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  #1  
05-06-2004, 09:07 AM
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Oddworld Questions and Answers III

Just like the first two threads, here you can post general Oddworld questions.

:
The non-official Oddworld Q and A. This topic for everyone to post any questions they have regarding oddworld. This will help cut back on the amount of threads that only get a couple of replies.

So feel free to ask questions here that you think might have been asked before, or won't generate much discussion. Please encourage newbies to do the same.
Credit to TheKhanzumer for coming up with the idea. The previous topic can still be read:
Edition 1
Edition 2
By all means round off the old topics in the second edition, but new questions should be brought here.

Contents
  1. Does anyone know anything about Sask and the disease that were left out of MO?
  2. Why are there trap doors in RuptureFarms?
  3. Sligs have night vision, so why can’t they see Abe in shadows?
  4. From what animal do the carcasses seen in Abe’s Oddysee come from?
  5. Why can the button to power down RuptureFarms only be operated by Mudokons?
  6. Why did the Weirdos ask Abe to travel to Necrum?
  7. Why did the Glukkons not prevent Abe from reaching SoulStorm Brewery by removing the train?
  8. How do characters view story stones?
  9. How can Abe possess bells?
  10. Will there be another Stranger game in the future?
  11. in the ‘Fuel Fields’ level of MO, there are two Mudokons on a platform above a mine field. How did they get there?
  12. Why is there a free‐floating metal beam in the ‘Loading Dock’ level?
  13. In the same level, why are there eight vending machines that only Munch could possibly have access to?
  14. In Munch’s Oddysee, why do Glukkons talk to themselves?
  15. Is the name ‘Scuba Toad’ official or made up?
  16. When a Glukkon is donating to the Lulu Fund, why does the Moolah come out of his head?
  17. How does Alf get from Necrum Mines to the ending movie even if you don’t rescue him?
  18. Is the plural of ‘Steef’ ‘Steefs’ or ‘Steef’?
  19. Vykkers apparently use sonar to capture critters, but isn’t sonar an underwater technology?
  20. What is happening in this picture?
  21. How long will it be before OWI returns to Abe and Munch games?
  22. What do we know about the Quintology heroes?
  23. How many moons does Oddworld have?
  24. In the good ending of MO, why does Abe use his traditional possession technique?
  25. In what year was each Oddworld game released?
  26. How do you pronounce ‘Vykker’?
  27. In the MO good ending, how did Abe move from the loading dock to the auction hall while in possession of Lulu?
  28. What is the real reason Abe’s voice changed from AO to AE?
  29. Can anyone read the words of The Daily Deception?
  30. What do you get out of joining the fan club?
  31. What purpose does the cord connecting Slig masks and pants serve?
  32. Where can you get the Outlaw Character Cards from?
  33. What creatures will be appearing in Stranger’s Wrath?
  34. What is happening with th Sound & Music Request thread?
  35. What happened to Hand of Odd?
  36. Will there ever be a Munch’s Exoddus?
  37. Will there even be more Oddworld games?
  38. What’s the point of making Oddworld as films only?
  39. Why does Molluck wear mere Big Cheese clothes?
  40. Has Abe gained greater control of his possession ability by MO?
  41. What was the first rumour we heard about Stranger?
  42. Is there a link to Paul O’Connor’s designer diaries?
  43. How many Oddworld holiday cards are there?
  44. Is it possible to buy Stranger’s Wrath online?
  45. What happened to the free DVD?
  46. Does RuptureFarms have a company slogan?
  47. Does Aslik have a tear in his suit?
  48. (When) Is Stranger’s Wrath out or not? (posted a few days after SW was leaked, half a month before official release)
  49. Is there a Fan of the Year on Oddworld.com?
  50. Should I or should I not buy the leaked NTSC Stranger’s Wrath?
  51. Does the European release of SW have an orange cover?
  52. Why are the games always released in the U.S. first?
  53. Where did Lorne explain that Stranger is not part of the Quintology?
  54. Doesn’t one of Dripik’s medals depict a human face?
  55. Is it legal to quote from The Art of Oddworld Inhabitants?
  56. Why can’t I save the meditating Mudokons in AO?
  57. In the AO manual, there is a screenshot of Paramites in the Stockyards; why can’t I find them in the game?
  58. How do I pass the final Slig when returning to RuptureFarms?
  59. What is the robot that kills Abe in the AO demo?
  60. Why can’t I kill sick Mudokons?
  61. Who first discovered the full title of Stranger’s Wrath?
  62. What species are Outlaws?
  63. Where do Khanzumers get their Moolah from?
  64. What information can you give me on Habitales and Fearietales?
  65. What is The Daily Deception?
  66. When Abe possess, can he access his victim’s memories?
  67. What is the name of the continent to the west of Mudos?
  68. Can I start a new game on Stranger without losing my previous saves?
  69. What status would I have on Xbox Live when playing Stranger?
  70. Why do the Glukkons put up signs instructing Abe to rescue slaves?
  71. What was the point of possessing Lulu to get the Gabbiar?
  72. What is Uguay Estate?
  73. Has anyone noticed that the picture for Wildlife in the universe section of Oddworld.com is the skeleton of a Kinto?
  74. What are depicted on these page thumbnails?
  75. Why do some Outlaws wear skulls as masks?
  76. What’s a Gabbiwog?
  77. Were we supposed to see Skillya in Munch’s Oddysee?
  78. Is it ‘D. Caste Raider’ or ‘Castaraider’?
  79. If Sam is in captivity, how can any Mudokons not be slaves from birth?
  80. Why did Elum never appear in Abe’s Exoddus?
  81. In the Boat Cave, a Grubb runs up to you. Is this the leader?
  82. Who stole Stranger’s clothes?
  83. Is Elum the name of the species, or just Abe’s pet?
  84. What is the purpose of the Slig mask?
  85. Is there anything official saying Quintology titles must involve past Quintology heroes, who all have their own moon?
  86. Did Lorne really get a budget increase at the expense of someone who was trying to cut his budget?
  87. Where is Molluck hiding?
  88. Are there female Steef?
  89. Is there any information on the disease that was cut from MO?
  90. Who is the Chronicler?
  91. Is there going to be another Stranger game?
  92. What does ‘Zulag’ mean?
  93. Is Sekto an Oktigi?
  94. Who is Crig the Slig?
  95. What are the various endings to AO and AE?
  96. Is there a link to the designer diaries? (II)
  97. How can there be Native Mudokons? (II)
  98. What is Uguay Estate? (II)
  99. When did OWI move to their new studio?
  100. Is this Fuzzle constipated?
  101. What are collective nouns for Sligs/Mudokons?
  102. In what edition of EGM were there pictures of Lorne Lanning’s home?
  103. Do Paramites and Scrabs lay eggs or give birth?
  104. How can RuptureFarms make meat products if carcasses always shrivel away to nothing within seconds?
  105. To what species do the ribcages seen in Abe’s Oddysee belong?
  106. What are the large skeletons seen in Munch’s Oddysee?
  107. What do we know about Sea Rexes?
  108. Why don’t Glukkons also wear mechanical pants?
  109. Who is the Outlaw sent by Sekto to find Stranger?
  110. What is the pun on Elboze Freely’s name?
  111. Do we know any of Humphrey and Irwin’s co‐workers?
  112. Is there any info about the rumoured second labs? (leading to discussion on cooperation between the Magog Cartel and Vykkers Congloemrate)
  113. Picture request: scale picture of a Meech against a Mudokon
  114. Meetle platforms?
  115. What’s the distinction between Meetles and Mugs?
  116. How do you unpack DDV files (Oddworld movie files)?
  117. What are th dimensions of the Wolvark carrier vehicle?
  118. Why does Oddworld have so many continents if they’re never going to be seen?
  119. What is the thing on the back of a Mudokon loincloth?
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Last edited by Wil; 11-02-2007 at 04:09 PM..
  #2  
05-06-2004, 09:11 AM
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Good thing you started the new edition. The old one was ridiculesly long.
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  #3  
05-07-2004, 07:28 AM
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Do you know any thing about the Saks and Desease that was left out of MO?
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  #4  
05-07-2004, 07:46 AM
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I notice you asked about these things in the picture request topic... and I have to say I don't know what you mean. Never heard of a Sak before. Do you mean Sask? As for disease, the only diseases I'm aware of that were to be included in Munch's Oddysee were the Gorman Disenza Virus, and whatever condition Munch's Jekyll/Hyde was going to be. They might be one and the same, but since one is caused by steroids and the other a viral infection, I rather doubt it.
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  #5  
05-07-2004, 08:08 AM
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yes, she meant sask...
I'm nearly sure of it

  #6  
05-07-2004, 08:48 AM
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Uuuuuuhhhhh who's she? :fuzconfused:

interesting info.
Yes the Sask.
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  #7  
05-07-2004, 09:12 AM
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Sask was Lulu's boss before Abe and Munch came along. He was a Chump Glukkon, and was the direct superior of Lulu. He might have been the son-in-law of the boss of the apparently-abattoir facility they both worked at, but I'm not so sure about that. Lulu describes him as fat, and throws darts at his portrait.
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  #8  
05-07-2004, 09:35 AM
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:
and throws darts at his portrait.
even if we don't know how he manages to do it...

  #9  
05-07-2004, 09:39 AM
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:
even if we don't know how he manages to do it...
Maybe when he's all alone he strips down and actually uses his arms.
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  #10  
05-07-2004, 09:43 AM
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hmmm the best théory until now is that he actually spits the darts on sask picture

  #11  
05-09-2004, 12:32 PM
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Where did you find out about Sask?

And did you know about the Gorman Disenza Virus from just the Designer Diaries, cos I always got the impression that he made that up to illustrate a point (ie that the chronology of the game but be kept throught the levels) but that it wasn't really part of the game.
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  #12  
05-09-2004, 01:49 PM
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Ive got some brain breakers for you guys *evil laughter*

1. Why the hell are there trapdoors in Rupture Farms?!
2. Why can't sligs see you in the shadow's? They have nightvision right?
3. From what animal are those carcases on the convior belt in the intro movie? Alf said they where elums, but... there are no elums in the stockyards present... and RF does not make elum products.
4. Why can the control station u use at the end to shut the factory down only be controled by mudokons while they should be the last to have control over the factory's status?
5. Why did the weirdo's ask Abe to come all the way to Necrum while they can move where ever they like (their spirits for cryin out loud!)
6. If the three gluks in AE did not want Abe to reach the brewery, why then did'nt they just remove the train from the station as a safe fail.

Ok, im eh... I think im trough :P.
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  #13  
05-09-2004, 03:34 PM
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Ive got some brain breakers for you guys *evil laughter*
5. Why did the weirdo's ask Abe to come all the way to Necrum while they can move where ever they like (their spirits for cryin out loud!)
They visited Abe in a dream...they never actually came to Abe physicaly. Anyway, the three weirdos were burried at Necrum, so it made sense for Abe to go there. Plus, it's a video game and traveling through Necrum was fun.

:
6. If the three gluks in AE did not want Abe to reach the brewery, why then did'nt they just remove the train from the station as a safe fail.
Products, supplies, slig workers...etc used the rail system. Haulting it would hault production. Plus, the gluks were overconfident and never though Abe would get as far as he did.

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  #14  
05-09-2004, 03:49 PM
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ok... that leaves 4 more questions... c'mon who wants to take a shot!
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  #15  
05-09-2004, 05:17 PM
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Ive got some brain breakers for you guys *evil laughter*

1. Why the hell are there trapdoors in Rupture Farms?!
2. Why can't sligs see you in the shadow's? They have nightvision right?
3. From what animal are those carcases on the convior belt in the intro movie? Alf said they where elums, but... there are no elums in the stockyards present... and RF does not make elum products.
4. Why can the control station u use at the end to shut the factory down only be controled by mudokons while they should be the last to have control over the factory's status?
5. Why did the weirdo's ask Abe to come all the way to Necrum while they can move where ever they like (their spirits for cryin out loud!)
6. If the three gluks in AE did not want Abe to reach the brewery, why then did'nt they just remove the train from the station as a safe fail.

Ok, im eh... I think im trough :P.

1) To make sure no slaves escape...just in case.

2) Nope, no nightvision as far as I know...

3) Well, they don't keep all their future foods in there...if that were true, they'd be out of business. I mean, there were like 4 or 5 scrabs and a mudokon.

4) What? Why do you say it's only usable by mudokons?

  #16  
05-09-2004, 10:39 PM
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Actually, RuptureFarms does indeed creature products from Elums. Elum Chubs to name one. I'm not sure if Elumer's Glue is produced at RuptureFarms though, it might be, even if it isn't a food product.

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  #17  
05-10-2004, 12:55 AM
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1) To make sure no slaves escape...just in case.

2) Nope, no nightvision as far as I know...

3) Well, they don't keep all their future foods in there...if that were true, they'd be out of business. I mean, there were like 4 or 5 scrabs and a mudokon.

4) What? Why do you say it's only usable by mudokons?
Remember the "switch" that is shaped like a Mudokon hand???

:
2. Why can't sligs see you in the shadow's? They have nightvision right?
Well, the Masks in AO didn't have any nightvision on them. This feature is put in the masks in AE. It was like that, right Max???
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  #18  
05-10-2004, 12:56 AM
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What? Why do you say it's only usable by mudokons?
Becouse once you get to the point where you can shut the factory down, you have to use the control panel with the mudokon hand on it (just like the info signs). So from there I think that only mudokons had the autority to shut the factory down, which seems a bit unlikely to me :S.
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  #19  
05-10-2004, 05:15 AM
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Becouse once you get to the point where you can shut the factory down, you have to use the control panel with the mudokon hand on it (just like the info signs). So from there I think that only mudokons had the autority to shut the factory down, which seems a bit unlikely to me :S.
Oohh...I see. Well, that is silly. Good point.

  #20  
05-10-2004, 05:34 AM
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Whoo! I found a glitch! :P
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  #21  
05-10-2004, 06:22 AM
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as far as I know only bigbros have night vision...
the rest was correctly answered I believe

  #22  
05-10-2004, 08:26 AM
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Well there goes my chance at explaining a few things. Alf has said twice in Dear Alf that RuptureFarms processes Elums, while only BigBro and possibly higher status worker Sligs have night vision.

I have a question, to which I know there is no answer, but I wanted a few people's ideas. How do the characters 'view' story stones, directories and information terminals? Most of them don't have a screen.
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  #23  
05-10-2004, 08:57 AM
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Well, being connected to something(putting your hand in the story stone) always gave me the impression that it was displayed directly to your mind.

-oddguy
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  #24  
05-10-2004, 09:02 AM
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I guess the stones have some mystic powers and the industrial directories use an industrial technique copied from the original
like they copied the natural wells

  #25  
05-10-2004, 12:30 PM
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5. Why did the weirdo's ask Abe to come all the way to Necrum while they can move where ever they like (their spirits for cryin out loud!)
Because they wanted Abe to come and kick the Gluks out as well as freeing spirits from spirit locks.

ps Can someone please answer my question about the Gorman Disenza Virus?
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  #26  
05-10-2004, 02:39 PM
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Because they wanted Abe to come and kick the Gluks out as well as freeing spirits from spirit locks.
Better explanation than mine. Good job.

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  #27  
05-10-2004, 08:56 PM
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If Abe can only possess intelligent species, why can he possess bells in Abe's Oddysee?

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  #28  
05-11-2004, 07:31 AM
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Who says that Abe can only possess intelligent species?
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  #29  
05-11-2004, 12:39 PM
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The bells are more machines, which would make them more Munch's Forte (there's than name again...)

But seriously, the Muds probably have a way of making mystic bells that can be controlled with the mind.

still no answer about the Gorman Disenza. I guess I was right.
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Last edited by Nate; 05-11-2004 at 12:52 PM..
  #30  
05-13-2004, 11:10 AM
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Do you know if there going to make another Stranger game in the future?
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Last edited by Oddish; 05-13-2004 at 11:13 AM..


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