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I'm a mess in a dress 8D

Posted 03-14-2010 at 10:46 AM by Lacy Hemsmire
For some time I've been studying what a good game designer's skill-set would be. I know it requires creativity, a good sense of composition,etc. in art, as well as some math and programming skills. I also remember writing skills - which I know I'm good at. Not GREAT, but I know I'm not bad and that excites me. (If you know what else, do let me know so I can add it to my list of things to study)

I have to wait until my laptop arrives before I start learning C++ - although any other programming language would really help if you know what it is game designers use. What I'm really paranoid about is my art. I'm afraid it's not good enough and I spent days scouring the internet looking for someone who posted what their portfolio requirements were. I FINALLY found it - but their end-of-quarter portfolio was the only one listed. So all I can do is use that and do what I can. I'm just so paranoid that I won't be good enough, because it's almost impossible to become a professional artist in such a short amount of time.

I've definitely been going over what I consider to be my weaknesses (which is virtually everything). My real strength lies in my eyes, although I think I could use more improvement. I've been able to take something, look at it, and draw it without too much hassle. But anything that will help is always good. I've also got to know how to design vehicles and machinery (and the Oddworld art book is FULL of those to study from).

My other real fear is the financial aid. I live too far away from any colleges so if I went to one I'd HAVE to live on campus, which is incredibly expensive. My only real hope is that a) I GET financial aid and they cover it or b) I'm able to get a part-time job while I'm there to help pay for it. I know they'll help me but only so much. Of course, I've never had good experiences with winning things or getting stuff. Hell, I can't even seem to get hired for much of anything, so college really IS my only way out. But if I don't get financial aid, I'm going to be stuck living with my family forever. -sob.-

So like. I just have to keep hoping.
Total Comments 21

Comments

Mac Sirloin's Avatar
:
some math and programming skills
You need to be really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really good at math.
Posted 03-14-2010 at 10:59 AM by Mac Sirloin

Ridg3's Avatar
Most game developers would use C# to develop the games C++ is more engine based code than anything else and it is shit hard to do...I would recommend buying this book...Visual C# by John Sharp it's like having someone else's brain in a book...then I would pick up XNA Creators guide. As for skill-set...all that you explained and you would need to be a good problem solver (code errors and warnings) and you have to be a dab hand in creating algorythms.

You can download XNA and the C# express edition for all of your developing needs...and if you're intent on studying games programming I would suggest applying for Abertay in Scotland....that's where I'm heading xD
Posted 03-14-2010 at 12:32 PM by Ridg3

Havoc's Avatar
I see you're still living the illusion that when you work for a game company you actually get to interact with all levels of the game's design. So you expect to write the story AND program the game AND model the characters?

Take this advice: Pick one specialty and stick with that. Be it 3D modeling, writing stories, programming or whatever it is a game company would hire you for. Once you have built up a big enough portfolio of art/projects you could attempt getting a job at one of those companies.

If you are going to try and become a Jack of all trades there's not a self respecting game company out there who would want to hire you. They want someone who is good at what they do, not so so at everything that needs to be done.

Here is what I would do if a job at a game company is your ultimate goal. You're pretty good when it comes to art so make that your specialty. If you want you can go to college and focus on art there as well, though you might want to get a degree in something more general as a backup. Go to college like you normally would and study art in your spare time, improving on yourself and posting your stuff in online art websites like DeviantART.
But most important, if you really want to get into game making, go take a look at the modding community. It's voluntary work, it doesn't pay shit but the experience you get in return is priceless. You learn what it's like to work in a team, you learn to take feedback and criticism and eventually you'll see your concept art come to life. And in between all that hard work you might make a friend or two who can teach you some of the other parts of game making you can study on the side.

By working on mods you can start a portfolio. The modding community is big and prices are often rewarded to the best mods out there. If you manage to get on board with a mod that wins the Mod of the Year award, you're bound to get at least noticed by the professionals.

Have a look at www.moddb.com and get involved with the community. Like with so many other things you won't learn game making from a book or in college. It's down right experience that counts so just get a job and start doing those mod projects on the side.
Posted 03-14-2010 at 01:18 PM by Havoc
Updated 03-14-2010 at 01:21 PM by Havoc

Lacy Hemsmire's Avatar
Well, I certainly wasn't intending to learn ALL of it, although I wanted to get myself familiar with as many elements as possible. Thank you so much for the information guys.

As far as modding goes, I could give it a shot, but I can bet I haven't even played most of those game systems let alone worked on a mod. I have probably played a Wii ..once. lol. I can't afford new game systems but I will definitely take a look at them.

As far as getting a more 'general' degree that may be hard. I only have passion for art, so anything else would probably drive me insane. I'll keep looking, for sure. Maybe there's something I can take an interest in. I certainly intended to focus more on the artistic part of game design - especially conceptual art and character design.
Posted 03-14-2010 at 03:37 PM by Lacy Hemsmire

Mac Sirloin's Avatar
:
I see you're still living the illusion...
I laughed, how about you guys?
Posted 03-14-2010 at 10:15 PM by Mac Sirloin

Hobo's Avatar
I laughed. Also; programming is very important for anything you're going to do unless you're strictly creative. I don't know C++ myself but i hear it's not all that bad if you know how to program a bit
Posted 03-14-2010 at 11:30 PM by Hobo

enchilado's Avatar
I would love to be a game designer. I also love maths. I love writing stories. I find 3D modelling incredibly daunting.

Hope it all goes well.
Posted 03-14-2010 at 11:40 PM by enchilado

Lacy Hemsmire's Avatar
I laughed too, but I also laugh at myself so yeah. The only thing I find really daunting about being a game designer is just the math. Writing stories and drawing and whatnot is all gravy to me. I want to study game programming because I'm honestly curious about how it works and wouldn't mind creating like, really small ones/levels in my spare time - or say, the mods such as Havoc linked me to. I wouldn't mind knowing a bit - just so I can really understand it.
Posted 03-15-2010 at 05:38 AM by Lacy Hemsmire

MA's Avatar
i cried and held a gun to my head.
Posted 03-15-2010 at 06:13 AM by MA

Havoc's Avatar
I laughed too.
Posted 03-15-2010 at 06:35 AM by Havoc

MeechMunchie's Avatar
Make your own game. That's a good way to get attention from potential employers.
Posted 03-15-2010 at 09:46 AM by MeechMunchie

Havoc's Avatar
Not if it's of the same quality as the stuff we see around this place.

Getting employed by a game company has nothing to do with being good at making games. It's being good at one part of it that counts, whether that's art, programming or whatever else.

If you want to be working as a financial consultant with Shell they aren't going to ask you if you know your way around an oil rig.
Posted 03-15-2010 at 11:53 AM by Havoc

MA's Avatar
:
If you want to be working as a financial consultant with Shell they aren't going to ask you if you know your way around an oil rig.
but but but they told me i needed to be good around shit?

that was the only qualification needed.
Posted 03-15-2010 at 01:12 PM by MA

OANST's Avatar
Hey, aren't you Lacy Hemsmire? I remember you.
Posted 03-15-2010 at 01:23 PM by OANST

Hobo's Avatar
To be fair Havoc, what the fuck do you know? As far as I can tell you don't do anything productive with your life...
Posted 03-15-2010 at 11:24 PM by Hobo

Havoc's Avatar
And what exactly do you know? I don't know anything more about your life then you know about mine. I suggest we simply keep it that way.
Posted 03-16-2010 at 06:59 AM by Havoc

MeechMunchie's Avatar
:
Getting employed by a game company has nothing to do with being good at making games. It's being good at one part of it that counts, whether that's art, programming or whatever else.
And you'll need to be good at at least one of those to make a good game.
Posted 03-16-2010 at 10:08 AM by MeechMunchie

Havoc's Avatar
You have a talent for repeating the exact thing I just said while using completely different words.
Posted 03-16-2010 at 10:26 AM by Havoc

MA's Avatar
:
You have a talent for repeating the exact thing I just said while using completely different words.
and less of them.
Posted 03-16-2010 at 02:13 PM by MA

Hobo's Avatar
BOOM
Posted 03-16-2010 at 03:40 PM by Hobo

MeechMunchie's Avatar
If that's the case, then you're contradicting yourself.
Posted 03-17-2010 at 01:03 PM by MeechMunchie

 

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