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  #31  
04-12-2005, 05:09 PM
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ya my computer froze on me right wen i was almost dun downloading the alias thing
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  #32  
04-13-2005, 04:34 AM
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what is the differnece between 3DsMax and Cinema 4D?? Which of them is easyer to use? I have tried 3DsmAX, it's ok, but how is Cinema 4D?
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  #33  
04-13-2005, 04:56 AM
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I think Cinema 4D is much easier to learn.

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  #34  
04-13-2005, 06:46 AM
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Great work!!
I use the same programs as him and i can tell you
i know nobody who didnt got it illigal....
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  #35  
04-13-2005, 07:01 AM
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ok... it's very clever talking loud about hat here... :S /sarcasm

Anyways, when is the next few updates coming? i wanna see the finished version...
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  #36  
04-13-2005, 07:02 AM
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It's comin' soon...

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  #37  
04-15-2005, 01:58 AM
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I almost finished the Intern model, it looks great!
I'll post pics as soon as I can.

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  #38  
04-15-2005, 06:59 AM
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ok i think we're ready
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  #39  
04-15-2005, 07:46 AM
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Yes, Cinema 4D is probably the easyest program to use, I have, but it's in bloody german, I can't understande a thing. What a waste. I have 3D max, which is harder.

Oddude I see you have that Slig for a banner, it's a cool slig, who ever drew it.
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  #40  
04-15-2005, 08:29 AM
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Yeah, thanx, but I must remove it.

UPDATE:

I added the head and neck. Now all I need is last shaping and texturing.

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  #41  
04-15-2005, 09:08 AM
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w00w. Looking good (!)
Definately an intern.
Texturing is kinda hard, isn't it?

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  #42  
04-15-2005, 09:14 AM
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Yes, but I'm lucky that someone invented the UV mapping.

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  #43  
04-15-2005, 12:14 PM
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Hey, I saw your work on CGtalk.com
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  #44  
04-15-2005, 01:53 PM
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it looks great! sure the head needs a bit of work on, with textering and all, but this is obviesly very hard work. good job!
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  #45  
04-15-2005, 10:46 PM
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Thanx, guys!
And Oddish, yes, I did post it on CGTalk.

UPDATE:

I finished the texturing:

Now I only need to bone it, and prepare it for animation.

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  #46  
04-16-2005, 11:00 AM
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I think you should add more colour or even texture, and face looks weird, I think you should model it more.
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  #47  
04-16-2005, 11:14 AM
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The mouth area is a tad blocky and the 'chin' area looks detached from the neck. Maybe if you could texture it more and give different views? Please? Pretty please?
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  #48  
04-17-2005, 01:39 AM
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Yeah, I nocited I made a mistake.
I made the neck as a cylinder instead of a sphere, I'm gonna change it.

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  #49  
04-17-2005, 04:08 AM
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Great work!
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  #50  
04-29-2005, 07:47 AM
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Kewl! Great work, Odddude! Hope the finished version is good!
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  #51  
04-29-2005, 03:34 PM
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It's looking great Oddude! The only thing I can point out is that the head looks a little strange, but other than that, it's looking great! I can't wait to see it when it's finished!
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  #52  
04-29-2005, 03:41 PM
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That's pretty good stuff, Oddude.

Anyway, Sligco, you could try Gmax, it's a free program which is basically a toned-down version of 3DS Max. "Toned-down" as in, you cannot render models normally, you are quite limited to what sort of files you can save, and a lot of Maxscript from 3DS Max won't work in Gmax. On the plus side, it's free , you can get "game packs" for it, which let you model for certain games, and it has most of the normal features of the 3DS Max version that it's based on. You can get it here: http://www4.discreet.com/gmax.
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  #53  
04-30-2005, 07:10 AM
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Well, guys, now I'm modeling a new Intern, coz this one is a little ugly and low-polygoned.
Now, I had improved my skills, and the next Intern will be better.

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  #54  
05-07-2005, 04:57 AM
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That intern is incredible! Think you could make a Glukon?
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  #55  
05-07-2005, 05:53 AM
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I can try, it's not so hard.

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  #56  
05-07-2005, 06:28 PM
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Cool, if ya make a Glukon put it on the forum please
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  #57  
05-08-2005, 11:54 PM
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To anyone who is considering learning Maya or any other 3D modeling program: don't just yet. Purchase the thick tutorial books, and work through every last page. For reals. It's not particularly easy... And nice work, Oddude__
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