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  #31  
09-30-2012, 11:14 AM
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Watched the video 3 times and still can't stay in my skin
Thank you oddworld that is exactly what i hoped.

The only ting i'm still worried about are the movies.
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  #32  
09-30-2012, 11:17 AM
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It was incredible! You don't get the sense of scale we did at the convention. Because it was on an enormous screen, when Abe walked into the enormous orange coloured back drop it seemed awesome. I physically gasped when that happened. Having spoken to a number of members of JAW, I can safely say the franchise is in excellent hands and I'm excited to hear more on all the stuff they hinted.
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  #33  
09-30-2012, 11:36 AM
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I was watching live on Youtube, my heart was racing towards the build up of the footage.

Also, can anybody work out what screen in the original game this is supposed to be?

http://images.eurogamer.net/2012/art..._07_19_874.png

Or is a completely new section?
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  #34  
09-30-2012, 11:39 AM
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Seems like Feeco trains are still running. ;p
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  #35  
09-30-2012, 11:43 AM
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Just noticed I can see MM and myself at the Q&A at 48:58. Yay!
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  #36  
09-30-2012, 11:50 AM
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Even in 2012, Oddworld has looks that are on par with the best games out there. And we know the gameplay will be amazing. This footage is why we have been hanging around this forum for so long!!
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  #37  
09-30-2012, 12:00 PM
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Abe's Oddysee HD looks awesome. The aesthetic of Rupture Farms is nicley retained, the varied Gamespeak gives plenty of variety and the transition to 3D works quite well. The voices are still good IMO, the new Slig speak works for me.

I also see that the original Slig visor is back in use and there's some more detailing to the background, such as the posters on the walls. Hopefully, I'll have complete both games by the time Abe HD comes out. Just got to the Rescue Zulag on Oddysee.
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  #38  
09-30-2012, 12:07 PM
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Absolutely perfect. I fell in love as soon as I saw the video. Absolutely gutted that I didn't get to go, but this helps make up for it.
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  #39  
09-30-2012, 12:17 PM
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Just finished watching the conference. I was surprised at how lovely the game footage was! It felt more like a story than the original does, what with the varied gamespeak, like, it felt alive. I love how the other worker mudokons spoke back to Abe like he was a good work-pal. I'm excited now

Well done JAW, and good luck!
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  #40  
09-30-2012, 12:32 PM
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Hmm...

4)The screenshots are very aliased
5)Every working mud is bald, so I guess it's not about variety
I can't tell you how much of a good sign that is! Compare it with GTA V screen shots, not a single jaggie anywhere.. I can promise you that's not how it will look on current gen consoles!

I hope for the following:

1. Option for "classic" gamespeak
2. I liked the old platform sounds better
3. More colour/lights on the new platform/trap door/other important "objects"
4. Death screams
5. Death sound effect
6. Blood, didn't see any in the screen shots
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  #41  
09-30-2012, 12:32 PM
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  #42  
09-30-2012, 12:40 PM
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Hey guys,
Quick introduction - I'm an environment artist at JAW working on Abe :P

The feedback has been great, it means a lot to us that you like what you've seen. You can't imagine how much we have worried about not capturing the proper feel of the original that we all love, so seeing real fans of the game happy is an insane feeling.

There are a couple of issues you've brought up and I will address what I can quickly as I'm just heading out.
Pretty much all character effects are WIP, some being created just before the guys took the build down London, Don't worry about those
Audio is again WIP, as you picked up on there are some sounds missing, they've not been forgotten, we have some great guys working on those, I think you'll all be pleased with them
New areas were mentioned. What we actually aimed for here was to snap aware from the reused backgrounds of the original game and make Rupture farms feel more like a working environment. This means we have pretty much kept the same layout and puzzles of the original game but just made the environments more dynamic.
Yes you can stop the lift wherever you want, and the pulley lift is not forgotten
The status boards for employees, casualities and escapees will be featuring those stats. As it stands though we haven't had time to incorporate that kind of flash-type magic.

I hope that answers a few of your questions.
It's been really great to see fan feedback, this is what we work for so thank you
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  #43  
09-30-2012, 12:57 PM
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Screenshots look great so far. The name is a bit odd, but hey at least its not "(Gamename) HD"!
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  #44  
09-30-2012, 01:07 PM
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Yes you can stop the lift wherever you want, and the pulley lift is not forgotten
I would guess that they feature in native areas where the power lift doesn't make sense. It's one thing to blunder and plunder your way through pristine environments and leaving slig guards in your wake, but quite another to improve the infrastructure as you go for the benefit of rent-a-cops and penniless savages.
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  #45  
09-30-2012, 01:07 PM
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I think our little group was very excited when they announced New 'N' Tasty because it had been suggested at least once on the forums.
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  #46  
09-30-2012, 01:08 PM
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I can't tell you how much of a good sign that is! Compare it with GTA V screen shots, not a single jaggie anywhere.. I can promise you that's not how it will look on current gen consoles!
Yeah, I guess you're right, but I wouldn't mind seeing a screenshot or two with AA enabled and without image compression.

:
1. Option for "classic" gamespeak
2. I liked the old platform sounds better
3. More colour/lights on the new platform/trap door/other important "objects"
4. Death screams
5. Death sound effect
6. Blood, didn't see any in the screenshots
I agree with pretty much everything there, and 4-6 were already promised when they said the gore level will not change

Also, hello, BB-88, have fun at OWF
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  #47  
09-30-2012, 01:08 PM
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I think our little group was very excited when they announced New 'N' Tasty because it had been suggested at least once on the forums.
I know that it was one of my many submissions, so I'm going to go ahead and accept credit for that before anyone else does.

You're welcome.
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  #48  
09-30-2012, 01:12 PM
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Well done, BM. You're a genius and a hero and I love you.

Wait what? Who said that?
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  #49  
09-30-2012, 01:19 PM
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I now accept every credit for any other fan contribution, before anyone else does.
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  #50  
09-30-2012, 01:30 PM
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If they are still willing to pick a winner i think a really crazy fan should have it.
And when i think about "crazy" and "fan" only OWF come to mind.
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  #51  
09-30-2012, 01:43 PM
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Awesome Title, Great Job!
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  #52  
09-30-2012, 01:57 PM
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I like the titile, I think they chose a good choice. I don't mind about the Slig masks being changed either. It looks like it's going to be a great game! And I am absolutely as happy as a pig in.... as a mudoken that's not being beat up by a slig that it's coming out on all consoles!
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  #53  
09-30-2012, 02:18 PM
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Yep. Seeing it live was amazing. It was one of the best moments i've had in a while as a gamer.

The demo of New 'N' Tasty was just outstanding, it's stayed true to the original so well. Not only the gameplay but the music, the sounds and the voices as well. Also the character models and animation are really well done. Abe and the Sligs look amazing, I cannot wait to see the Scrabs, Paramites and the Glukkons as well. And like what WoF said about the gravity when Abe jumps of a ledge and lands ect.

And I just want to say this again but Just Add Water have done an amazing job so far, you should be so very proud of yourselves for bringing back this glorious franchise I cannot wait to see more!
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  #54  
09-30-2012, 02:23 PM
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Pretty swanky. It's nice to see Abe in 3D like that. Good job to everyone at JAW.
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  #55  
09-30-2012, 02:55 PM
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Looks great. Only thing that bothered me was the goofy noise Abe makes when he run-jumps. Not a big deal, though.
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  #56  
09-30-2012, 02:58 PM
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I was furious when Abe didn't make that angry noise when he ran into the wall, but when I unwittingly made it myself I was okay again.
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  #57  
09-30-2012, 04:06 PM
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Oh yeah, I hope the rope pulley platforms get preserved somewhere, I love those fukken things more than I really should.
I talked to Glitch in the pasty flesh, the pulley lifts will stay in Native areas.

I later won that Abe cutout for knowing inane Oddowrld trivia. But that's a story for another time.

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  #58  
09-30-2012, 04:58 PM
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As an infrequent member here, I just want to stay how glad I am that this community exists. I think that OWF has had a significant positive impact on the future of Oddworld in various ways and I thank you all - as well as JAW - for helping to keep my favourite franchise alive.

I don't mean to sound overly dramatic, but finally seeing Oddworld as it's supposed to look in this generation gives me real hope for the future.
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  #59  
09-30-2012, 05:32 PM
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I'm very impressed. RuptureFarms looks real purdy and the game looks amazing in action.
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  #60  
09-30-2012, 06:32 PM
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