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  #31  
09-20-2011, 02:36 AM
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Good news, everyone! The petition has now exceeded 500! Here's hoping it keeps going up!
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  #32  
09-20-2011, 04:46 AM
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This reminds me of a few years ago when we were petitioning for Microsoft to make SW backwards compatible. Needless to say we were unsuccessful.

Though in this case Microsoft has the potential to make a profit and why wouldn't microsoft/sony/nintendo allow a game to be released on their console. What's the worst that could happen, they don't make as much as expected?
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  #33  
09-20-2011, 04:49 AM
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iSigned.
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  #34  
09-20-2011, 05:23 AM
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I signed as well
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  #35  
09-20-2011, 12:37 PM
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Sounds good to me, I'm going to sign.
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  #36  
09-20-2011, 01:36 PM
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I got 635. Do you think they'll respond to threats?
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  #37  
09-20-2011, 09:53 PM
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I don't own a 360, but I'll sign just to spread the joy of Oddworld to a few more.
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  #38  
09-20-2011, 10:46 PM
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This reminds me of a few years ago when we were petitioning for Microsoft to make SW backwards compatible. Needless to say we were unsuccessful.

Though in this case Microsoft has the potential to make a profit and why wouldn't microsoft/sony/nintendo allow a game to be released on their console. What's the worst that could happen, they don't make as much as expected?
I’m not defending Microsoft and I want to see Oddworld on the 360 as much as everyone else here, but it could just be a matter of holding everyone to the same rules. You can’t make guidelines and requirements for your publishing platform and then just let anyone circumvent them.
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  #39  
09-20-2011, 11:30 PM
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I’m not defending Microsoft and I want to see Oddworld on the 360 as much as everyone else here, but it could just be a matter of holding everyone to the same rules. You can’t make guidelines and requirements for your publishing platform and then just let anyone circumvent them.
Without going in to too much detail, the blockades Microsoft have thrown in our path towards getting SW to XBM is beginning to make me think that they've developed a severe allergy to money.
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  #40  
09-21-2011, 02:27 AM
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I’m not defending Microsoft and I want to see Oddworld on the 360 as much as everyone else here, but it could just be a matter of holding everyone to the same rules. You can’t make guidelines and requirements for your publishing platform and then just let anyone circumvent them.
This isn't about circumventing the rules. This is about sending a message that their rules are goddamn stupid. Also, hopefully, to send the message that changing said rules will be a profitable move.
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  #41  
09-21-2011, 07:05 AM
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This isn't about circumventing the rules. This is about sending a message that their rules are goddamn stupid. Also, hopefully, to send the message that changing said rules will be a profitable move.
Well yeah, I didn’t say I agreed with their rules.
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  #42  
09-21-2011, 09:32 PM
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Without going in to too much detail, the blockades Microsoft have thrown in our path towards getting SW to XBM is beginning to make me think that they've developed a severe allergy to money.
You should make a movie out of it.

"A man with so much money, that he himself cannot contain it.


The streets run green in Summer 2012


The Bill Gates Story"


Or maybe a song

"This yellow brick road
Aint made of no gold
Nah, not for this company
To the green they have an allergy
A new Stranger threatens their whole way
And by the time he gets there someones gotta pay"


i dont know, im so tired
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  #43  
09-22-2011, 01:22 AM
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We’ve hit 1,054 signatures by the way.
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  #44  
09-22-2011, 01:43 AM
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1055!
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  #45  
09-22-2011, 03:41 AM
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Any more spam from you Max and you'll have to give yourself a warning.

What has microsoft got to lose by publishing SW?
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  #46  
09-22-2011, 04:18 AM
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  #47  
09-22-2011, 06:58 AM
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I'd seen by my view of these types of petitions are jaded, especially since it has just over 1200 not 12,000 or 120,000.
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  #48  
09-22-2011, 07:27 AM
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Well, considering it was made just a while ago, over a thousand signatures is definitely not bad.
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  #49  
09-22-2011, 07:35 AM
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Any more spam from you Max and you'll have to give yourself a warning.

What has microsoft got to lose by publishing SW?
Like I said before, they have rules and requirements for publishing on their platform. They can’t afford to just pick and choose who can get around them, that’s bad business.

Of course those rules are dumb, but still.
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  #50  
09-22-2011, 08:11 AM
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Like I said before, they have rules and requirements for publishing on their platform. They can’t afford to just pick and choose who can get around them, that’s bad business.

Of course those rules are dumb, but still.
I think Microsoft have now broken that rule with Battlefield. PSN has a week exclusivity on the "Full Blown" DLC but yet xbox will still get it. seems like a contradiction on microsofts behalf to me.

im now gunna sign this petition

EDIT: heres the link by the way http://blog.eu.playstation.com/2011/...exclusivity-2/
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  #51  
09-22-2011, 08:18 AM
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I think Microsoft have now broken that rule with Battlefield. PSN has a week exclusivity on the "Full Blown" DLC but yet xbox will still get it. seems like a contradiction on microsofts behalf to me.
If you checked the link I posted earlier in the thread, the “exclusive or simultaneous only” rule applies to titles, not DLC.
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  #52  
09-22-2011, 08:20 AM
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no i didnt check, my bad

ah well
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  #53  
09-25-2011, 08:45 AM
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Rallisport Challenge was supposed to be an Xbox exclusive.

And it got released for PC...
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  #54  
09-25-2011, 09:47 AM
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I thought Psychonauts did badly because Majesco fumbled the marketing?
I thought the marketing for Psychonauts was pretty damn good. It's not Majesco's fault that people didn't want to buy anything that wasn't an FPS that year. Sometimes things just don't work, no matter how good of a job everyone did. The market, she is fickle.

Also, is that you Cammy?
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  #55  
09-25-2011, 11:34 AM
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OANST in OD? What is the world coming to?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #56  
09-25-2011, 11:51 AM
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But talking about Psychonauts. Not quite as revolutionary as you think.

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  #57  
09-25-2011, 12:35 PM
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I loved Psychonauts, but I don't consider it the earth-shattering renaissance of gaming that lots of other folks do.
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  #58  
09-25-2011, 01:07 PM
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And the ending was pathetic. I would've at least liked a chance to run around Whispering Rock again.

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  #59  
09-26-2011, 03:28 AM
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And the ending was pathetic. I would've at least liked a chance to run around Whispering Rock again.
You're kidding me, right? I probably spent a full third of the many, many hours playing that game just running around Whispering Rock. I was goddamn sick of it by the end.

:
Also, is that you Cammy?
Cammy is apparently still around, posting as Cammy. At least, he did yesterday. On the other hand, we actually like Glitch. He works for J.A.W.



Also, promotion for Psychonauts in Australia was non-existent. From what I've heard, it was a pretty similar situation in the other PAL regions. That said, we can't blame Majesco for that, given that it was published by THQ there/here.
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  #60  
09-26-2011, 05:34 AM
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Cammy is apparently still around, posting as Cammy. At least, he did yesterday. On the other hand, we actually like Glitch. He works for J.A.W.
You're far too kind :P

I regards to psychonauts, I can't say I ever got tired of that game. There was a point where I didn't know what to do and got a little annoyed, but once I figured it out I didn't stop playing until it was finished.

I can't honestly think of anything in Psychonauts design that I disliked. The build up to the end, the crescendo as it all came to the final fight, The use of Jungian Archetypes in new and inspired ways.

Perhaps the ending was a little "happily ever after", but I can't begrudge it that. It didn't feel forced; it felt like it sat perfectly with the universe as it was explained.

That said, that is still just my opinion, and I'm far from infallible.
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