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  #391  
08-25-2010, 05:52 PM
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Blazblue.

That is all.
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  #392  
08-27-2010, 11:30 AM
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I don't think gravity crash should have been a PS3 game tbh. I hope whatever they do is a bit better, I suggest a 2D or 2.5D game because it's easier to come off with a decent level because backgrounds can be implemented, perhaps even a Resident Evil 2 type thing with pre-rendered graphics.
The year is fucking 2010, pre-rendered backgrounds can fuck off.
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  #393  
08-27-2010, 11:54 AM
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I have to agree with Daxter King on this one... it really shouldn't be an issue to make things dynamically rendered anymore.

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  #394  
08-27-2010, 11:59 AM
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OWI's cinematic scenes in the previous games are very impressive, I've always said so.
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  #395  
08-27-2010, 03:40 PM
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OWI's cinematic scenes in the previous games are very impressive, I've always said so.
Ofcourse, but there's no reason nowadays that a game can't look that good and better without prerendering. Having said that, perhaps the necessity of pre-rendering back then actually inspired the amazing still backgrounds of the Abe games. Having dynamic characters and objects seamlessly moving across a non-moving world of art was what made the games so good.

Last edited by Hazz-JB; 08-27-2010 at 03:43 PM..
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  #396  
09-07-2010, 11:40 AM
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Were so, MO was AWSUM!
I personaly prefer AO and AE environments! They were way more original than the ones in MO!
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