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  #121  
06-03-2010, 08:45 AM
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The last word was that it's The Anti-Social Network. There's word that the new website is (genuinely) coming soon, so we may know for certain when that arrives.
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  #122  
06-03-2010, 11:46 AM
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The Oddbox and AntiSocial Network.

EDIT: Speedy shit.

  #123  
06-05-2010, 01:12 AM
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Is there any concept art for Meeps around? I can't find any.

  #124  
06-10-2010, 02:02 AM
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Has anyone got that image of abe jumping, running, sneaking, rolling in different frames? I can't remember how I found it last time.
  #125  
06-12-2010, 04:48 PM
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Taco's post reminds me of the Picture Request Thread, pre-TOGG. Good times...
As to you, Taco, I think you can download PDF's of the manuals somewhere in that long list of archive sites Max and Xav have so meticulously assembled. I'm sure there's a picture of Abe's moves in there. Or perhaps it's on TOGG somewhere.
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  #126  
06-12-2010, 11:31 PM
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You can find the manual here:
http://cdn.steampowered.com/Manuals/...al_english.pdf

Taco, what you are searching for is on page 4.

  #127  
06-12-2010, 11:57 PM
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Isn't it the film Citizen Siege?
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  #128  
06-13-2010, 12:01 AM
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I'd feel a lot more confident answering this if you'd further elaborated, but I'll take a stab anyway.

Yes, the film Oddmobb are (have been/will be?) working on is Citizen Siege.
  #129  
06-14-2010, 12:13 AM
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I got a question: Why can't sligs look up in AO and AE?
I also got a serious question: I hear elum didn't make it into AE because he as too hard to program, but why didn't bats make it in? Also, how come the PC manual for abe's oddysee is black and white, while the ps1 manual is in full color? Lastly, how were the unreleased slig news videos found? I'll post a link to one of em: http://www.youtube.com/watch?v=V7FNCbFFJ-c
  #130  
06-14-2010, 01:10 AM
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Too hard to program? Whut? But it uses the same engine as AO...

Anyway, bats didn't make it in because they don't belong in any of AE's environments. And they're sucky little shits.
  #131  
06-14-2010, 01:26 AM
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:
I got a question: Why can't sligs look up in AO and AE?
Design choice, the game would play very differently if they were able to spot you at different levels.

:
I also got a serious question: I hear elum didn't make it into AE because he as too hard to program, but why didn't bats make it in?
I bet it's because not many people liked bats and that they focused on other creatures instead.

:
Also, how come the PC manual for abe's oddysee is black and white, while the ps1 manual is in full color?
Black and white manuals are often a sign that publishers wanted to cut costs. So that's probably why.

:
Lastly, how were the unreleased slig news videos found? I'll post a link to one of em: http://www.youtube.com/watch?v=V7FNCbFFJ-c
The unreleased slig news videos were on a bonus DVD you got when you pre-ordered Stranger's Wrath. I got hold of the DVD and posted everything on The Oddworld Cinema: http://oddworldlibrary.net/archives/cinema/MOOBD01.htm . I also put some videos on youtube to promote the site: http://www.youtube.com/user/TheOddworldCinema

  #132  
06-14-2010, 01:59 AM
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:
Too hard to program? Whut? But it uses the same engine as AO...
It wasn't that they were too hard to program. The issue was that Elum took up a lot of memory and they couldn't fit him in after the changes they'd made to the engine between AO and AE. Those changes included mud emotions, Abe controlling multiple muds, Abe having the ability to possess other creatures, etc.
  #133  
06-14-2010, 02:08 AM
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Bats were removed after they proved to be very unpopular. OWI listened to feedback. That's also why QuikSave was introduced.
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  #134  
06-14-2010, 02:48 AM
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More developers should listen to the customers. Anyway, I just beat Oddworld Abe's Oddysee for the first time. Dang it, I was trying to get the worst ending *and* infinite grenades. I killed all of the ones I could, even in some secret areas. But it wasn't enough and I didn't get infinite grenades. The weird thing also is no credits rolled, it just transported me back to Zulag 1 with nothing...after saying I was a schmuck.
  #135  
06-14-2010, 07:28 AM
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You didn't kill all that you could. Check Sinjin's guide (Google 'Sinjin Abe') for a Mudokon roll call.

  #136  
06-14-2010, 09:36 AM
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Can't sligs not look up coz there like pigs (slig / pig)
also my PS1 guide is in black and white, I still love it!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #137  
06-14-2010, 09:12 PM
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Question: If I kill all I can, and get the infinite grenades, will it transport me back to the beginning of the game so I can beat it again (with infinite granades) and get all 99 mukodons?
  #138  
06-14-2010, 10:24 PM
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Most likely.
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  #139  
06-14-2010, 11:22 PM
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No, it just sends you back to the start of RuptureFarms so you can save about 70.

  #140  
06-15-2010, 08:10 AM
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Can anyone post a picture of that wired area in Rupturefarms that phylum was talking about in oddworld betas? Also what's an elum trap? Please.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #141  
06-15-2010, 10:13 AM
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Elum Trap.
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  #142  
06-15-2010, 11:48 AM
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:
The weird thing also is no credits rolled, it just transported me back to Zulag 1 with nothing...after saying I was a schmuck.
That is why Oddworld is great.
  #143  
06-15-2010, 10:53 PM
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Why do some people complain about the PC controls being so much worse than PS1 controls for AE and AO? I found them very easy to use and the gamespeak on the keypad very convenient. But then again, I grew up with the PC versions of the games. How do you use gamespeak on the PS1 versions?
  #144  
06-15-2010, 11:07 PM
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I've never really played a PS version (just for five minutes or so, some years ago), but I find the PC controls super-easy and I don't even have a numpad.

I guess it's just what you're used to.
  #145  
06-15-2010, 11:23 PM
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Is that a Digital Dialect logo in the background?

  #146  
06-15-2010, 11:47 PM
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Looks like it. Is this elum trap screen just a photo off a game case?
  #147  
06-16-2010, 07:30 AM
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@Enchilado

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L1+L2 = chant etc
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #148  
06-16-2010, 03:23 PM
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Max you have contact with OWI. Please send them an email asking WTF they're doing.
  #149  
06-16-2010, 03:39 PM
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Max you have contact with OWI. Please send them an email asking WTF they're doing.
There is no more OWI. There is Lorne and a handful of his associates and we already more or less know what they're doing, they're just taking forever.
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  #150  
06-16-2010, 05:10 PM
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Who is funding them to do nothing?


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