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  #1  
12-28-2014, 02:50 AM
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Major glitch (Needs a little more testing)

So, to reclaim the top spots on the leaderboard, I started playing again. From the beginning. Start up rupture farm, skip the cutscene, watch the sligs run past as I wait for control to be passed over, and then the game pauses. I think, 'oh, I hit pause by accident'. I unpause and it pauses again. Thats weird right? I unpause again and its fine. So im like, thats weird, but i continue on. I head to the first secret area and it happens again. It pauses the game every time I enter an area. I tried paramonia and the same thing happened.

One thing, I played the game for like 10 minutes this morning while psn was offline, and it didnt happen then.

This is a major glitch. It affects regular gameplay by 0% but it instantly kills all speedrun attempts by adding 2 minutes of pausing and unpausing to the run.

I need to know whether its just my copy and how to resolve it, or if its an actual bug.
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  #2  
12-28-2014, 03:00 AM
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I don't really know, but does the game itself count the playthrough time?
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12-28-2014, 03:04 AM
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It does, but it doesnt count milliseconds. So if 2 people get a time of say 1:36:36, u dont know whos faster.

Its also just a major inconveniance. If it was just levels id be kinda okay with it, except with freefirezone. But its every secrt area and every screen.
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12-28-2014, 03:17 AM
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Do speedrun lengths really vary so little as milliseconds? If I beat somebody just by 100ms I wouldn't really think about it as a win
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  #5  
12-28-2014, 06:20 AM
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I've heard of this before, but the complainant reported it just went away on its own. It might be because of a slightly screwy save file. Try starting another game afresh, or failing that, reinstalling.
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12-28-2014, 06:32 PM
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Okay. Ill try starting a new save file. Maybe I can try doing my first back to back run of all the levels. So far ive just been doing segmented. Though I still havent finished routing zulag 4, and zulag 3 is still a run breaker. Hey Wil? You know about the glitches in zulag 3? I posted this on the blog a while back. So did Sutiibu. The room with the mines floating around, well only 1 of the mines explode, meaning u gotta be real careful escorting the mudokens. Its still doable, but risky. Also, the switch to pull the elevator sometimes doesnt work, killing the run. Sutiibu also posted a youtube link on the blog a couple months ago.

:
Do speedrun lengths really vary so little as milliseconds? If I beat somebody just by 100ms I wouldn't really think about it as a win
Yes. When ur playing a game OoT and the WR is like 10 minutes, and there are alot of runners it does. New n Tasty is a medium sized speedrun game, the top runs so far being around 1:30 to 1:40 (1 hour: Minutes). Look at the start of my speedrun thread. Connell was in 2nd for rupture farms even though they had the same time as first place. Ive had the time for 1st place and still been second cuz I lost by milliseconds. Its not a huge deal, but its a competition. So it matters.


Also, there are scenarios where a real time measurement is different to the in game time. Most speedruns are recorded as RTA's (Real time attack). Since in a lot of games that have in game timers wil pause during cutscenes and when in the menu. I dont think the level timers for New n Tasty start when the cutscenes start. A confirmation on this would be fantastic.
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Last edited by Shade667; 12-28-2014 at 06:35 PM..
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