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  #61  
06-04-2014, 11:38 AM
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Eww. You bought Oddworld games? That can't be smart.
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  #62  
06-04-2014, 11:18 PM
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Oddworld fans are by far the worst fans I have ever seen in my life. Keep up the good work, basement dwellers!
Lol I've seen way worse. But we are horribly fantastic.
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  #63  
06-05-2014, 12:01 AM
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I'd rather be an oddworld fan than a shitty Halo fan or (god save us) CoD fan! Those fan bases kill brain cells
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  #64  
06-05-2014, 02:29 AM
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Oddworld fans are by far the worst fans I have ever seen in my life. Keep up the good work, basement dwellers!
I dunno man. After I've seen the swirling cesspool of A Song of Ice and Fire fans all the Oddworld bickering seems incredibly tame.
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  #65  
06-05-2014, 05:08 AM
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Most of us fans are okay.
But please, the UXB press animation in this Indie 9 Video was horrible. You can clearly see Abe's arm would break during this move!...
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  #66  
06-05-2014, 05:54 AM
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I hope JAW isn't taking note of any of these things, because then this game is never going to come out.
Yeah, god forbid they spend a little while fixing up small problems as opposed to releasing it straight away and being full of them.

:
If I ever played a video game and actually forgot that this was what I was doing, I'd be very worried about my sanity. Like, is this seriously a thing? Is it common for some people to get so invested in a game's world that they literally forget themselves?
It's called dissociation, google it.
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  #67  
06-05-2014, 08:16 AM
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This just in: Oddworld: New 'n' Tasty - E3 Trailer 2014 !


E: Posted here before I watched it myself.

EE:Rupturefarms looks beautiful

EEE:The ressurection scene looks beautiful.

EEEE:Hot damn this just looks so beautiful.
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  #68  
06-05-2014, 08:21 AM
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Sooooo pretty. Really not sure about that music though, seems very out of place, even for a trailer.

Quite torn with the futuristic looking Rupture Farms. It looks awesome but a very different feel to the original. I'm sure the change is justified though.
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  #69  
06-05-2014, 08:25 AM
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My pants is wet. Everything is wet. Wow, it is perfect!
(Except the glukkon jaw clipping error at 1:02)
lol
JAW, I love you all!
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  #70  
06-05-2014, 08:27 AM
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I dont know why i saw this, but at the 14 sec intro scene with the massive heads, look at the conveyor belt. The boxes just disappear in a really bad looking away.

Great trailer though!
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  #71  
06-05-2014, 08:30 AM
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I was genuinely really digging the music until the voice came in. I'm sure it was lovely for the fan to have her music featured, but it feels so out of place in an Oddworld game. Glad it will only be in the end credits. Oddysee is such a male driven game / has no strong female leads / no women in the game at all, and I think it's just quite weird to hear a female voice like that in such a macho world.

Cardboard glowy Rupture Farms doesn't do justice to the original game either, have to say I'm left with a bitter taste in my mouth after watching this trailer.

At least Playstation Access are "excited".

Also, they should have added a quote to the trailer saying "Abe's toes aren't blue enough" - Oddworld Forums.
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  #72  
06-05-2014, 08:42 AM
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Central hub of RuptureFarms looks weird! Not fearsome and dark like in the original. All the glowing and that...it looks too Sci-Fi I think. Aways loved how the exterior of the factory looked in Oddysee and I had sort of assumed they wouldn't do anything to change its design

Much of the other stuff looks great though!

And the music is so out of place it hurts haha. Should never be vocals like that heard in an Oddworld game! Certainly not in Oddysee!!
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  #73  
06-05-2014, 08:42 AM
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I don't think the music was a good choice for the trailer either, and I preferred the dirty, gritty original Rupture Farms... I guess the new "bling palace" makes more sense since it's meant to be an important facility, though the old one seemed more oppressive somehow. But still, it's just an image in a cut scene, so it doesn't matter really.

/nitpicktastic

Other than that, those cutscene visuals look really good, and it's nice to see more of them.
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  #74  
06-05-2014, 08:52 AM
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omgomgomgomgomgomghjgkfdhsgsjdgsakhjg! It looks amazing. I don't even care about the new look of RF etc. The Bad ending scene with the masked Mudokon looks hella dark! Still no release date though.. You got 4 days guys!
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  #75  
06-05-2014, 09:09 AM
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The trailer looks really strong and I'm even on board with the new matte paintings, which probably much more closely align with the brighter world this time around.

Great job guys! Some standout moments might be the new ending video with the masked mudokon and the appearance of monsaic lines is absolutely spot on.

The song however, is feverishly inappropriate. Remove it.
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  #76  
06-05-2014, 09:20 AM
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Fuck it. Totally fine with the new look of Rupture Farms. Always got the impression, form all the existing concept art, that a lot of these industrial places looked rather sci-fi.
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  #77  
06-05-2014, 09:21 AM
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All I have to say is at the end... kill em.... Masked style.
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  #78  
06-05-2014, 09:22 AM
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Also, maybe this is the front of Rupture Farms? The image from the original being the rear...
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  #79  
06-05-2014, 09:38 AM
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Seriously. You guys are awful.
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  #80  
06-05-2014, 09:47 AM
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This just in: Oddworld: New 'n' Tasty - E3 Trailer 2014 !


E: Posted here before I watched it myself.

EE:Rupturefarms looks beautiful

EEE:The ressurection scene looks beautiful.

EEEE:Hot damn this just looks so beautiful.
What's with the hipster music?

Also, what's with the awesome look?

Finally, why did you keep the awful logo?
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  #81  
06-05-2014, 10:05 AM
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What Varrok said. It looks great, but Rupture Farms looks way too futuristic, as opposed to the almost steampunky/retro/modern mix it used to have. It was more gritty and fit the tone of the game better. This one looks like something out of Futurama. Speaking of missing the tone, I don't think I need to mention that music...
As good as this game is looking right now, it still seems that the marketing team need to rethink some things.

E: It still looks fucking swick, though.
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  #82  
06-05-2014, 10:17 AM
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Oh yeah.

:
Most of us fans are okay.
But please, the UXB press animation in this Indie 9 Video was horrible. You can clearly see Abe's arm would break during this move!...


(I should've made this earlier this afternoon, but whatever)
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  #83  
06-05-2014, 10:32 AM
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To be honest I’m not in love with the more sci-fi design elements in NnT. I always liked the vaguely 19th-century stylings of RuptureFarms, it calls back to the Industrial Revolution and all the soot, grime, appalling working conditions and general grossness of that time.

The music certainly isn’t my favorite as well, but it’s not reflective of the in-game soundtrack so I’ll live.




Honestly though this looks fine and I don’t get the complaints. This building doesn’t stand out at all when you line it up with Oddworld architecture over the course of the series – Sekto Springs Dam, Vykkers Labs, Magog Motors and the Slog Kennels are all pretty crazy too.
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  #84  
06-05-2014, 10:34 AM
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  #85  
06-05-2014, 10:38 AM
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Yeah, god forbid they spend a little while fixing up small problems as opposed to releasing it straight away and being full of them.
It wouldn't take a little while, it would take a very big while, and it would really not be worth it in the end.

:
It's called dissociation, google it.
I'll pass, seeing as the thought of it kinda creeps me out.

Also, how are people compaining about the new Rupture Farms? It looks fucking awesome!
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  #86  
06-05-2014, 10:57 AM
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It wouldn't take a little while, it would take a very big while, and it would really not be worth it in the end.
To correct minor issues, like short animations?


:
I'll pass, seeing as the thought of it kinda creeps me out.
It happens every single time you read, watch or play something.
:
Also, how are people compaining about the new Rupture Farms? It looks fucking awesome!
Read what Manco said.
:
Honestly though this looks fine and I don’t get the complaints. This building doesn't stand out at all when you line it up with Oddworld architecture over the course of the series – Sekto Springs Dam, Vykkers Labs, Magog Motors and the Slog Kennels are all pretty crazy too.
Except the tone of AO is different to the tone of the games succeeding it, but I doubt we need to get into that discussion again.
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  #87  
06-05-2014, 10:59 AM
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Also, how are people compaining about the new Rupture Farms? It looks fucking awesome!
The artwork is done really well, and the new RF does look impressive - Sleek and futuristic, appropriate to "the biggest meat processing plant on Oddworld" and Mullock's status, and as Manco said, not out of place compared to other Glukkon facilities in later games.

However, grimy appearance of the old version gave it a sense of being an oppressive, filthy and dangerous place owned by greedy industrialists who couldn't give a crap about ethics or pollution - In effect, saying a lot about the game's antagonists. Maybe the new one does that too, but it looks too clean and sleek to do it as well IMO.





(Fanart by ZimfromBM)

Yay for being nitpicky 'n stuff - But it's just some thoughts. It won't ruin my enjoyment of N'n'T any, and I'm liking everything else very much indeed.
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  #88  
06-05-2014, 10:59 AM
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NEW RUPTURE FARMS IS TOO CLEAN

TOO CLEEEAAN

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  #89  
06-05-2014, 11:03 AM
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I think I like the song. The girl has surprisingly strong voice for someone completely unknown. And it's only trailer, they don't always reflect the real game well.

The logo is still horrible. Like, ultra, piss-poor, bad.
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  #90  
06-05-2014, 11:03 AM
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Perhaps the reason they changed it was to give it a more iconic look, like SoulStorm Brewery and the Mines. There's no clear shape to the old Rupture Farms because we never saw much of it from the outside, but I don't think it's necessary to give it an iconic look, it makes it seem smaller, less mysterious and therefore less dangerous. Also clean and sci-fy-y. :{

:
I think I like the song. The girl has surprisingly strong voice for someone completely unknown. And it's only trailer, they don't always reflect the real game well.
You know that was intentional though, right?
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