Dev Diaries, cause it helps me knowing what I've managed to do in the time I've set out to do it in.
Woop, pretty much a month since i started the development of A.L.I.V.E. Revived, when i started i made a little Spider diagram of everything I wanted to get done in the first month. Which explains why there seems to be no specific order in the objects I add.
So yeah here's the diagram.
Loveley ain't it?
So far I've done pretty much everything I've set out to do. The grid based movement is one of the only things on their that I haven't managed to do.
Grinders and Falling Meat have been added but are currently only moving blocks until I redraw previous/unmade graphics for them.
"See and Shoot" AI for Sligs has also been added but is still pretty basic.
Blood n' shit, refers to a gore engine that I made a while back that I've implemented into the game.
First Month Summary:
-Interactivity-
+Basic Movement
+Slig AI
+Mudokon Emotions
-Hazards-
+Electricity Walls
+Chant suppresion orbs
+Falling Meat
+Land Mines
+Grinders
-Other-
+Blood and Gore