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  #61  
09-26-2011, 06:02 AM
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You're far too kind :P
It was less a complement to you than an insult to Cammy.

Whilst I really don't want this thread to devolve further in to a Psychonauts discussion, I should clarify that I only got tired of the campsite because I was obsessively combing it at every stage of the game to find every single item, character and cut scene. Other than that, I agree with your post.
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  #62  
09-26-2011, 09:20 AM
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I only got tired of the campsite because I was obsessively combing it at every stage of the game to find every single item, character and cut scene.
I had that in everywhere apart from the campsite.

And that's why I hate Waterloo World.

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  #63  
09-26-2011, 09:55 AM
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Waterloo World is terrible for figments. They're just so invisible.
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  #64  
09-26-2011, 10:29 AM
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And one of them's outside the fence. Fuck you, Magenta Fairy.

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  #65  
09-26-2011, 10:31 AM
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Waterloo Road is just fucking terrible. End of. =)
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  #66  
09-26-2011, 11:07 AM
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Let's make this a Psychonauts thread, eh?
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  #67  
09-26-2011, 11:51 AM
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Sure, you had to thoroughly comb the worlds to get everything, but since the worlds were so colourful and well-themed while having decent level design, I didn't mind doing that at all. Perhaps one of the few games I've come across where I didn't feel like the optional side-quest of collecting things was a chore.

Wasn't there a Psychonauts thread in the non-oddworld gaming section?
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  #68  
09-26-2011, 01:06 PM
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We make a Psychonauts thread every time it goes on sale. And we always get a clone of the last one.

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  #69  
09-26-2011, 01:15 PM
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I had the obnoxiously french theme music from the Waterloo World in my head for a long fucking time. In fact, I think I still have it stuck there.

*starts humming La Marseillaise*

Fuck...
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  #70  
09-26-2011, 01:42 PM
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*Posts as invisible autoplay*

Nah, I'll save that for the Music Thread. I have a lot of accordion in my head right now.

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  #71  
09-27-2011, 12:58 AM
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:
Waterloo World is terrible for figments. They're just so invisible.
http://www.gamefaqs.com/pc/922157-ps...uts/faqs/37020
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  #72  
09-27-2011, 01:34 AM
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Yes, thanks, I know what GameFAQs is and how to use it. Doesn't change the game.
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  #73  
09-27-2011, 02:40 AM
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You may not have known that there were specific FAQs telling you where each individual figment is located. Makes the process of combing a level for one missing figment much less grindy.
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  #74  
09-27-2011, 02:43 AM
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I've already found that one.

EDIT: And, using it, every fragment in the game.
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  #75  
09-27-2011, 02:46 AM
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So what are you complaining about then?
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  #76  
09-27-2011, 04:03 AM
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Being patronized.
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  #77  
09-27-2011, 05:06 AM
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Rephrase: What were you complaining about before I posted the link to GameFAQ? The complaint that I must clearly have misunderstood as being about how difficult the figments were to find.
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  #78  
09-27-2011, 05:27 AM
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It was a comment about how difficult the figments are to find. There existing a guide doesn't change that.
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  #79  
09-27-2011, 08:57 AM
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Some people prefer games to be realistically completable without outside help.

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  #80  
09-27-2011, 09:10 AM
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It was a comment about how difficult the figments are to find. There existing a guide doesn't change that.
If a guide is required to do something then it's probably not a good design. On the other hand, it's most likely a mistake on their part rather than an actual decision to make it impossible.
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