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  #1  
01-30-2015, 05:23 AM
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New 'n' Tasty 4K screenshot

Oh, hey. Here's a screenshot from New 'n' Tasty on PC. It's pretty big, like, 3840×2160, which is 4K UHD.

If it looks smaller than that, that's because you're looking at a thumbnail and you need to click on it.

EDIT: It's a png, so don't load it on your phone.

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Last edited by Wil; 01-30-2015 at 11:17 AM..
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  #2  
01-30-2015, 08:14 AM
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I shouldn't have loaded that on my phone.
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  #3  
01-30-2015, 08:33 AM
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It has begun
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  #4  
01-30-2015, 09:19 AM
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Looks amazing!

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  #5  
01-30-2015, 09:25 AM
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But will the Mac version have 5K support?
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  #6  
01-30-2015, 10:14 AM
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Nep, quickly, post burger image
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  #7  
01-30-2015, 10:33 AM
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Blimey. That's one large picture.
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  #8  
01-30-2015, 12:34 PM
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i didn't think they would seriously put 4k resolution in the game, i was just joking.

zooming into the picture, some of the textures look like they came straight out of a N64 game.
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  #9  
01-30-2015, 12:49 PM
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i didn't think they would seriously put 4k resolution in the game, i was just joking.

zooming into the picture, some of the textures look like they came straight out of a N64 game.
Well... you know that kind of happens when you zoom in to any texture right?
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  #10  
01-30-2015, 02:04 PM
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Yeah, are we talking in zooming in past 100% here? Because that defeats the point of a high resolution image.

I did notice this though. Did you stitch two images together, or is it just some weird lighting thing?

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  #11  
01-30-2015, 03:13 PM
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Well ofcourse, i was talking about more along the lines of this in particular and no, not going past 100% zoom.

Also good eye on the spliced screen Phylum would have not caught that if nobody mentioned it.
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  #12  
01-30-2015, 03:23 PM
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2/25/2015 confirmed release date for steam?
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  #13  
01-30-2015, 03:32 PM
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That asset probably still more-or-less looks like that at 1080p though. You just have plenty of time to stop and take it in during a still screen.
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  #14  
01-30-2015, 04:15 PM
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Remember that viewing a 4K screenshot at 100% zoom on your normal monitor is not the same as looking at the same screenshot on a 4K monitor.
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  #15  
01-30-2015, 05:14 PM
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I did notice this though. Did you stitch two images together, or is it just some weird lighting thing?
It's not perfect background transparency with the picture of Abe with the logo and dates. It has a tint to it, which makes the platform look jarred.
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  #16  
01-30-2015, 05:34 PM
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Ahh that would be it. I was wondering why the line would be perfectly vertical like that. Nice catch.

Carry on, JAW :p
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  #17  
01-31-2015, 12:06 AM
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I did notice this though. Did you stitch two images together, or is it just some weird lighting thing?
It's the edge of the gradient used with the watermark.



:
zooming into the picture, some of the textures look like they came straight out of a N64 game.
:/

Last edited by OWI_Alex; 01-31-2015 at 12:13 AM..
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  #18  
01-31-2015, 12:24 AM
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Remember that viewing a 4K screenshot at 100% zoom on your normal monitor is not the same as looking at the same screenshot on a 4K monitor.
Please people remember this. These textures are not bad at all.
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  #19  
01-31-2015, 01:06 AM
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They are very low-res, and that's a fact. Consider small development team and Unity limitations, though.

If you don't believe me, take a look at e.g. a five-year-old game
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  #20  
01-31-2015, 02:53 AM
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:
zooming into the picture, some of the textures look like they came straight out of a N64 game.
Okay that's a little harsh. Yeah the textures aren't super detailed, but what more do you want? Varrok already said it. It's a small development team with limitations.

Also I don't know much about resolutions but surely if you stretch a game's resolution beyond the point it was designed at, your bound to get some less detailed textures. just like how if you zoom into a picture, you see the pixels.

regardless, I don't think it looks that bad. I don't have a 4K monitor so I can't honestly tell. Playing it at 1920x1080 is good enough for me anyway.
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  #21  
01-31-2015, 03:41 AM
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I think he wasn't explicitly harsh, he stated the fact. Zoomed picture textures do make an impression that they look like from a N64 game. Example here. I could count pixels on the pillar texture (It's really blurred by Texture filtering though to hide this).

Last edited by Varrok; 01-31-2015 at 03:46 AM..
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  #22  
01-31-2015, 04:26 AM
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I think it looks more like a Wii (PS2, GC, XBOX whatever floats your boat) game up close.
N64 is really stretching it as I'm pretty sure it couldn't even handle rendering the floor in that quality. (Plus the fact the N64 Blurs textures)

Is there any more of these? I'd like to change my desktop background to something that isn't as blurry.
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  #23  
01-31-2015, 07:21 AM
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Who said textures really matter? I thought it was all about the gameplay.
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  #24  
01-31-2015, 08:16 AM
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Please people remember this. These textures are not bad at all.
*everyone immediately ignores this*
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  #25  
01-31-2015, 04:07 PM
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They are very low-res, and that's a fact. Consider small development team and Unity limitations, though.

If you don't believe me, take a look at e.g. a five-year-old game
Look at the scene complexity between your image and the NNT one. It's a shitty comparison.

Anyway, it looks like some things/everything in your example goes through some kind of grit-detail shader anyway, which masks how low-res some of the textures in that image are.

Also like Manco said, it will look nicer on a 4k monitor.
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  #26  
01-31-2015, 11:26 PM
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I'm not talking about scene complexity. I'm talking about texture quality alone. Don't change the subject.
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  #27  
02-01-2015, 12:20 AM
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If you have less complex scene it's easier to have higher quality textures. The two are closely related.
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  #28  
02-01-2015, 05:56 AM
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It looks good. Personally I'd like to turn down the bloom if that's configurable in an ini file or something, but it looks good.
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  #29  
02-01-2015, 06:37 PM
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In case anyones curious thats the second to last room in zulag 4.

3rd to last one u visit, since u revisit the first room to get to the last one.
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  #30  
02-02-2015, 12:43 PM
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Textures are generally produced with a high resolution primarily before being condensed to be put into a game. There is probably a very good reason some of them in NnT appear to be of a low quality i.e. to save rendering times, to allow the game to run more smoothly etc. Textures are expensive.
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