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My views are quite opposite. If e.g. Valve decided to remake HL2, I'd much rather see their original vision instead of recreation of what we've already seen. Original visions have a tendency to be better than final visions, because of no time/money constraint etc.
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Well, there are instances where the original vision really is better than what was presented. I think the original vision for MO would have been LEAGUES better.
AO is a different story though, considering it's not only the first installment of the series ever, but has already rooted itself in deep, tone and all. The game is being uprooted and moved to a different location. That location may have been where Lorne originally wanted it to go, but it established itself so well where it already was it might actually hurt the game in the process.
Yes, I said hurt. Fans have already been established, the stories already been kicked off, retcons are annoying. Some times you have to ignore the original vision if the product still came out beautiful. From what I've seen of the marketing for the game (which is all obviously intentional and we can all agree doesn't work very well), and massive revamps like Rupture Farms' design, I can safely say if this was the AO that had come out all those years ago I wouldn't have fallen in love with it the way that I did.
All that's left to do now is wait til the game's released and actually play it, and hope that none of these things that are bothering me right now actually have any impact on the game. It's a remake of AO, it should feel and flow like AO. Otherwise, it may as well have just been a different game.
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Bit of an overreaction, no? I mean I'd get what your saying if the whole aesthetic of the game had been changed dramatically but Rupture Farms? I dunno.
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It's only an overreaction if you read it that way.
I specifically stated, Rupture Farms is the
very first thing introduced in the game. It sets the tone immediately. You know exactly what this game to feel like. The story is up front and in your face and it's introduced in a way that gets across the misery and how heavy the story is meant to be. Visually, everything looks industrialized to the point where you know it's a problem. The building itself didn't look like it was very well taken care of, and if it was, it was an old building.
Revamping something as seemingly 'minor' as Rupture Farms to be smooth, sleek, clean and so openly colourful right off the bat gives off a completely different vibe, even if you were to lay the exact same audio over top.
Rupture Farms' design is much more important to the overall picture than you seem to give it credit, and I know JAW and OWI and whoever the fuck else worked on it know this as well, as it was obviously a deliberate choice.