Oddworld: Abe's Exoddus sound loader version 0.0.1 BETA

//////////////////////// About:

This DLL is designed to hook into the games sound loading function,
and replace sounds with user made samples.

Currently you cannot change the sample rate, but you can have any length in
your sample, which is great for now!


//////////////////////// Instructions:

After starting the game, there will be files extracted into sounds/(level name)/
They will look like 0.wav, 1.wav, 2.wav ect... These don't have names, because
the game doesn't actually have names for them, so this where the name definition table
comes in handy. You can find an incomplete example table in the "sound_defs" folder.

This will make finding sounds easier. It's not needed, but it's very helpful.
Every level has a different order for sounds, so each level has to has its own
table.

To replace a sound, you must place the sound file, in it's correct directory.
For example: I want to replace the wave file located at sounds/mi/25.wav. 
You must copy the 25.wav file into this location: sound_mod/mi/25.wav, after
doing that, you can then modify or overrite that file, and the game will load it.

TAKE NOTE: the "sounds" folder is just a place for the sounds to get extracted to.
And they are over written all the time. So make sure to put your waves in the sound_mod
folder!

If all this isn't clear enough, there is already examples sounds setup, but you should
get the hang of it.


//////////////////////// Current Features:

Load custom 16-bit (Microsoft) Wave files for each sample, for each level.


//////////////////////// Possible future features:

Swap left and right sound channels (Because the games channels are swapped by accident)



Version History:

	Version 0.0.1 BETA:
		First revision.

//////////////////////// End of Readme