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  #121  
01-07-2012, 10:01 AM
gishygleb
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ahahahahahahahahahahahahahahaha!!!!!!!!!!
I am just happy......that editor will be soon!
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  #122  
01-07-2012, 10:07 AM
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Disappearing CAM's after saving Paramonia in editor.
The screens with the missing CAM's crash when you try to enter them in game.
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  #123  
01-08-2012, 05:13 AM
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The screens with the missing CAM's crash when you try to enter them in game.
Bullseye!
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  #124  
01-08-2012, 09:47 AM
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Bullseye!
So which paths is it? And how does it happen? Just open > save > run and it crashes? All cams only just a few?
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  #125  
01-08-2012, 10:47 AM
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All paths except the first one and the first cam of path 2.
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  #126  
01-08-2012, 10:56 AM
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So which paths is it? And how does it happen? Just open > save > run and it crashes? All cams only just a few?
I found it only happens if you make an edit.

I haven't tried this solution yet but, what if you were to reload the cams on the screens missing them in the editor, would that work?
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  #127  
01-08-2012, 03:54 PM
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No, tried this before...
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  #128  
01-08-2012, 10:52 PM
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Do the cams disappear after you have reloaded them?
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  #129  
01-09-2012, 01:31 AM
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Anyways CAM's disappear when using Editor for Paramonia...
It happens somehow when (editing? and) saving f1.lvl (Paramonia)

And when game crashes and you open Path 2 or 5, 6, 7, etc with Editor you can see that screens are disappeared.
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  #130  
01-09-2012, 03:32 AM
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Anyways CAM's disappear when using Editor for Paramonia...
It happens somehow when (editing? and) saving f1.lvl (Paramonia)

And when game crashes and you open Path 2 or 5, 6, 7, etc with Editor you can see that screens are disappeared.
I hate that too...
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  #131  
01-10-2012, 11:07 AM
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I hate that too...
Hmm will look into it, seems a bit strange really :s could be that the hard coded size of the map grid is wrong?
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  #132  
02-06-2012, 08:01 AM
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S2R, you give me an idea (with your map), I'm going to edit Scrabanian temple and do a sort of SoulStorm in this ^^ But not really SoulStorm...I think DrinkyDept ^^
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  #133  
02-07-2012, 05:02 AM
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Hmm will look into it, seems a bit strange really :s could be that the hard coded size of the map grid is wrong?
What do you mean by this?
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  #134  
02-07-2012, 05:04 AM
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S2R, you give me an idea (with your map), I'm going to edit Scrabanian temple and do a sort of SoulStorm in this ^^ But not really SoulStorm...I think DrinkyDept ^^
Sounds cool.

And i'm just gonna "simple" edit/create something with editor + mspaint
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  #135  
02-10-2012, 01:49 AM
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Photoshop you fool!

It will look better and be much easier!

Last time I used mspaint you couldn't even move a layer once it's been placed.
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  #136  
02-10-2012, 08:43 AM
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Look !
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  #137  
02-10-2012, 09:09 AM
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Photoshop you fool!

It will look better and be much easier!

Last time I used mspaint you couldn't even move a layer once it's been placed.
Hehehe, as i said i use "simple" method

I would use photoshop or GIMP if someone teaches how to use it...
GIMP is already installed...
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  #138  
02-10-2012, 09:47 AM
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Why do you need to be taught GIMP?
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  #139  
02-11-2012, 05:25 AM
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Why do you need to be taught GIMP?
Well, my understood of image editing is not great...
Which one is easier to use? GIMP or Photoshop?
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  #140  
02-11-2012, 05:27 AM
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I'd say Photoshop, but GIMP is simpler in the sense that it does less stuff.

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  #141  
02-11-2012, 11:45 PM
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Well, my understood of image editing is not great...
Which one is easier to use? GIMP or Photoshop?
I used GIMP when I did that level beta thing. Wasn't too hard.
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  #142  
02-12-2012, 12:09 AM
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  #143  
02-12-2012, 08:32 AM
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Like a boss
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  #144  
02-12-2012, 04:58 PM
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A-HAH
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  #145  
02-17-2012, 10:02 AM
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Would anyone mind finding out if there are any background animations in AO cameras that appear in the FG1?

So for example in AE at the start of Feeco depot there is a a fan animation which is drawn over the top of abe.
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  #146  
02-17-2012, 12:59 PM
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These are BG animations 10, 20 and 21, that's strange, I'll look if some appear on FG...
They don't loop like Stockyards' fire anim, weird.

Edit: There's just too much animations, can't do them one by one... -_-'
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 02-17-2012 at 02:04 PM..
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  #147  
02-18-2012, 06:33 AM
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These are BG animations 10, 20 and 21, that's strange, I'll look if some appear on FG...
They don't loop like Stockyards' fire anim, weird.

Edit: There's just too much animations, can't do them one by one... -_-'
WTF!? How've you got tons of abe animations going on? What I meant was if you ddcheat through the game are there any that are part of the FG1/Drawn on top of abe? lol
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  #148  
02-18-2012, 08:15 AM
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WTF!? How've you got tons of abe animations going on? What I meant was if you ddcheat through the game are there any that are part of the FG1/Drawn on top of abe? lol
From what I tested, none of them appear over Abe. And all Abe's animations can be found randomly in Background animations, just try an ID between 0 and ~9000 and hope -_-'...
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  #149  
02-18-2012, 08:58 AM
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What what ???
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  #150  
02-18-2012, 10:53 AM
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When the new version ?
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