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  #91  
06-05-2014, 11:06 AM
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What was intentional?
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  #92  
06-05-2014, 11:09 AM
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That Gears of War trailer.
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  #93  
06-05-2014, 11:12 AM
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The trailer was better than the actual game, I know. It would sell worse with a straight-up-gun trailer, I think.
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  #94  
06-05-2014, 11:36 AM
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I like the new look of Rupture Farms, I take it this means that we won't be seeing the same intro that we'd seen before?
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  #95  
06-05-2014, 11:36 AM
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So want to know who did the new matte paintings?

I'll give you one guess ;-)
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  #96  
06-05-2014, 11:40 AM
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Was it you?
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  #97  
06-05-2014, 11:41 AM
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Sherry??
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  #98  
06-05-2014, 11:42 AM
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Comon Varrok we had ONE guess. We really should have put forward a democratically elected representative.

I for one, vote Varrok.
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  #99  
06-05-2014, 11:42 AM
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Lorne.
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  #100  
06-05-2014, 11:45 AM
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Comon Varrok we had ONE guess. We really should have put forward a democratically elected representative.

I for one, vote Varrok.
I admit, that's true. I did the paintings.
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  #101  
06-05-2014, 11:45 AM
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Lorne.
You ruined the lame fun, Manco.
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  #102  
06-05-2014, 11:51 AM
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There’s no fun in these threads, just arguments and sarcasm.

Anyway, I dunno if that building is meant to be the main RuptureFarms structure (replacing the one external view we got of RF in the original game). Taking into account the huge watchtowers and how much larger RF is being portrayed, plus the fact it has a conveyor belt of shipping crates moving inside it which gives it an oddly small scale, it seems to me like that building is just one of several structures within the New n Tasty® RuptureFarms.
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  #103  
06-05-2014, 11:58 AM
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plus the fact it has a conveyor belt of shipping crates moving inside it which gives it an oddly small scale
Is it really that small? RP has only, like, 99 workers (plus security and management)
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  #104  
06-05-2014, 12:02 PM
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Its pretty sweet if you watch it muted and maybe even play some original Rupture Farms beats to it.
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  #105  
06-05-2014, 12:04 PM
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Is it really that small? RP has only, like, 99 workers (plus security and management)
Consider the scale of the interior environments seen during gameplay. All of that taking place inside that one building just wouldn’t be feasible.

There are only two possibilities: either most of RuptureFarms’ interior environments are underground, or there are multiple buildings that make up the complex.
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  #106  
06-05-2014, 12:06 PM
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Consider the scale of the interior environments seen during gameplay. All of that taking place inside that one building just wouldn’t be feasible.

There are only two possibilities: either most of RuptureFarms’ interior environments are underground, or there are multiple buildings that make up the complex.
This reminds me of my theory that some of the areas in Rupturefarms in game take place on the catwalks we see outside of the central complex, though that got shot down soon enough because, "Rupturefarms is big."
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  #107  
06-05-2014, 12:07 PM
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Unless those crates are incredibly huge.
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  #108  
06-05-2014, 12:09 PM
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Consider the scale of the interior environments seen during gameplay. All of that taking place inside that one building just wouldn’t be feasible.

There are only two possibilities: either most of RuptureFarms’ interior environments are underground, or there are multiple buildings that make up the complex.
...there were those round trains, that leaded to another parts of RP. I think these were different building. Even the air was in a different colour
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  #109  
06-05-2014, 12:42 PM
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Raymond Swanland
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  #110  
06-05-2014, 12:45 PM
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He did a great job.
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  #111  
06-05-2014, 12:46 PM
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Was gonna suggest him but responded too late. Glad to hear/see he's working with you again.
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  #112  
06-05-2014, 01:14 PM
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Well I was hoping to see the release date in that trailer, but nevermind :'(
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  #113  
06-05-2014, 01:14 PM
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New RF is amazing cause it shows (with glowing light) zulag hierarchy (at the bottom there is our starting place, the middle-heart of factory is zulag 2 and at the top we have the center of evil with all nasty glukkons).
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  #114  
06-05-2014, 01:17 PM
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I'm in love with the new look. I'm a sucker for Science Fiction environments.
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  #115  
06-05-2014, 01:19 PM
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  #116  
06-05-2014, 01:22 PM
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I actually really love the new Rupture Farms, it looks like the older concept designs, especially the sickly green lighting emanating from within, this was back when RF was (if I remember correctly) something of a pseudo-religious temple. This does make me wonder, might there be some small changes to the story line? Perhaps some stuff that was cut or never made it into the original but was in the original vision for the game...

Also fucking lord the level of whining and nitpicking is absolutely horrifying. Also did someone actually say a woman singing has no place in a 'masculine' game such as a Oddworld? Wow.
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  #117  
06-05-2014, 01:30 PM
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I actually really love the new Rupture Farms, it looks like the older concept designs, especially the sickly green lighting emanating from within
Now it makes a bit more sense with ingame colourful fog/light backgrounds
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  #118  
06-05-2014, 01:51 PM
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Yeah, like I tried to find a reference in the Oddworld Image Gallery but I can't, I know it's in the First Ten Years book though.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #119  
06-05-2014, 02:05 PM
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Just a thought.. Why don't we ever see any Paramonia footage? I mean there have been like .5 second clips, but the most attention is on Scrabania. I hope thats not because they worked harder on Scrabania..
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  #120  
06-05-2014, 02:07 PM
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Can someone get to work uploading these pictures to TOGG?
I'm currently in a place where on average 4 out of 5 of these images I'm unable to view due to various restrictions and whatnot, and I won't even be able to see the new trailer due to the Youtube filters.
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