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-   -   New Screenshots, finalized prices and release date promise (http://www.oddworldforums.net/showthread.php?t=21587)

JayDee 05-12-2014 12:43 AM

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Here's a snippet that shows the portal more clearly:

http://i.imgur.com/cGEhdyE.gif

That portal looks stunning, it makes more sense now than what we could grasp from the single screenshot. Really digging the effects on this, keep up the good work!

JennyGenesis 05-12-2014 12:45 AM

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So we've assumed release is after E3 yeah?

The official Oddworld website stated that the game will be out after E3.

Jordan 05-12-2014 01:38 AM

The portal looks neat. Kinda reminds me of the Scion from the first Tomb Raider game.

Xavier 05-12-2014 02:32 AM

The difficulty levels are an excellent news. I would have been very disappointed if they decided not to do something like that as it seemed like an obvious solution to keep both hardcore fans and newcomers happy.

Also, thank you jaw_alex for providing that portal animation, it looks way better and adequate when it's moving.

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The official Oddworld website stated that the game will be out after E3.

Where?

JennyGenesis 05-12-2014 02:50 AM

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We know you, our biggest fans, are eager to play the game, and we’re doubly eager to share it with you – but we just need a few more weeks to get it exactly where we want it to be. So, in terms of a release date – we’re going to be able to announce when the game will be available to buy before E3 starts on the 9th of June. The game won’t be out before E3 – sorry – but that’s our promise in terms of letting you know when it will be.

The link is here

http://www.oddworld.com/2014/04/oddw...e-date-update/

Crashpunk 05-12-2014 03:17 AM

Okay. Forget what I said perviously. That portal looks seriously cool.

Reminds of the portal in Jak & Daxter 1

V_O_T 05-12-2014 04:09 AM

@jaw_alex
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I hate being vague but understand we're a small studio with limited resources working every hour we can on this final stretch. We're committed to maximising the value of the announced price point though, as shown with the announcement of Cross Save and Cross Buy. There's a lot going into NnT that we're still to talk about.
Holy canoli! 1 gif can make all the difference!

As for the pre-order bonus, I just wanted to ask a question because I was out of questions lol. Was trying to get into the "DLC loin cloth" humour :P.

But really, excellent work is evident here. Working in design in any medium, I can see attention to detail when its shown. This is easily my most anticipated game :)

Pirfsich 05-12-2014 05:08 AM

The portal is great! I think a little effect when the mudokons go through the portal would make it even better. :)
Great work!
I really like you are giving us hints :D

JennyGenesis 05-12-2014 05:32 AM

Is it me or does the design or the portal look like the main menu?

http://tcrf.net/images/thumb/d/d1/Od...ysee-title.png

Scrabaniac 05-12-2014 05:50 AM

I guess it does a bit, yeah! But now i'm curious to see how the main menu looks!

Pirfsich 05-12-2014 06:04 AM

Maybe the main menu is a portal itself, where Abe is looking through! :o

JennyGenesis 05-12-2014 06:20 AM

I think that's thinking a bit too deep about it haha, personally it reminded me of the intro to The Muppet Show where Kermit opens up the O and speaks to the audience, just like Abe talks to the gamer.

V_O_T 05-12-2014 06:26 AM

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Maybe the main menu is a portal itself, where Abe is looking through! :o

Now you're thinking with portals.

doh ho ho.

But really, thats a clever way of putting it. I like how it looks like the old stone from the main menu. I mean, that kind of stone and stuff was rarely seen anywhere else in the game except for when in some areas. Its more tribal imo and personally it looks really powerful. I cant stop watching the loop lol. Hell yeah im excited.

Varrok 05-12-2014 07:01 AM

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It's more of an art thing than a game design thing, let me speak to the right people and see if we can do something. I don't think it's productive to go into too much detail over everything, but it's nice to discuss the tweaks that appear in the weekly comparisons.

Here's a snippet that shows the portal more clearly:

http://i.imgur.com/cGEhdyE.gif

I think the idea is nice, and, since you mentioned discussing tweaks, I think it's a good idea to make the portal a bit more... ghosty. I mean giving the stones transparency and tinting the whole portal a bit blue. The transparency would make it look less like sci-fi construction like a Stargate and the blue color would fit the spiritual nature of the portal more.

MeechMunchie 05-12-2014 07:12 AM

I think the entire point is it does look like a Stargate. If it can transport a bunch of Mudokons, there's no reason a few pounds of stone can't go with them.

Varrok 05-12-2014 07:37 AM

http://i.imgur.com/fwmfmSbl.jpg

Pirfsich 05-12-2014 07:40 AM

Oh God. Stop.

STM 05-12-2014 09:03 AM

Omg dat portal.

Omg dat cartoon.

Omg Oddworld.

seriouslyoddfan 05-12-2014 10:48 AM

laser plasma security device
 
First off, I'd like to join the chorus in applauding crowbarska's solution for the motion sensor system at the beginning of Stockyard Escape. And props to those who came up with the portal design.

I am left wondering if this same carcass scanner solution will be used for the tower based motion scanners, which appear later on in Stockyard Escape, as well.

Something I'd like to see in Oddworld: Abe's Exoddus -- New 'n' Tasty! is something akin to this Japanese 3D laser plasma display. Lots more details can be found in this pdf.

Greeters, for instance, could use a two stage version of this technology. Low power lasers for creating a "detection" plasma beam and then high power lasers for an "annihilation" beam.

Or, this type of tech might be reserved for a wholly new "toy" for the Magog Cartel. Perhaps, instead of a device merely meant to detect motion, it might be a device meant to detect any mudokon outside of its designated work zone. Once the device detects an errant mudokon, it might need, say, half a minute to charge the second laser plasma system, which would subsequently emit a plasma ball of death. Such a device might yield new kinds of puzzles. To give the tech a little more history, perhaps the device was originally designed for stunning cattle (scrabs and paramites) and subsequently re-purposed for keeping workers in line.

Job McYossie 05-12-2014 03:51 PM

Oh NOW you all like the new portal. I liked it before it was cool.

JayDee 05-12-2014 04:11 PM

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Oh NOW you all like the new portal. I liked it before it was cool.

I liked it before it was anything because I had trust in JAW - and for me, any design change would be refreshing at the very least.

I loved Abe's Oddysee, but this isn't Abe's Oddysee.

Job McYossie 05-12-2014 04:19 PM

Nah, you didn't say you didn't like it before hand, so you're fine.

Varrok 05-13-2014 12:11 AM

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I liked it before it was anything because I had trust in JAW - and for me, any design change would be refreshing at the very least.

You're saying you didn't like it because it was good, but because it's new? That's dumb

OWI_Alex 05-13-2014 12:19 AM

Winner.

JayDee 05-13-2014 01:38 AM

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You're saying you didn't like it because it was good, but because it's new? That's dumb

No, what I'm saying is regardless of whether or not the design itself was good I'd like the idea of experiencing something new since this is a new game. Far too many people seem to be forgetting the fact that the people making the game want to make something enjoyable, just as much as we ourselves want to enjoy what we play.

V_O_T 05-13-2014 01:43 AM

Ooo while @jaw_alex is still here, any chance you could let us know why/what was the reason to make Shrykull moveable? Screen limitations? To make him/her/it more awesome?

Thanks :D

Oh, and will there be easter eggs for us insane fans here lol. I figure if the devs are here, I can pester as much as I can because I cant stay for very long lol.

OWI_Alex 05-13-2014 01:52 AM

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Ooo while @jaw_alex is still here, any chance you could let us know why/what was the reason to make Shrykull moveable? Screen limitations? To make him/her/it more awesome?

Shrykull? All the boards around here say he's just a myth! We'll maybe come back to Shrykull nearer launch.

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Oh, and will there be easter eggs for us insane fans here lol.

The best thing about finding little hidden treasures in videogames is that you're not told that they're there before you stumble upon them. :)

Varrok 05-13-2014 01:58 AM

What boards?

JennyGenesis 05-13-2014 02:26 AM

Poor jaw_alex will soon be asked to write up a document about every tiny detail on the damn game soon.

Crashpunk 05-13-2014 04:09 AM

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What boards?

The whiteboards around the office? The ones I got told not to look at. :tard: