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  #61  
07-06-2012, 05:27 AM
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Could you or someone make a tutorial on how to use the .lvl editor? If it's been done, can someone link it to me?
I plan to make one when paul feels ready that the editor is suitable for a proper stable release. It might not be soon but I'll see what I can do about making a guide that helps out when the time comes.
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  #62  
07-06-2012, 05:51 AM
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How do you work with level editing for AE considering the property of every object is labeled "byte".
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  #63  
07-06-2012, 09:05 AM
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How do you work with level editing for AE considering the property of every object is labeled "byte".
By figuring out what each "byte" does of course, or in other words hard work
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  #64  
07-06-2012, 09:19 AM
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Yeah exactly, must have taken forever to work it all out, I'm sure Paul that you could work with Black Venom so that the next release of the level editor has the bytes labeled.
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  #65  
07-06-2012, 11:25 AM
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Man, this is why I hate not having a PC.
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  #66  
07-06-2012, 12:31 PM
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If you mean you have a Mac or Linux, then the level editor runs perfectly in Wine, just make sure you click no for OpenGL rendering otherwise it will crash.
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  #67  
07-06-2012, 04:14 PM
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Nah, I mean my laptop fucked up and now the closest thing I have to a computer is my android. I've had to get dumbed down versions of software I had on my PC for my phone. But Android is based of the Linux OS so maybe there is a way I could get emulators and stuff, but I duobt I could get the level editor. It's a Galaxy Ace so it's not compatible with Flash either, well, it wasn't,.after rooting it and giving it some serious upgrades I can now run Flash, and it runs on Ice Cream Sandwich now, so thats a bonus. I guess my point is that is there anyway to turn my phone into a computer? Or at least a really dumbed down one? I just really want to create levels and do all that editing shit, I bet theres no chance my phone could run that.
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  #68  
07-06-2012, 04:22 PM
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Well at the moment I've managed to change my Macbook Pro into a desktop.

But really though think about it, despite how advanced phones are now, it's still a phone...

Now is probably the time to say that Abe's Exoddus looks gorgeous on this!

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Last edited by JennyGenesis; 07-06-2012 at 04:34 PM..
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  #69  
07-06-2012, 05:29 PM
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No need to rub it right in my face... I have it on a brick of a PSP.
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  #70  
07-07-2012, 02:24 AM
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Yeah exactly, must have taken forever to work it all out, I'm sure Paul that you could work with Black Venom so that the next release of the level editor has the bytes labeled.
All objects will be documented in the next version
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  #71  
08-02-2012, 04:22 AM
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Yeah today it's my birthday ! (Happy)

Well, I think I've find how to edit fg1 but I'm not sure...
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  #72  
08-02-2012, 05:08 AM
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Yeah today it's my birthday ! (Happy)

Well, I think I've find how to edit fg1 but I'm not sure...
first of all happy birthday,

but I don't see how that's related to this topic at all,
but do you think you could elaborate on how you've found this out? (last time I checked no one knows how to do this.)

unless you're talking about exodus in which case my bad : P (I'm not sure if you mean the graphics in front of Abe or behind because of the 1 in the fg you've posted :\)
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  #73  
08-02-2012, 08:18 AM
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You'll be able to edit FG1 layers in AO and AE in the next editor. There is random graphical corruption sometimes though. Just need to figure out if its something I've done or if the game engine can only handle so much FG1ness.
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  #74  
08-02-2012, 04:35 PM
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how close is the update to being finished?

If you don't mind me asking.
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  #75  
08-02-2012, 04:50 PM
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how close is the update to being finished?

If you don't mind me asking.
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  #76  
08-03-2012, 02:21 AM
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Impossible, I would only believe that if he asked the same question 10 times in a row.
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  #77  
08-03-2012, 04:48 AM
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I was talking about the editor not the level, I just haven't heard anything about it in a while,
...

And I was asking how close it is to being finished if he could guess, (e.g. that level I'm remaking is 10% done)

not a release date.

Sorry if it came of as rude.
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  #78  
08-03-2012, 07:38 AM
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how close is the update to being finished?

If you don't mind me asking.
Percentage wise 95% ish, time wise.. who knows :P
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  #79  
08-03-2012, 01:54 PM
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Sweet! Even though I can't remember when the last update was I feel like it's gone pretty fast. :P
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