The only thing that makes me hard in Dark Souls is them man-serpents. Mmmm, mm.
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What happened to Samlaptop95 the whistelblower?
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Kay, that's enough kidding around. Ontopic from now on, please.
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I'm still here. Keeping an eye out for the announcement for Abe's Exoddus remake. |
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Did someone just post above me? I couldn't tell I blinked and he was gone.
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Lorne Lanning announced on my Twitter today that a press announcement about the next game is coming VERY soon! Hype hype!
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Can confirm.
Also I just noticed I Cun't Spill even on twitter |
Lanning is getting harassed.
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Why does everyone keep saying that?
I don't even sound like him. |
Only I say that. I even told you that on Twitter.
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But Caddicarus usually makes good content.
it's a joke |
"VERY soon"?
*Looks at calendar of upcoming events in the games industry* I'm betting something is going to be announced at the GDC next week. |
Very great suggestions and debates happenin all up in here. So I'm gonna throw in my 2 moolah on some stuff I'd like to see: (some have been mentioned already, but another set of eyes and reiterating these suggestions should show emphasis on what needs to change.)
- fizzle deaths (made the atmoshphere seem harsh and unforgiving) rag dolls sped up look like Garry's mod n tasty. - height deaths (it only makes sense as there isn't too much mention of gravity being a big issue on their world. Plus, falling being a hazard would always make me think twice about taking big leaps. Always good to test limits.) - remove the chant graphic from NnT and keep the orbs. - for the love of Satan no HP bars. Just make quick save easier for the newer players but teach them the game is meant to be unforgiving. Meat boy didn't have a Hp bar and it was based on trial on error and it was a success. It's fun to fuck up :)... Just not so much when meat grinders are too fast :/ - original scrab and paramite sounds. - while I like the idea of the temple ruins coming through a bird portal looking boom tube, it just didn't feel the same. seeing as it is a form of teleportation, maybe the birds open a rip in reality briefly, like a tare the slaves can jump through. I can't imagine how many MUDs got knocked out upon arrival by loose stones that would have flown into the back of their skulls :/ lol - game needs to slow down. Slogs look utterly retarded at full speed and their bark sounds played over the top of one another and it just felt empty and rushed. They were menacing in the first 2 games and made you think about the paths you need to run. NnT I just jumped over them and exploited clipping so often. - fixed screen side scrolling. Ok now I have a feeling I'm gonna be bashed on this one but personally, I'd love to have single screen gameplay again. No camera transitioning except for the wipe they used before (unless it is the appropriate places eg. Mosaic lines moving to the background when you go through the door.), just a single screen, in a bigger scale, so we can take in the environment. Much like the renders in the original, it was like looking at an artwork and every screen had something new and unique. However in AEHD, make the screens more atmoshpheric. For example, after escaping necum, while in the thick jungle and brush, have plants stick out over certain areas where Abe moves. As he moves passed these plants, have them collide with his legs and sway or even puddles leaving slight foot prints in the moss. Stuff like that. Essentially, the environments should pop out and be alive instead of just still, BUT keeping the camera locked on one screen so the player can see it all. This could also fix the problem with narcoleptic sligs from NnT where they would patrol and then sleep. The old games was based off hearing things in the distance and a sense of dread that something lays beyond the screen that you are unaware of so the player must be prepared. Also, keep shrykull stationary. He felt way more powerful when he just morphed into reality and everything just got messed up. I didn't like his little ballet feet as he danced into a direction of some bombs :/ - shadow system. Great points have been raised but I think the best option is variety in hiding places. Boxes, walls, steam, shadows. Maybe even grates to hide under. And if we can get into insane details, make Abe's eyes follow the nearest threat while hiding lol. I'm at work ATM so I'll suggest more when I can but I'm glad most of you guys are putting up great suggestions and we are (for the most part) sharing the same interest in the issues that we have come across. Ty for reading my mess too. |
Do you want a remake or a remaster? Cuz it sounds like you just want to play the original game...
Im all for atmosphere and stuff (Well, I couldnt care less, but its a cool bonus if a game has an interesting world worth investing into) but I wouldnt want them to choose atmosphere and realism over game mechanics and fun factor. Stuff like death by falling - Makes sense, except abe falls further than 10 feet in a cutscene and is fine. I can understand great distances, but there isnt really a fall in the game that screams to me "Oh he should be dead". Maybe the first screen in para temple (But Id rather not take the elevator :P). Maybe im not old school enough to share the same opinions. But when people say they want the "original sounds" and "original animations" I just feel like why bother remaking the game at all...? Again, maybe its just me. |
Well we tried the remake aproach. I'd wouldn't mind some alternate experimentation to see how the remaster would work. But again, this would be a remake in a new engine with a new team.
If you haven't played the originals, the sounds the scrabs and paramites made were of the highest quality and actually stood out as unique. The current ones sound like lions and things that you would hear on earth.. Some things from the first game were just not meant to be touched in the remake. Imo, this goes for the gameplay mechanics too. :
Seeing the old stuff in a newer more high quality light can breath new life into an old franchise. A franchise I want to see expand so we can see more of its world and its stories. When we say originals, we don't mean just cut and copy it into the new game engine. we mean remake the original animations, only smoother, and recapture the original sounds, in higher quality or in a different way but staying true to the original idea. |
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They just tweeted a picture of the SoulStorm Brewery. The hype has never been more real.
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They tweeted a picture we already had in part of announcing the game we already know is comming. The shit is real now.
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What a miserable fandom.
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I'd like to repeat myself and point out that we've already seen this. It's not a new AE material.
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Varrok, you should listen to FennecFyre. Let's pretend it's new.
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I'm going to need a few bottles of Moët and some vodka if you want me to pretend. Properly that is.
I bet they're going to show the updated soulstorm brewery in a comparison shot. Please let there be no neon lights. That being said, I'm sure we will all know what direction the game will take once we see he first screens. If logos are teased then we can still speculate wildly. |
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That response is exactly what he wanted, well done. Also Vlam is great.
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Oh no, I have been Vlam-ed. Whatever shall I do. Boo hoo.
Guess I need to work on being more obviously sarcastic. Edit: Ooh, we got a new tweet (whatever it is): — Oddworld Inhabitants (@OddworldInc) March 11, 2016 Someone help me out here. Is that a new picture, or no? Edit edit: Okay so the Twitter comments are saying it's braille for Monday. This is possibly the only time I've ever looked forward to a Monday in my life. |
I wonder the image is behind the braille, though. I feel like it's an image that's been heavily distorted or something.
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