate this, with new eggs constantly being hatched and trained (though this itself is absent from both AO and NNT). The retirement plan element wasn't referenced to my knowledge in AO. Though references can be found in NNT (signs reading 'Happy Early Retirement Wiloum, you deserve it!' etc. To me, this suggests Mudokon Pops have been in production for some time, right under the muds' noses. This could of course have been an internal prototype/product development stage, reinforced by the fact that the Gluk investors seem unaware of Mudokon Pops until Molluck's presentation. Something New and Tasty! is 'coming soon' after all. Though, this doesn't fit with the timeline + poster seen in AE, as you guys have said. You wouldn't have the marketing machine prepped and ready to deploy posters of the finished product, on the same night you first pitch the idea to the board! Unless Molluck was that confident in his plan. I guess it's a moot point if discussing NNT/Soulstorm anyway, since the poster in AE is no longer canon. While we're on Mudokon Pops, something about them has always confused me. The consumers on Oddworld are analogous to the real world, largely unaware of the atrocities being committed. Surely marketing Mudokon Pops to a population with a mudokon contingent would be a little too obvious? Or is Oddworld society so far gone they still don't realise or care? |
:
:
:
|
:
I guess Mudokon Pops could be seen as being made for and marketed to mudokons then, in the same vein as dog treats are for dogs. Even have dogs on the packaging. Doesn't mean it's all made of dog (plot twist :fuzblink:) |
yeah i've seen plenty of dogs buying dog treats. i got stuck behind a cocker spaniel in the cue at Tesco's the other day.
honestly i think we should have separate cues, one for dogs and one for humans. sick of hanging around forever while the alsatian in front buys two dozen cans of pedigree chum. SICK OF IT |
:
|
i saw a dog head on a stick once. if that counts.
|