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  #661  
07-21-2014, 08:17 AM
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EDIT: Holy Christ some of those Scrabania screenshots look delicious.

:
German, French, Italian, Spanish, Brazilian Portuguese, Russian, Polish and Turkish. We'll definitely add Arabic, and Japanese is ready in case Sony Japan accept us.

Text translations (including movie subtitles) only at launch. We hope to add voice translations later.
This is good. But you should provide an option for a choice between the original and the voice translations when they're released - if you haven't thought about it already.

:
This screenshot was just released with e PSNation review. Have to say I don't particularly like the idea. I think it's silly to imply the Magog Cartel would invest money into billboards in the middle of Paramonia.

Then again it's just a game.
Why? It's already been taken over by the Magog Cartel - hence all the Sligs - might as well advertise! I mean businesses usually always advertise up and coming constructions at the sites.

Last edited by Holy Sock; 07-21-2014 at 08:30 AM..
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  #662  
07-21-2014, 08:35 AM
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I quite like the advertising of Splinterz there References Much as well as shows how depressing it is that the industrial world is taking over the Natural world

Edit: Loving scrabania here!!
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Last edited by Scrabaniac; 07-21-2014 at 08:49 AM..
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  #663  
07-21-2014, 09:05 AM
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Well I think the Splinterz reference is quite smart. Paramonia is a gorgeous forest, and we all know what Splinterz does to forests. At the same time it also kind of explains why there are Sligs securing the area.

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  #664  
07-21-2014, 09:10 AM
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"Wanted DEAD or DEAD" - I do like the silly humour in these games.
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  #665  
07-21-2014, 10:07 AM
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German, French, Italian, Spanish, Brazilian Portuguese, Russian, Polish and Turkish. We'll definitely add Arabic, and Japanese is ready in case Sony Japan accept us.

Text translations (including movie subtitles) only at launch. We hope to add voice translations later.
Wil, are you working for OWI?
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  #666  
07-21-2014, 10:21 AM
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Didn't realise the Mudokons had MS Word to type all their ancient scribings. :-)
No, Connell, that's just the game's translation of those 4 cave paintings.
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  #667  
07-21-2014, 10:42 AM
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Has anyone noticed in the gameplay videos that the checkpoint sound, sounds like a message on an Iphone? Or is it just me? haha
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  #668  
07-21-2014, 10:58 AM
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Wil, are you working for OWI?
He works for JAW.

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  #669  
07-21-2014, 11:26 AM
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Wil, are you working for OWI?
Yeah, since 2010.
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  #670  
07-21-2014, 06:30 PM
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He works for JAW.

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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #671  
07-21-2014, 09:34 PM
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I'm sure this has been asked before (possibly even by me), but I can't recall the answer.

Does/will NnT support 3d TVs?
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  #672  
07-21-2014, 11:18 PM
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They said that at the moment it does not, but is being considered to be implemented at a later date.
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  #673  
07-22-2014, 03:01 AM
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Has anyone noticed in the gameplay videos that the checkpoint sound, sounds like a message on an Iphone? Or is it just me? haha
I said that the first time gameplay footage was released of with the checkpoints in. Can't get it out of my head now!
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  #674  
07-22-2014, 09:37 AM
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The new screen shots look beautiful! I'm sure they look even more stunning in motion too. :P As curious as I am to watch all you lucky guys who post videos and what not, I'm going to avoid watching until the Ps3 version is out. Hopefully then I can get my hands on it myself.
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