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  #1  
12-28-2011, 11:04 AM
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Stranger's Wrath Bugs

Tell them to me!

Currently Known Bugs:
  • Floating Tree on route to Floyd DONE!
  • Gap in cliff behind Buzzartion school house (thanks OANST) DONE!
  • Voices cutting out mid sentence
  • Music cutting out abruptly
  • Go Organic Trophy has wrong description
  • Can't load quicksaves from the menu
  • Sleg babies kill you very quickly after/during realtime cutscene
  • Big Sleg can get stuck in the sign near his cave.
  • Floaty rock wall on mongo river.
  • Looten Duke's gun shouldn't show before he bursts through the door.
  • Jo'Momma's voice be wrong.
  • No Clakker door-opener at the Port Authority after defeating Lefty Lugnuts.

I know there are more that have been mentioned, but I don't want to put anything on there without having all the details.

Any bugs you know of, please supply me with a detailed description so that we can track it down as quickly as possible.

Last edited by Glitch; 01-04-2012 at 03:20 AM..
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  #2  
12-28-2011, 01:11 PM
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Go Organic tophy is wrong - says Packrat.

Boss stamina regen far too fast on Hard? Probably not a bug but worth raising as something to be considered for re-balancing.
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  #3  
12-28-2011, 02:31 PM
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I cannot remember exactly where in the game this was, but I did see a rocky cliff where part didn't actually meet the ground, so you could see inside the models. As far as I know the wall was still in place, so you couldn't glitch through, but the gap was actually higher than Stranger!

I'm pretty sure this was around the Mongo river, on the way to one of the later bounties. Sorry, I'd have to check where it is and get back to you Perhaps someone else knows off hand?
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  #4  
12-28-2011, 02:53 PM
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There's a chunk of cliff missing where the house connects to the cliff at the tunnel that gets opened to allow you to do the Eugene Ius mission. This is not a big deal, and probably not worth the effort to include in a patch, but you asked.
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  #5  
12-28-2011, 03:29 PM
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I cannot remember exactly where in the game this was, but I did see a rocky cliff where part didn't actually meet the ground, so you could see inside the models. As far as I know the wall was still in place, so you couldn't glitch through, but the gap was actually higher than Stranger!

I'm pretty sure this was around the Mongo river, on the way to one of the later bounties. Sorry, I'd have to check where it is and get back to you Perhaps someone else knows off hand?
That's a concern. Could you tell me if you ever noticed it in the original version?

:
There's a chunk of cliff missing where the house connects to the cliff at the tunnel that gets opened to allow you to do the Eugene Ius mission. This is not a big deal, and probably not worth the effort to include in a patch, but you asked.
When you say missing, can you look into the void; is it blatantly missing, or is it more that there was something there in the original?
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  #6  
12-28-2011, 03:42 PM
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When you say missing, can you look into the void; is it blatantly missing, or is it more that there was something there in the original?
Staring deep into the void, my man.
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  #7  
12-28-2011, 03:53 PM
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Staring deep into the void, my man.
I'm going to swing by the office tomorrow and I will have an explore.
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  #8  
12-28-2011, 03:59 PM
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It's always possible that it was a one off, but it wasn't flickering or anything. The cliff was just gone, and you could see the map, and the void beyond the map through it.
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  #9  
12-28-2011, 04:19 PM
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It's always possible that it was a one off, but it wasn't flickering or anything. The cliff was just gone, and you could see the map, and the void beyond the map through it.
Worrying. Do you have a save in that area that you could check again? It may be a problem with the proxy geometry, a problem which as far as I know had been fixed a long time ago.
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  #10  
12-28-2011, 04:23 PM
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Take note, Maxis. This is proper customer service.

The final Stuff Pack for the Sims 2 crashed a significant portion of players games to the point it could barely be opened.

They flat out ignored anyone who asked for a patch, DELETED posts on the forums about it and never got round the fixing it.

They were all like "Hey, The Sims 3's out soon."
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  #11  
12-28-2011, 04:24 PM
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I think that was more EA, less Maxis I'm afraid.
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  #12  
12-28-2011, 04:30 PM
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That's a concern. Could you tell me if you ever noticed it in the original version?
Sorry Glitch, I never had the chance to play the original I'm afraid. I'll have a look for the cliff anyway, and try to find it. If I can tell people exactly where it is, I'm sure somebody with the original version could have a look
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  #13  
12-28-2011, 04:41 PM
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Worrying. Do you have a save in that area that you could check again? It may be a problem with the proxy geometry, a problem which as far as I know had been fixed a long time ago.
Nope. Like I said, maybe it's a one off, but I didn't save it there, so I can't say one way or the other.
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  #14  
12-28-2011, 04:55 PM
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I shall have a 'splore tomorrow. Not sure what I can do regarding the mongo valley gap without knowing roughly where it is; that area is a load of different maps and are genuinely evil to navigate through, even if you know what area you're looking for.
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  #15  
12-29-2011, 06:59 AM
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Okay, went 'sploring and fixed the floaty tree and the hole behind the school house that OANST was talking about. Incidentally, that hole looks like it was there in the original too, which is a pain.
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  #16  
12-29-2011, 07:43 AM
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Why does that make it more of a pain?
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  #17  
12-29-2011, 07:48 AM
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Why does that make it more of a pain?
good point, I suppose this way its not my fault
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  #18  
12-29-2011, 11:21 AM
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Im fairly certain I remember you posting on NeoGAF, Glitch. Someone there is saying that his Quicksaves wont load, just thought I'd bring it to your attention.

http://www.neogaf.com/forum/showpost...&postcount=103
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  #19  
12-29-2011, 12:11 PM
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Urgh. I said we should have people able to load QuikSaves.
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  #20  
12-29-2011, 01:39 PM
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Urgh. I said we should have people able to load QuikSaves.
I'd have liked to have been able to do this as well.

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  #21  
12-29-2011, 02:43 PM
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I cannot remember exactly where in the game this was, but I did see a rocky cliff where part didn't actually meet the ground, so you could see inside the models. As far as I know the wall was still in place, so you couldn't glitch through, but the gap was actually higher than Stranger!

I'm pretty sure this was around the Mongo river, on the way to one of the later bounties. Sorry, I'd have to check where it is and get back to you Perhaps someone else knows off hand?
Seen that today, just when you walk down from the port authority towards the river, hold on to your right, and when you see the first tree, in the gap the rock is "hanging".

Last edited by erwinraaben55; 12-29-2011 at 02:54 PM..
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  #22  
12-29-2011, 02:57 PM
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Just killed the giant sleg without killing the smaller ones. The following scene showed me inside one of them. I died instantly the scene finished.
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  #23  
12-29-2011, 03:20 PM
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Just killed the giant sleg without killing the smaller ones. The following scene showed me inside one of them. I died instantly the scene finished.
Oh, that happened to me. I killed the giant sleg, and the live 3D cutscene showed all the baby slegs in my proximity, then the cutscene ended and they all pounced on me and I died almost instantly.
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  #24  
12-29-2011, 03:41 PM
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That happened to me, except I didn't stand about like a lemon. I was in the water before a single one could get its teeth in me.
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  #25  
12-29-2011, 04:24 PM
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When you die the instant the cut scene finishes, you need to have good reactions to get back into the water ;-)
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  #26  
12-30-2011, 06:30 AM
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Righto, Added to the list

Point of note though, if you click continue it will load your last quicksave
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  #27  
12-30-2011, 09:33 AM
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I found this one thing where if you quicksave on the exact point where a cutscene is triggered, it will make a file where everything is dark and you can't hear anything until you load it a second time. Would this be counted as a bug or a glitch; also, I don't even know if it's in the HD version, but I'm pretty sure no one bothered with this before. :?
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  #28  
12-31-2011, 02:04 AM
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I managed to get the giant sleg stuck on a sign post where he stayed firing straight ahead while I casually ran to his side in safety. It was the sign post to the right of his starting area.
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  #29  
12-31-2011, 04:04 AM
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I managed to get the giant sleg stuck on a sign post where he stayed firing straight ahead while I casually ran to his side in safety. It was the sign post to the right of his starting area.
was he on top of it or had he walked through it?
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  #30  
12-31-2011, 04:47 AM
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Not sure. If I were to guess I would say he was in it.
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